Francois Belair
6be31e559d
Fix empty line hover; fix open non-res:// script
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(cherry picked from commit 572979d011
)
2021-10-01 21:30:39 +02:00
Francois Belair
3754759e26
Fix extends parsing breaking if it has the cursor
2021-10-01 11:31:05 -04:00
Hugo Locurcio
fe2f24c47c
Improve the documentation for ease()
and smoothstep()
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This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
(cherry picked from commit 567b6436c9
)
2021-10-01 08:04:20 +02:00
Francois Belair
679ce6fd0b
Fix LSP crash parsing scripts of temp size 0
2021-09-30 11:11:56 -04:00
Rémi Verschelde
fba9fb2439
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x
2021-09-29 21:34:56 +02:00
Rémi Verschelde
585a9c2979
Merge pull request #48300 from akien-mga/3.x-bullet-3.09
2021-09-29 21:25:58 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
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Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.
This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).
Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
69b2f1dcc6
Merge pull request #53094 from Razoric480/fix-func-doc-_init
2021-09-29 15:47:37 +02:00
Francois Belair
ae3aec1dbc
Makes LSP report new() as _init; fixes docstrings
2021-09-29 08:43:32 -04:00
Manuele Finocchiaro
6f81c213a6
Compile bullet with threasafe switch on
2021-09-28 17:21:26 +01:00
Rémi Verschelde
dbe0e4613a
Merge pull request #53140 from V-Sekai/gltf_naming_fix
2021-09-28 08:40:54 +02:00
Pedro J. Estébanez
6697e380d9
Fix check for freed object during cast
2021-09-27 19:46:49 +02:00
SaracenOne
c6387e58e9
Fixes naming conflict in GLTF importer
2021-09-27 18:07:50 +01:00
BimDav
9de9994444
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
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Prevents a crash when calling test_body_motion. Call reload_kinematic_shapes
from init_kinematic_utilities as they are always called together.
(cherry picked from commits 112985c5bc
and 3540e716f9
)
2021-09-27 18:10:30 +02:00
Aaron Franke
674cb947ea
[3.x] Fix GLTF light import
2021-09-26 21:57:03 -05:00
Francois Belair
885d905b0d
Make LSP send applyEdit to connect editor signals
2021-09-25 15:22:28 -04:00
Rémi Verschelde
6e39566344
Merge pull request #52883 from Germanrc/script_reload_fix
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C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
Germanrc
84a218d346
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
Haoyu Qiu
acd15e4cd2
Don't update CSG Shape when not inside tree
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(cherry picked from commit 07042b4044
)
2021-09-21 17:14:59 +02:00
David Cambré
d6f131904b
Update VisualScriptCustomNode.xml
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(cherry picked from commit 080125660a
)
2021-09-21 17:14:59 +02:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
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[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
Pedro J. Estébanez
26edc6cd41
Promote object validity checks to release builds
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Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
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[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
John J. Donna II
91482a00bb
LSP: Add support for custom host setting
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You can now configure host in the `language_server` settings in the editor
settings.
(cherry picked from commit be6da39b8a
)
2021-09-20 13:55:28 +02:00
bruvzg
92377f4b20
[macOS] Request camera permission before session init.
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(cherry picked from commit e6801a098e
)
2021-09-19 11:31:14 +02:00
Hugo Locurcio
59eafe4cd3
Remove #ifdefs
for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
(cherry picked from commit fc0bfbb33b
)
2021-09-19 11:30:22 +02:00
Aaron Franke
298e29c772
[3.x] Some more C# formatting and style fixes
2021-09-18 12:11:03 -05:00
Rémi Verschelde
bb2772d2f2
Merge pull request #52762 from magian1127/3.xTemp1
2021-09-18 14:51:07 +02:00
Magian
0263a87c8b
C#, replace the current Xform method with a * operator.
2021-09-18 20:40:08 +08:00
Rémi Verschelde
316b5dad2d
Merge pull request #52390 from raulsntos/csharp-docs-3.x
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[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
Rémi Verschelde
4b50cd9b56
Merge pull request #52763 from magian1127/3.xtemp2
2021-09-17 12:26:36 +02:00
Magian
58e742e2c0
C# Array<String> Export Support Enum(String)
2021-09-17 14:03:27 +08:00
Rémi Verschelde
ae58f94323
Merge pull request #52445 from nekomatata/fix-mono-nodepath-default-arg-3.x
2021-09-16 15:20:17 +02:00
Rémi Verschelde
187b1ec61e
Merge pull request #51095 from RandomShaper/error_cast_freed_object_3.x
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[3.x] Complain if casting a freed object in a debug session
2021-09-14 22:40:17 +02:00
Pedro J. Estébanez
123d3ef935
Complain if casting a freed object in a debug session
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The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:05:47 +02:00
Rémi Verschelde
154cca3d5d
Merge pull request #52595 from lewiji/mono-build-solution-shortcut
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[3.x] Add editor keyboard shortcut for Mono Build solution button
2021-09-14 16:00:10 +02:00
Lewis James
48a6264a87
Add editor keyboard shortcut for Mono Build solution button
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Update GodotSharpEditor.cs & csharp_script.cpp with better casing and localisation for HintTooltip on Build button
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:24:03 +01:00
Haoyu Qiu
25bd0c3f72
Try other resolved IPs if one fails to connect
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(cherry picked from commit fd52e18d19
)
2021-09-14 14:18:18 +02:00
Raul Santos
6a7ca43297
Expose String.SimplifyPath
in C#
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(cherry picked from commit 126b1ea149
)
2021-09-14 13:41:26 +02:00
Paul Joannon
e2b71de38b
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
(cherry picked from commit 19f25b6847
)
2021-09-14 13:41:26 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
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(cherry picked from commit 70108fd850
)
2021-09-14 13:41:22 +02:00
Rémi Verschelde
bd7394a105
Merge pull request #52219 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint-3x
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[3.x] Fix VisualScriptPropertySet value hint
2021-09-14 12:49:43 +02:00
Haoyu Qiu
70853fd669
Remove do{ } while(0) wrapper around error macros
2021-09-12 15:04:53 +08:00
PouleyKetchoupp
781b979292
Fix NodePath default argument in mono bindings
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Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Raul Santos
cacf3e28fd
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-04 20:15:53 +02:00
Raul Santos
d76562ceb9
Fix constant tag documentation in C# bindings generator
2021-09-03 23:02:14 +02:00
Fabio Alessandrelli
25f33999af
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:26:23 +02:00
David Cambré
0c9947cb2f
Fix VisualScriptPropertySet value hint
2021-08-29 15:42:04 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server
2021-08-23 17:35:42 +02:00