Commit graph

33366 commits

Author SHA1 Message Date
Rémi Verschelde
feb585e7e9
Merge pull request #60200 from timothyqiu/atp-ui 2022-04-13 11:54:51 +02:00
Oğuzhan Eroğlu
ebaca9d432 Added set_extra_headers() to WebSocketServer
(cherry picked from commit fd4341fba4)
2022-04-13 11:43:49 +02:00
Markus Sauermann
b0b1e55305 Add a note about collisions in different canvases.
(cherry picked from commit b9c91d620e)
2022-04-13 11:43:49 +02:00
Nicholas Huelin
861c5fe567 Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.

(cherry picked from commit e8a326a08f)
2022-04-13 11:43:49 +02:00
Igor Kordiukiewicz
6bf7e8e010 String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
(cherry picked from commit 6c3b6664b5)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
6598eb9547 Improves EditorInspector documentation
(cherry picked from commit 2fa3c65d30)
2022-04-13 11:43:49 +02:00
Eric McGuirk
f82cd740cf Fix toggling GraphEdit's minimap with minimap_enabled
Fixes #53831.

(cherry picked from commit b1441bbcfc)
2022-04-13 11:43:49 +02:00
kobewi
bf6e7dc6f6 Fix GraphEdit's valid connections being reversed
(cherry picked from commit b29aff8dac)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
8d9071542b Localize unnamed project name in editor window title
(cherry picked from commit 35d0878139)
2022-04-13 11:43:49 +02:00
Ryan Roden-Corrent
24d40ebed9 Clarify Array.erase for nonexistant element.
The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.

(cherry picked from commit f84e2db35e)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
1d476d7737 Consider chained operation when selecting text in TextEdit::undo()
(cherry picked from commit 8cefbfcf43)
2022-04-13 11:43:49 +02:00
Jason Yundt
6ca73386d1 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.

(cherry picked from commit 1cc7e7ec33)
2022-04-13 11:43:49 +02:00
kobewi
427480aa35 Mention how to add dragging for SpinBox's LineEdit
(cherry picked from commit c8de265307)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio
a3b445d7e8 Remove duplicate resizable settings
(cherry picked from commit f1a7caf9bb)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio
4ff726b933 Update resize settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template

(cherry picked from commit 3f299e9255)
2022-04-13 11:43:49 +02:00
kobewi
73248ccf89 Fix TouchScreenButton error spam
(cherry picked from commit db19cc60fb)
2022-04-13 11:43:49 +02:00
nova++
8235005c99 Fixing some of my own typos...
(and a little improvement to wording that was bugging me)

(cherry picked from commit 05718796db)
2022-04-13 11:43:49 +02:00
Rémi Verschelde
e1beca0232 zlib/minizip: Update to version 1.2.12
Security update, fixes CVE-2018-25032 in zlib.

Preliminary assessment doesn't show Godot as affected since we don't
seem to call `deflate` with the problematic parameters, but the extent
of the vulnerability is not fully clear upstream yet.

(cherry picked from commit 420d0d50bc)
2022-04-13 11:43:49 +02:00
Rémi Verschelde
e17967a7c2 Cleanup and reorder .gitignore
Group things better in categories, and remove a ton of VS junk.
Some of it might still be needed and could need to be re-added.

