kobewi
7006f7d693
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
Rémi Verschelde
72b5a4335e
Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-category
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Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 20:11:57 +02:00
Hugo Locurcio
cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 19:11:24 +02:00
Rémi Verschelde
18159a6574
Merge pull request #63354 from reduz/replace-thread-work-pool
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Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 18:05:13 +02:00
Rémi Verschelde
ce959dc753
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Rindbee, @Vitika9
Thanks to all contributors and donors for making Godot possible!
2022-07-25 16:27:42 +02:00
Juan Linietsky
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance
2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom
2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
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Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
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This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted.
2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor
2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216
Fix errors when using built-ins in shaderinc
2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code
2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
Rémi Verschelde
cc09dc92c8
Merge pull request #63422 from nathanfranke/git-ready
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Support git packed refs in version generator
2022-07-25 08:45:40 +02:00
Rémi Verschelde
af45036d1a
Merge pull request #63412 from aaronfranke/gltf-organize-files
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GLTF: Organize structures and extensions into subfolders
2022-07-25 08:41:18 +02:00
Rémi Verschelde
145304cc85
Merge pull request #63416 from V-Sekai/bone-map-empty-crash
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Avoid crash when when the editor_property_map is empty.
2022-07-25 08:37:26 +02:00
Rémi Verschelde
a9147c5544
Merge pull request #63270 from aaronfranke/fog-density
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Change fog density range hint to be 0 to 1 with or_greater
2022-07-25 08:36:06 +02:00
Nathan Franke
77cf65804c
support git packed refs in version generator
2022-07-24 21:09:54 -05:00
K. S. Ernest (iFire) Lee
fb2b26eec3
Avoid crash when when the editor_property_map is empty.
2022-07-24 17:46:02 -07:00
Rémi Verschelde
3f39625399
Merge pull request #63376 from nathanfranke/anim
2022-07-25 00:22:36 +02:00
Aaron Franke
7b8f9a0e8e
GLTF: Organize structures into a subfolder
2022-07-24 17:16:51 -05:00
Rémi Verschelde
a1f0ea5d19
Merge pull request #63409 from V-Sekai/gltf-export
2022-07-25 00:03:38 +02:00
Nathan Franke
488017f3cb
improve animation player warning for imported scenes
2022-07-24 16:49:57 -05:00
Rémi Verschelde
96401b48ec
Merge pull request #63407 from RedMser/install-effect-error
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Add error for invalid RichTextLabel.install_effect
2022-07-24 23:48:43 +02:00
K. S. Ernest (iFire) Lee
b2bd4cc792
Mend duplicate nodes in the gltf export.
2022-07-24 14:38:57 -07:00
Rémi Verschelde
b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc
2022-07-24 23:26:30 +02:00
RedMser
d3a1e82025
Add error for invalid RichTextLabel.install_effect
2022-07-24 23:15:27 +02:00
Rémi Verschelde
9233a6be04
Merge pull request #63399 from aaronfranke/gltf-headers
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GLTF: Move shared defines into a separate `gltf_defines.h` file
2022-07-24 23:11:15 +02:00
Rémi Verschelde
72c2f7ef16
Merge pull request #63404 from bruvzg/hb-501
2022-07-24 23:07:30 +02:00
Xwdit
5d49df8d97
Fix missing method qualifiers in script doc
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Rémi Verschelde
0d1dacc902
Merge pull request #61255 from MaxIsJoe/fixosgetuniqueidstringissue
2022-07-24 22:50:23 +02:00
Rémi Verschelde
887a606569
Merge pull request #63401 from RandomShaper/text_settings_reset
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Mark some editor settings as requiring editor restart
2022-07-24 22:09:14 +02:00
bruvzg
5f5a9f256c
HarfBuzz: Update to version 5.0.1
2022-07-24 23:05:03 +03:00
Aaron Franke
00ec9321f6
GLTF: Move shared defines into a separate gltf_defines.h file
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Also move GLTFDocument's template conversion functions into gltf_template_convert.h
2022-07-24 14:21:27 -05:00
Pedro J. Estébanez
b96fe1e4bd
Mark some editor settings as requiring editor restart
2022-07-24 20:25:34 +02:00
Rémi Verschelde
b3df27526a
Merge pull request #63238 from joaopedrosgs/patch-1
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Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition`
2022-07-24 20:09:25 +02:00
Rémi Verschelde
bd1d2fcd86
Merge pull request #63381 from jynus/master
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Solve discrepancy between code and class reference for Plane
2022-07-24 20:03:16 +02:00
Rémi Verschelde
9dc50cd564
Merge pull request #62892 from KoBeWi/hey,group!
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Remove outdated line in call_group() description
2022-07-24 19:18:46 +02:00
Jcrespo
1a3d57f319
Solve discrepancy between code and class reference for Plane
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On #43310 , class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().
Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?
* Update begin/end to from/to on Plane.intersects_segment(...)
docs description to match source
* Update Plane bindings to use points instread of plane for
is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
AND its description on docs
Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
MaxIsJoe
f3979527de
Fixes OS.get_unique_id()
string not getting printed properly
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Fixes #61023
Changing it back to how it's done on the 3.x branch fixed the text not being written properly.
2022-07-24 11:05:36 +02:00
Rémi Verschelde
b50acebd48
Merge pull request #63371 from aaronfranke/mat-uv-z-doc
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Document what the Z component is used for in BaseMaterial3D UV coords
2022-07-24 10:13:19 +02:00
Rémi Verschelde
53b5de01ff
Merge pull request #63373 from aaronfranke/gltf-ext-usage
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GLTF: Only list used extensions when they're actually used
2022-07-24 10:09:03 +02:00
Aaron Franke
6887b3f8ee
GLTF: Only list used extensions when they're actually used
2022-07-23 21:59:16 -05:00
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords
2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
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[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
Nathan Franke
905c431191
dependency editor: set current directory to closest existing directory
2022-07-23 15:29:50 -05:00