Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
...
(cherry picked from commit 2b319889cb
)
2020-09-24 14:43:10 +02:00
Jonathan Vice
96ca267209
Reorder sprite h_frames & v_frames
...
(cherry picked from commit 28326aec60
)
2020-09-24 14:43:10 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
...
(cherry picked from commit c524d50444
)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4049 .
(cherry picked from commit 603eddce86
)
2020-09-24 14:43:07 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
...
(cherry picked from commit d5d832417e
)
2020-09-24 14:43:06 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
...
(cherry picked from commit de6f8f9d21
)
2020-09-24 14:43:05 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
...
This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
(cherry picked from commit 9712f8fd2d
)
2020-09-16 16:22:39 +02:00
Hugo Locurcio
369e5a7f35
Mark InterpolatedCamera as deprecated
...
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.
Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde
16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
...
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio
868776949b
Mention the AnimationTreePlayer deprecation in the class reference
...
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Rémi Verschelde
3170ebc0e2
makerst: Add missing newline at EOF
...
(cherry picked from commit d435537f7e
)
2020-09-15 19:26:44 +02:00
Hugo Locurcio
34a0af8343
Clarify that 2D cell sizes are defined in pixels
...
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
(cherry picked from commit f83249f224
)
2020-09-15 19:26:43 +02:00
Danil Alexeev
06f3cd8bd8
Several documentation improvements
...
(cherry picked from commit a4c5790350
)
2020-09-15 19:26:40 +02:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
...
This closes https://github.com/godotengine/godot-docs/issues/4010 .
(cherry picked from commit cba4d73b71
)
2020-09-14 14:24:14 +02:00
Ebrahim Ebrahim
508dde662a
Clarify get_data Image method
...
(cherry picked from commit b9764b6109
)
2020-09-14 11:00:50 +02:00
skyace65
de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
...
(cherry picked from commit 959f2287f6
)
2020-09-14 11:00:49 +02:00
Hugo Locurcio
74952764f3
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
(cherry picked from commit 263f620421
)
2020-09-10 12:04:07 +02:00
Hugo Locurcio
2bc6298bce
Document that batching is only effective when using the GLES2 renderer
2020-09-09 00:58:25 +02:00
Rémi Verschelde
4a9264271d
doc: Sync classref with current source
2020-09-08 14:20:53 +02:00
Hugo Locurcio
77a6766b3e
Clarify the required child node type in the GridContainer documentation
...
This closes #41822 .
(cherry picked from commit 40b5331d79
)
2020-09-08 08:56:13 +02:00
Hugo Locurcio
c040e8f93a
Document missing character behavior when drawing text with fonts
...
See #40405 .
(cherry picked from commit 7735d8d0ce
)
2020-09-04 08:50:32 +02:00
Yetizone
e882d535a7
Mention Viewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 07:57:01 +03:00
Hugo Locurcio
d773de6d24
Document how renaming the project affects the user data path
...
(cherry picked from commit 386f86cddf
)
2020-09-01 21:02:19 +02:00
Hugo Locurcio
be126bfd55
Document RigidBodies in character mode never sleeping automatically
...
See #7996 .
(cherry picked from commit 5fbf709ca2
)
2020-09-01 21:01:58 +02:00
umarcor
b0a6439df9
doc/FileDialog: warn about access limitations in sandboxed apps
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac
)
2020-09-01 21:01:32 +02:00
Hugo Locurcio
ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
...
This closes #38509 .
(cherry picked from commit 8d0099f5fc
)
2020-09-01 21:00:58 +02:00
Hugo Locurcio
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
...
See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab
)
2020-08-31 15:55:11 +02:00
Andreas Gustafsson
727bce727b
OptionButton.xml word order fix
...
Change word order of 'Emitted the when...' into 'Emitted when the...'
(cherry picked from commit 8f082d63c6
)
2020-08-31 15:29:44 +02:00
Tomasz Chabora
57810f851c
Explain editor usage of current_animation
...
(cherry picked from commit 70ce86ad29
)
2020-08-31 15:29:43 +02:00
Maganty Rushyendra
fdb5561e55
Updated cursor positioning description for File open()
...
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
(cherry picked from commit 5e77eea216
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
...
This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
(cherry picked from commit 2f577facc9
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
6eee52e49b
Improve the documentation related to overriding GUI theme items
...
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
(cherry picked from commit 2a8bbda2a7
)
2020-08-31 15:29:43 +02:00
skyace65
92a1c168ea
Clarify get_data texture method
...
(cherry picked from commit 635c9761a0
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
dd057d36dc
Document the GDScript debugger not supporting Thread yet
...
See https://github.com/godotengine/godot/issues/2446 .
(cherry picked from commit dec20883c1
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
a23c0aca87
Clarify that KEY_BACK
is unrelated to the Back button on Android
...
This closes #19325 .
(cherry picked from commit 359c95156a
)
2020-08-31 15:29:42 +02:00
skyace65
dea530d5ca
Add information to get thread id
...
(cherry picked from commit aa08023115
)
2020-08-31 15:29:42 +02:00
skyace65
14e1c83350
Improve touch screen button description
...
(cherry picked from commit 416cac96fa
)
2020-08-31 15:29:42 +02:00
skyace65
45e596e02f
Document where the center of mass is for RigidBody nodes
...
(cherry picked from commit 555f4f3e17
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
96ad9dc4c6
Document supported platforms for Input.get_accelerometer()
and related
...
This closes #41303 .
(cherry picked from commit eee704e6f6
)
2020-08-31 15:29:41 +02:00
skyace65
8466f9147b
Mention listener node in AudioStreamPlayer3D description
...
(cherry picked from commit 51367c1bcf
)
2020-08-31 15:29:41 +02:00
Michael Alexsander
d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
...
(cherry picked from commit 4f13a7f47f
)
2020-08-31 15:29:41 +02:00
skyace65
2e1e1af1d2
Add defaults to tilemap set_cell function example
...
(cherry picked from commit 43ab91ca02
)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
b76aa91402
Mention performance caveats about find_node()
and find_parent()
...
See https://github.com/godotengine/godot-proposals/issues/1303 .
(cherry picked from commit ab2f41f598
)
2020-08-31 15:29:31 +02:00
Rémi Verschelde
7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
...
Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
hhsdev
90ba819e7b
Documentation: specify how WindowDialog's default title bar is made
2020-08-31 16:17:53 +06:30
Hugo Locurcio
3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
...
(cherry picked from commit 6d62e8b917
)
2020-08-25 12:58:31 +02:00
Tomasz Chabora
e880956943
Mention that body_set_state is deferred
...
(cherry picked from commit 255129a5d9
)
2020-08-25 12:58:24 +02:00
Rémi Verschelde
dbb0ad3b59
doc: Sync classref with current source
2020-08-21 02:33:44 +02:00
skyace65
5954f82e44
Update CollisionShape2D doc
...
(cherry picked from commit fe8d998858
)
2020-08-21 02:28:28 +02:00