bitsawer
d6f45e4f14
Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes
2023-08-21 12:46:15 +03:00
Rémi Verschelde
970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
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Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
Rémi Verschelde
5c690c324e
Merge pull request #80811 from Nolkaloid/root_name_no-translate
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Disable translation of root name on scene creation
2023-08-21 08:25:50 +02:00
Rémi Verschelde
76a4b5d710
Merge pull request #80809 from jsjtxietian/early-quit-in-_get_column_pos_of_word
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Edit early in `TextEdit::_get_column_pos_of_word` to improve highlight performace
2023-08-21 08:25:26 +02:00
Rémi Verschelde
ab1d97fbea
Merge pull request #80792 from Repiteo/typed-array-undef
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Undefine `typed_array.h` templates after use
2023-08-21 08:25:01 +02:00
Rémi Verschelde
90e96e055f
Merge pull request #80789 from akien-mga/scons-ktx-requires-basis
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SCons: Make ktx module require basis_universal
2023-08-21 08:24:36 +02:00
Rémi Verschelde
4e8bfe6989
Merge pull request #80788 from AThousandShips/gl_multimesh
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Fix memory access error for `MultiMesh` with GLES3
2023-08-21 08:24:12 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
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Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
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Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
Rémi Verschelde
a723a8d822
Merge pull request #80774 from geowarin/fix-grid-map-physical
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Fix GridMap shortcuts that should not be physical
2023-08-21 08:22:56 +02:00
Rémi Verschelde
9becff0c54
Merge pull request #80745 from dalexeev/gds-improve-docgen
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GDScript: Improve DocGen
2023-08-21 08:22:31 +02:00
Rémi Verschelde
56dd0edf58
Merge pull request #80694 from novalis/pick-random-null
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Document `pick_random` for empty arrays
2023-08-21 08:22:05 +02:00
Rémi Verschelde
2c7cb4dada
Merge pull request #80653 from Calinou/doc-add-tutorials
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Add missing tutorials to documentation classes
2023-08-21 08:21:38 +02:00
Rémi Verschelde
10b1f823bc
Merge pull request #80323 from garychia/canvas_point_size
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Ensure `POINT_SIZE` takes effect in the canvas item shader
2023-08-21 08:21:14 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
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Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Hugo Locurcio
aa8eb8fd3a
Add tooltips to the plugin editor creation dialog
2023-08-21 00:00:48 +02:00
MewPurPur
c9287e5224
Optimize String.left() and String.right()
2023-08-20 20:01:06 +03:00
HolonProduction
e2cea458a3
Fix crash when hiding subwindow during popup of new subwindow
2023-08-20 17:51:54 +02:00
jsjtxietian
70dad7e5a3
Fixes a text find perf issue, if can't find any
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match words, just early break the while loop. This
will improve a lot when p_search.length is way too
long since p_from_column will only plus 1 every loop
2023-08-20 21:48:25 +08:00
Nolkaloid
4d13126e3b
Disable translation of root name on scene creation
2023-08-20 11:23:38 +02:00
Aaron Franke
da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment
2023-08-20 00:03:56 -05:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Thaddeus Crews
c82bdef2fc
Undefine typed array templates after use
2023-08-19 12:30:43 -05:00
Danil Alexeev
34d432807f
GDScript: Improve DocGen
2023-08-19 19:54:43 +03:00
Rémi Verschelde
969a35ae2b
SCons: Make ktx module require basis_universal
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Fixes #80786 .
2023-08-19 16:49:29 +02:00
A Thousand Ships
6cb28e481f
Fix memory access error for MultiMesh
with GLES3
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Buffer was incorrectly assigned when invalid data was provided
2023-08-19 16:01:21 +02:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
Rémi Verschelde
91cc7aab91
Merge pull request #80777 from bruvzg/ts_char_issues
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[TextServer] Fix issues with character breaks, add more tests.
2023-08-19 11:49:48 +02:00
Rémi Verschelde
f2f8cfb783
Merge pull request #80771 from KoBeWi/simplify-inator
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Simplify making texture nodes in 2D editor
2023-08-19 11:49:24 +02:00
Rémi Verschelde
1fbe3e12a6
Merge pull request #79213 from martinboue/show-only-compatible-nodes
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Show only compatible nodes in 'Select a node' window
2023-08-19 11:48:56 +02:00
bitsawer
3daa19dd95
Fix Vulkan texture update
2023-08-19 12:18:54 +03:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests.
2023-08-19 11:49:34 +03:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Geoffroy Warin
4789759035
Fix GridMap shortcuts that should not be physical
2023-08-19 02:49:41 +02:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
David Turner
30d4d1c6d1
Document pick_random for empty arrays
2023-08-18 17:01:23 -04:00
Martin Boué
bf4cbd4129
Show only compatible nodes in 'Select a node' window
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Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
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Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rindbee
bd42d337df
Fix the behavior of the resource property of the sub-scene root node on instantiation
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The sub-scene root node will be set successively in the sub-scene and the main scene.
The PR is simply to determine intent from the record. Mainly the cases when
`resource_local_to_scene` is enabled in main scene.
When updating resources according to the records of the main scene, use the
`scene_unique_id` in the main scene to prevent the ID of the resource from
changing continuously when saving the scene.
2023-08-18 19:08:34 +08:00
Rémi Verschelde
ff5c884153
Merge pull request #80711 from akien-mga/scons-msvc-werror-link-flags
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SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes`
2023-08-18 09:32:04 +02:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
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Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
Rémi Verschelde
08d599d89b
Merge pull request #80463 from aaronfranke/gltf-center-of-mass
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GLTF: Add center of mass property
2023-08-18 09:31:17 +02:00
Rémi Verschelde
8a02cd0883
Merge pull request #80419 from Faolan-Rad/fix-multi_actionsets
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Properly load multiple action sets in XR
2023-08-18 09:30:52 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
d7f0f391f0
Merge pull request #80730 from aaronfranke/xr-find-interface
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Remove error print from `XRServer.find_interface`
2023-08-18 00:42:48 +02:00