Haoyu Qiu
3e88c4cd5c
Fix extraction of chained tr() calls
2023-05-27 10:38:37 +08:00
Rémi Verschelde
cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
...
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on Object **
2023-05-25 21:46:22 -05:00
Ninni Pipping
f69fba0d65
Add restrictions to MultiplayerSynchronizer editor and documentation
2023-05-24 09:37:11 +02:00
Rémi Verschelde
dc625bcbfc
Merge pull request #77413 from theraot/master
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Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli
f1e0d50841
[MP] Implement "watched" properties.
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Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Rémi Verschelde
09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
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Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde
ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
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C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
b64df2bf74
Update HarfBuzz, ICU and FreeType
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HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE
fa14b6d212
C#: Fix SendToScriptDebugger
crash
2023-05-23 00:00:32 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
RedworkDE
8fdebb85ef
C#: Synchronize adding ScriptInstances
2023-05-22 21:40:14 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
ocean (they/them)
25c90836fd
GDScript: do not warn of return value discarded for super() inside _init()
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DO NOT BATCH MERGE WITH #77324 , WILL RESULT IN BROKEN CI
Currently, calling super() inside _init() throws a
RETURN_VALUE_DISCARDED warning. The analyzer identifies super() as being a
constructor, which therefore returns an object of the relevant class.
However, super() isn't really a constructor by itself: in this case, it
is _part_ of the constructor, and so doesn't "return" a value.
A test case for this is already in #77324 , which contains the warning. I
am duplicating it here, without the warning, and it should conflict with
the other PR.
2023-05-22 09:29:34 -04:00
Rémi Verschelde
4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
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C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Rémi Verschelde
06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
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Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +02:00
Yuri Sizov
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
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Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Andreia Gaita
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
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The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
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The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
Rémi Verschelde
6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
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Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Max Hilbrunner
ad21fb0f92
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 13:47:33 +02:00
Danil Alexeev
3bf72be625
GDScript: Fix calling static func from non-static is allowed
2023-05-17 10:25:03 +03:00
Evan Todd
da7e54ec17
Fix CSGPolygon3D in path mode disappearing at runtime.
2023-05-15 16:52:39 -07:00
Danil Alexeev
7da3110e6b
GDScript: Fix validate_call_arg()
for unresolved datatype
2023-05-15 12:13:52 +03:00
Hugo Locurcio
9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
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This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde
c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
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Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
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[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde
f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
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C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE
45659ce2d9
Fix C# glue generation for enums with negative values
2023-05-12 21:53:42 +02:00
Fabio Alessandrelli
eeac6f8c7f
[TLS] Fix crashes trying to use TLS when not available.
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If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.
Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Danil Alexeev
c2fbb40e9a
GDScript: Fix warning ignoring for member variables
2023-05-12 17:43:58 +03:00
Rémi Verschelde
ce4f9ddf9c
Merge pull request #76949 from akien-mga/astcenc-4.4.0
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astcenc: Update to 4.4.0
2023-05-12 11:40:45 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
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[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli
6fd9982358
[TLS] Add support for platform-specific CA bundles.
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Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.
The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.
mbedTLS will fall back to bundled certificates when the OS returns no
certificates.
(*) LinuxBSD does not have a standardized certificates store location.
The current implementation will test for common locations and may
return an empty string on some distributions (falling back to the
bundled certificates).
2023-05-12 09:58:23 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
5a3f955e05
astcenc: Update to 4.4.0
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> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.
https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
2023-05-11 14:32:47 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Fabio Alessandrelli
024a4b1f2a
mbedTLS: disable weak crypto and TLS versions.
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This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).
Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
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Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
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Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
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Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
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gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
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Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
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LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
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Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
Rémi Verschelde
140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
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Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde
00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
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Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio
febc674f48
Document caveats related to exported project binary resource conversion
2023-05-08 07:02:00 +02:00
Александр Черник
5715d3eb59
LSP: don't send empty completion command
2023-05-06 20:56:15 +01:00
Max Hilbrunner
921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos
2023-05-06 15:41:55 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs
2023-05-05 17:09:56 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
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Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Koyper
bcce315a9a
Update @GDScript.xml range docs to iterate backwards.
