Commit graph

8071 commits

Author SHA1 Message Date
Silc 'Tokage' Renew
b7bc609782 Remove extra signal firing in SELECT_MULTI mode 2021-07-23 17:53:16 +09:00
Silc 'Tokage' Renew
32640edac7 Revert "Fix duplicate selection in SceneTree"
This reverts commit 7d20d78847.

# Conflicts:
#	editor/scene_tree_editor.cpp
2021-07-23 17:34:21 +09:00
Rémi Verschelde
90aab0402b
Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0
Fix `TexturePreview` crashing
2021-07-22 23:33:11 +02:00
Lightning_A
8ad00087ce Fix TexturePreview crashing 2021-07-22 13:43:34 -06:00
reduz
75755beeee
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
  user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
  imported files.
* This will allow better reloading on changes (including resources already
  loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
  compatibility.
2021-07-22 19:37:47 +02:00
Rémi Verschelde
6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
Rémi Verschelde
a42e892fde
Merge pull request #50684 from Chaosus/fix_output_theme_colors
Fix Output panel colors on theme changing
2021-07-21 11:16:52 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
Yuri Roubinsky
9ceeb5f9dd Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
foxydevloper
429382b7e5 Fix hidden seperators when horizontal frames is 1 2021-07-20 19:01:08 -04:00
Rémi Verschelde
e248d2629a
Merge pull request #50662 from SirQuartz/patch-25
Fix visual script icons
2021-07-21 00:23:52 +02:00
Nick Huelin
e50ab50169 Fix visual script icons
This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
foxydevloper
1d0a437b2d Make "remove action" translatable in Input Map 2021-07-20 14:07:42 -04:00
Rémi Verschelde
bb037de95c
Merge pull request #50649 from KoBeWi/🐛
Fix Change Node Type after Add Node Here
2021-07-20 17:24:27 +02:00
Rémi Verschelde
67d3195c60
Merge pull request #50648 from foxydevloper/remove-weird-prints
Remove leftover prints when using shader global variables
2021-07-20 17:23:39 +02:00
kobewi
31a81562a8 Fix Change Node Type after Add Node Here 2021-07-20 16:47:57 +02:00
Michael Alexsander
be1d5b0e73 Minor enhancements for the TileMap editor 2021-07-20 11:20:14 -03:00
Rémi Verschelde
a0d13995c8
Merge pull request #50621 from KoBeWi/feel_good_scroll
Add scrolling to tile atlas view
2021-07-20 13:04:32 +02:00
kobewi
1bb2340652 Add scrolling to tile atlas view 2021-07-20 12:36:01 +02:00
Rémi Verschelde
313c88ef39
Merge pull request #50631 from timothyqiu/add-item-type
Improve add item type UI in theme editor
2021-07-20 12:05:49 +02:00
Rémi Verschelde
1af58e046e
Merge pull request #50500 from LightningAA/simplify-subviewport-preview-editor-theme
Remove unnecessary `get_editor_theme()` in `SubViewportPreview`
2021-07-20 11:19:07 +02:00
Rémi Verschelde
8b1c60c1a3
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
Display the class name in the description
2021-07-20 11:15:38 +02:00
Haoyu Qiu
4501df3727 Improve add item type UI in theme editor 2021-07-20 16:56:52 +08:00
Rémi Verschelde
d7811c72ed
Merge pull request #50593 from SirQuartz/patch-24
Fix Illegible text in audio bus editor
2021-07-20 10:48:11 +02:00
Rémi Verschelde
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
Rémi Verschelde
87d8927ab0
Merge pull request #50624 from foxydevloper/translate-more-strings
Make various strings translatable
2021-07-20 09:45:17 +02:00
Rémi Verschelde
2f060df059
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:01:30 +02:00
Rémi Verschelde
14c2f5d2a5
Merge pull request #50627 from Atlinx/fix_50617
Add scaling to the curve editor's handles
2021-07-20 08:56:58 +02:00
Rémi Verschelde
1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
Implement more rendering options as specialization constants
2021-07-20 08:54:21 +02:00
Rémi Verschelde
a09088ac8f
Merge pull request #50607 from bruvzg/add_bold_fonts
[Editor Fonts] Add Noto Sans Bold font variant for supported languages.