(cherry picked from commits 1f1edaa1b5
and b0df742cbe)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
722d28adeb Clip animation track keyframe rects
(cherry picked from commit c7e06e2202)
2022-04-13 11:43:49 +02:00
FireForge
423ca42a9b Capitalize names in the debugger
(cherry picked from commit efd9b8bc29)
2022-04-13 11:43:49 +02:00
kobewi
e86a64a2a5 Add optional 'default' argument to get_meta()
(cherry picked from commit 3eb7fc4bfd)
2022-04-13 11:43:49 +02:00
Lyuma
f28309aa86 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785)
2022-04-13 11:43:48 +02:00
Ev1lbl0w
5f05cb8696 Restore hidden folder behavior for project manager
(cherry picked from commit 38fed916e7)
2022-04-13 11:43:48 +02:00
Bartłomiej T. Listwon
71f5a88b04 Remove get_data() from CowData 2022-04-13 11:32:44 +02:00
Ev1lbl0w
a5e58f102d Hide .gdignore'd folders
(cherry picked from commit 057a0e00eb)
2022-04-13 10:53:56 +02:00
Haoyu Qiu
65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde
40c7fcecc1
Merge pull request #60197 from bruvzg/opengl_srgb 2022-04-13 10:41:53 +02:00
bruvzg
1f51bae294
[macOS, 3.x] Fix OpenGL color space on HDR displays. 2022-04-13 10:34:09 +03:00
Rémi Verschelde
229a8218da
Merge pull request #60021 from timothyqiu/tilemap-nav-region
[3.x] Free region RID when cleaning NavPoly in `TileMap`
2022-04-13 08:56:40 +02:00
Rémi Verschelde
8855d73e12
Merge pull request #60018 from timothyqiu/nav-server-free-3.x
[3.x] Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:51 +02:00
Rémi Verschelde
7efe238069
Merge pull request #60176 from madmiraal/backport-53000-3.x
[3.x] Add selection getter methods to `LineEdit`
2022-04-12 23:10:09 +02:00
Rémi Verschelde
e5abfc8679
Merge pull request #60048 from timothyqiu/input-drag 2022-04-12 21:04:02 +02:00
Rémi Verschelde
d65ec1f211
Merge pull request #60049 from timothyqiu/vs-filter-scroll 2022-04-12 21:03:28 +02:00
Pedro J. Estébanez
41fc0abf77 Fix handling of async hidden render mode
- Mute errors when conditioned shader is not ready yet
- Avoid depth pre-pass on meshes that would end up black
2022-04-12 20:11:20 +02:00
Rémi Verschelde
dc8bade154
Merge pull request #60181 from Calinou/viewport-properties-gles2-gles3-only 2022-04-12 19:15:04 +02:00
Hugo Locurcio
cd1432eb12
Hide Viewport properties not applicable to the current rendering backend
This also adds a missing property range hint for the Sharpen Intensity
property (similar to the project setting).
2022-04-12 18:11:45 +02:00
Rémi Verschelde
808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Yuri Roubinsky
e54a4646c7 Add selection getter methods to LineEdit
Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-04-12 14:31:51 +02:00
Rémi Verschelde
8f4f384131
Merge pull request #60010 from timothyqiu/disable-item-3.x
[3.x] Disable "Open in Inspector" when there is no animation
2022-04-12 08:39:14 +02:00
Rémi Verschelde
36dbcae2c7
Merge pull request #59994 from dsnopek/webxr-standard-mapping 2022-04-11 20:57:30 +02:00
Rémi Verschelde
b3d78b699c
Merge pull request #60121 from Calinou/environment-editor-tonemap-linear-hide-3.x
Hide Tonemap White property when tonemapper is Linear in Environment
2022-04-11 20:32:52 +02:00
Rémi Verschelde
aac7b5d1d1
Merge pull request #59886 from theoway/fix_vseditor_var/sig_node_rename 2022-04-11 17:54:12 +02:00
lawnjelly
d2b1d29634 Physics interpolation - Move out of Scenario
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.

Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
Rémi Verschelde
38cfdb084b
Merge pull request #60117 from rburing/bullet_area_get_space_nocrash_3.x 2022-04-11 14:36:45 +02:00
Umang Kalra
931bc4592a Fixes variable node not showing updated name in visualscript editor 2022-04-11 17:38:05 +05:30
Hugo Locurcio
b9dd0180eb
Hide Tonemap White property when tonemapper is Linear in Environment
The whitepoint property isn't used when the tonemapper is Linear.
2022-04-10 23:50:14 +02:00
Ricardo Buring
79317f9cb1 BulletPhysicsServer::area_get_space: null check
This is now the same as e.g. body_get_space.
2022-04-10 23:00:50 +02:00
Haoyu Qiu
32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu
7c80d03669 Scroll to selected item when filtering VisualScript nodes 2022-04-09 10:14:09 +08:00