2023-05-01 11:03:48 -05:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
clayjohn
ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
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Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
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Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
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GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
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GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
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GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
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Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
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Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1
Use DXT1 when compressing PNGs with RGB format
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This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde
c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
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Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
...
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
...
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.
To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.
Extended code to cover a third case.
Fixes #58637 .
Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde
352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
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GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde
58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
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GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde
35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
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Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde
80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
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GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov
391eccca76
Validate code tags in documentation for potential params
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Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch
0de6ad6a71
Add NoiseTexture3D
2023-04-26 20:00:18 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
George Marques
221deb1cc1
GDScript: Use default path in test generator if not provided
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Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques
abbdf80643
GDScript: Don't fail when freed object is return
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This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
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Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
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[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde
efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
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Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde
a98997bb45
Merge pull request #76404 from sodaJar/gdrep
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Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
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Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
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Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
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Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
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[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde
54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
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Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar
464a299d2e
Fix wrong file on function call error
2023-04-24 15:30:51 +02:00
Adam Scott
10fe6f14bb
Fix GDScript LSP variable rename
2023-04-22 14:35:34 -04:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
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C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
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Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
MistMage
fecbc12d17
Fix for mixed tabs and spaces in gdscript
2023-04-20 12:08:23 +02:00
Danil Alexeev
dbc3c82043
GDScript: Add some checks for @tool
and @icon
2023-04-20 07:44:10 +03:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
1b4b8934e0
Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x
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Fix NavigationMesh baking for HeightMapShape
2023-04-18 23:41:44 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
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Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
smix8
71c453a426
Fix NavigationMesh baking for HeightMapShape
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Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
06f5b09ca4
Merge pull request #72896 from RedworkDE/net-include-scripts-export-option
2023-04-18 18:32:01 +02:00
Yuri Sizov
f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
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Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
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Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
e31d391d56
Merge pull request #76090 from adamscott/fix-typo-lsp-parse-func-parameters
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[LSP] Fix typo in parse function parameters
2023-04-18 15:57:08 +02:00
Yuri Sizov
be104df1c7
Merge pull request #66600 from RedMser/rich-text-effect-template
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Add GDScript template for RichTextEffect
2023-04-18 14:42:52 +02:00
RedworkDE
34b4128004
C#: Make include scripts contents an export option
2023-04-18 14:27:15 +02:00
RedMser
2330ffb5a1
Add GDScript template to RichTextEffect
2023-04-18 14:02:04 +02:00
Kevin Simpson
c2b97ec1f7
Add the ability to set a custom C# editor
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This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
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- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Yuri Sizov
6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
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GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov
d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
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fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
HolonProduction
bdb7045e2c
Fix multi-line string highlighting with single quotes.
2023-04-17 15:58:39 +02:00
Adam Scott
879791e305
Fix typo when parsing LSP function parameters
2023-04-15 09:05:53 -04:00
ajreckof
ab9f60dd1a
fix access to identifiers that are reserved keywords
2023-04-14 20:37:24 +02:00
Danil Alexeev
5038a336be
GDScript: Fix and improve annotation parsing
2023-04-14 21:28:46 +03:00
Yuri Sizov
a7276f1ce0
Merge pull request #75691 from dalexeev/gds-fix-signature-generation
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GDScript: Misc fixes and improvements for signature generation
2023-04-14 20:01:27 +02:00
Yuri Sizov
afca0b8fdd
Merge pull request #75879 from dalexeev/gds-fix-extends-crash
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GDScript: Add missing member type check when resolving `extends`
2023-04-14 13:21:54 +02:00
Ninni Pipping
e5365da03c
[GDScript] Fix incorrect compound assignment
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Reverts in-place compound assignments
Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Rémi Verschelde
a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
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Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde
ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
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Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
ScorpionInc
e74a0eff16
Adds some basic 16BPP BMP Support.
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This commit adds some basic 16bpp support for BMP File Format.
Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.
Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.
Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
Martin Capitanio
8b6fa79eee
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
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Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
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[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
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[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00