2021-07-20 07:21:40 +02:00
reduz
9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
Atlinx
ac5f3a6733 Add scaling to the curve editor's handles
This fixes issue #50617
2021-07-19 20:27:28 -04:00
foxydevloper
42d740d641 Make various strings translatable 2021-07-19 18:30:52 -04:00
Rémi Verschelde
617327118b
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
Improve tooltips in the editor profiler to mention the script name
2021-07-19 22:57:39 +02:00
Rémi Verschelde
bf4e6987bc
Merge pull request #50582 from timothyqiu/resource-extra-button
Minor enhancements for the resource options button
2021-07-19 22:55:26 +02:00
bruvzg
e5b956dc2d [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
foxydevloper
91bd7b9b2c Remove random prints for some shader actions 2021-07-19 15:24:04 -04:00
Stanislav Labzyuk
1de8ff8393 Implemented the ability to add shortcut for Project -> Reload Current Project. 2021-07-20 00:18:52 +07:00
Rémi Verschelde
b1eee24e26
Merge pull request #50517 from KoBeWi/🌳💣
Assign value to property by dropping to scene tree
2021-07-19 18:08:47 +02:00
Haoyu Qiu
8c4cb53d21 Minor enhancements for the resource options button 2021-07-19 22:58:47 +08:00
Rémi Verschelde
dfc1ec7fb9
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Fixed typos in `TextEdit::GutterType` enum
2021-07-19 16:40:42 +02:00
kobewi
5faf51a5aa Assign value to property by dropping to scene tree 2021-07-19 16:16:50 +02:00
Yuri Roubinsky
1597045b09 Fixed typos in TextEdit::GutterType enum 2021-07-19 11:18:54 +03:00
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hugo Locurcio
0098e9243c
Improve tooltips in the editor profiler to mention the script name
Co-authored-by: CrispyPin <crispin@tasa.se>
2021-07-19 01:43:58 +02:00
Hugo Locurcio
6cfcbbbb93
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
  even if the click is actually slightly outside the plane
  (similar to Blender).
- Make the rotate manipulation circles visually thinner to be
  less distracting.
- Make the hovered color less saturated to be more distinguishable
  from the non-hovered state.
  - Don't set brightness above 1.0 to prevent the gizmo from glowing
    when hovered.
2021-07-19 00:46:27 +02:00
Nick Huelin
a45713ccdd Fix Illegible text in audio bus editor
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used.
2021-07-18 17:53:52 -04:00
Lightning_A
8aaa41ec97 Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
kobewi
110236f761 Fix crash in EditorSpinSlider 2021-07-18 01:04:27 +02:00
Juan Linietsky
6263f58d69
Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection
Fix duplicate selection in SceneTree
2021-07-17 15:58:41 -03:00
Rémi Verschelde
51a10feb9d
Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold
Tweak editor select mode drag threshold for better usability
2021-07-17 19:37:11 +02:00
reduz
7d20d78847 Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

This may be a bug in Godot 3.x too, recommend checking.
2021-07-17 13:35:28 -03:00
Juan Linietsky
deeec8894a
Merge pull request #50530 from reduz/create-popups-on-demand
Create many types of popups on demand
2021-07-17 12:28:41 -03:00
reduz
a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Yuri Sizov
4bcdbf1280 Fix focus behavior in the Add Item Type dialog of the Theme editor 2021-07-17 13:20:10 +03:00
Yuri Sizov
d82ec336d9 Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
Lightning_A
e3e8c234e4 Add shift + [1-5] keyboard shortcuts to zoom out 2021-07-16 12:20:08 -06:00
Hugo Locurcio
ac52178850
Tweak editor select mode drag threshold for better usability
- Use a smaller drag threshold (8 pixels instead of 10 pixels).
- Scale the 2D editor drag threshold with the zoom to make it
  work the same regardless of the current zoom level.
2021-07-16 06:17:40 +02:00
Hugo Locurcio
195065db78
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-16 01:14:01 +02:00
Rémi Verschelde
008a3f23ff
Merge pull request #41788 from EricEzaM/PR/proj-settings-fix
Improve UI for creating and editing plugins.
2021-07-15 19:11:06 +02:00
reduz
6639cc9853 Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.
2021-07-15 10:14:08 -03:00
Rémi Verschelde
912792cfe6
Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol
Do not change scene on save when debugging
2021-07-15 14:24:55 +02:00
Rémi Verschelde
6ddaebc091
Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0
Add the ability to reorder array elements from the inspector
2021-07-15 14:01:31 +02:00
Nathan Franke
022a061571
Do not update scene tree dock when node edited outside of it 2021-07-15 05:42:34 -05:00
Rémi Verschelde
f79958a30e
Merge pull request #50468 from akien-mga/cleanup-header-includes
Misc cleanup of header includes
2021-07-15 09:24:34 +02:00
Rémi Verschelde
b3349e4c68
Merge pull request #47245 from LightningAA/add-viewport-spy-4.0
Add the ability to preview viewports from the inspector
2021-07-15 08:53:43 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
fox
2623ee7a94 Fix wrong behavior of alt+rmb and list tool for locked nodes 2021-07-14 09:23:37 -04:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
b61b30e6ff
Merge pull request #50420 from KoBeWi/counter_headers
Add header theme type variations to labels
2021-07-13 17:57:03 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
kobewi
f4b361dd15 Add header theme type variations to labels 2021-07-13 15:42:09 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations 2021-07-13 15:13:00 +02:00
reduz
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde
f17341d61b
i18n: Sync translations with Weblate
(cherry picked from commit 1c840a31a5)
2021-07-13 13:15:34 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde
a371551533
Merge pull request #47667 from Calinou/assetlib-auto-install-prompt
Automatically display the installer after downloading an asset
2021-07-13 11:17:53 +02:00
Rémi Verschelde
51b0aed4b7
Merge pull request #48252 from Calinou/improve-2d-editor-zoom 2021-07-13 10:46:30 +02:00
Rémi Verschelde
d5cbd6cdb3
Merge pull request #50410 from timothyqiu/similar-msg
Merge similar editor strings
2021-07-13 08:44:38 +02:00
Rémi Verschelde
6a47de653a
Merge pull request #50341 from goostengine/vcs-diff-min-size
Set minimum size for "Version Control" diff bottom panel
2021-07-13 08:30:06 +02:00
Haoyu Qiu
4383f8a790 Merge similar editor strings 2021-07-13 13:44:52 +08:00
Lightning_A
b09f681768 Add viewport preview plugin
Also includes a minor refactor of TextureEditorPlugin.
2021-07-12 20:04:46 -06:00
Yuri Sizov
4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Rémi Verschelde
30d4732623
Merge pull request #50389 from Chaosus/vs_uniform_ref
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12 19:24:27 +02:00
Rémi Verschelde
3c0c202bf6
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Fixes for multi-node editing interactions.
2021-07-12 19:23:13 +02:00
Rémi Verschelde
69f1048ef5
Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun
Add both preview sun and sky at the same time when holding Shift
2021-07-12 15:37:11 +02:00
Hugo Locurcio
8844bb7855
Add the preview sun and sky to the beginning of the scene tree
This generally looks better when adding more nodes to the scene
in the future.
2021-07-12 12:08:58 +02:00
Hugo Locurcio
2708fcf13d
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.
2021-07-12 11:47:43 +02:00
Yuri Roubinsky
7d34701d63 Auto-set a first compatible uniform on dragging to create a UniformRef 2021-07-12 11:19:42 +03:00
Rémi Verschelde
514c8d586a
Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon
Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines
2021-07-12 08:48:50 +02:00
K. S. Ernest (iFire) Lee
7594150f65
Merge pull request #50354 from Calinou/immediatemesh-add-editor-icon
Add an editor icon for the ImmediateMesh resource
2021-07-12 01:49:40 -04:00
Lightning_A
ec67266af3 Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
Hugo Locurcio
b1b1176b74
Add an editor icon for the ImmediateMesh resource 2021-07-11 20:40:11 +02:00