hzhang
25746716f3
Fix drag-dropping nodes at the end of children list
2023-06-19 20:42:33 +08:00
Rémi Verschelde
c79183817d
Revert "minimp3: Add a .cpp file to simplify building the single-header implementation"
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This reverts commit 6fc0912137
.
2023-06-19 13:34:56 +02:00
Rémi Verschelde
cdfaf8a10f
Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor
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Apply selected texture filter when editing UV
2023-06-19 13:28:36 +02:00
Rémi Verschelde
19d2533b42
Merge pull request #47169 from AndyBarcia/completeCSVErrors
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Improve error reporting when parsing CSV translation files.
2023-06-19 13:28:12 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
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Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde
7188ed5f91
Merge pull request #78433 from bitsawer/fix_mesh_rid_free
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Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 10:38:24 +02:00
Rémi Verschelde
914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
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GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde
84515301e0
Merge pull request #78415 from raulsntos/scene-tree-process-exits-main-loop
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Respect returned bool from virtual process methods in SceneTree
2023-06-19 10:28:07 +02:00
Rémi Verschelde
eb9c96b87c
Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself
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Allow exporting release Android builds without a debug keystore
2023-06-19 10:27:44 +02:00
Rémi Verschelde
b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
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Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Rémi Verschelde
01e84b1da1
Merge pull request #67158 from amoriqbal/fix_error_message
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Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00
bitsawer
dab0871d41
Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 11:07:15 +03:00
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
Jan Haller
618507eb89
GDExtension: Uninitialized*Ptr
for constructors/converters using placement new
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These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Markus Sauermann
8cdab04d7f
Fix that the focus-out notification got sent deferred
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Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Alex Drozd
0c75d5d70c
apply selected texture filter when editing UV
2023-06-18 22:56:26 +02:00
Fabio Alessandrelli
116f783db7
Merge pull request #76207 from dalexeev/clarify-rpc-docs
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Clarify `@rpc` annotation arguments docs
2023-06-18 21:34:34 +02:00
Raul Santos
5373b67e2a
Respect returned bool from virtual process methods in SceneTree
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SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Ninni Pipping
6f6999221d
Do not serialize MultiplayerSpawner.spawn_function
2023-06-18 17:58:47 +02:00
Rémi Verschelde
4a0bb80b18
Merge pull request #78396 from Sauermann/fix-focus-doc
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Made window focus notification docs more precise
2023-06-18 16:33:51 +02:00
Rémi Verschelde
96166c9aab
Merge pull request #78387 from Wuqiqi123/fix_texture_preview_crash_from_invalid_image
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Fix TexturePreview crash when creating an invalid image
2023-06-18 16:33:27 +02:00
Rémi Verschelde
127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
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Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde
e125af0d05
Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
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Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
Rémi Verschelde
65bc139bf2
Merge pull request #78354 from raulsntos/connect-dialog-dont-filter-derived-classes
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Allow base types in method params of connection dialog
2023-06-18 16:32:16 +02:00
Rémi Verschelde
f9e3e86501
Merge pull request #78352 from aaronfranke/gltf-physics-shape-rename-only
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GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-18 16:31:53 +02:00
Rémi Verschelde
19e0135acb
Merge pull request #78349 from raulsntos/dotnet/fix-method-info
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C#: Set `PropertyInfo.class_name` for method parameters
2023-06-18 16:31:29 +02:00
Rémi Verschelde
b7976f4ad6
Merge pull request #78347 from bruvzg/unix_fix_temp_chmod
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[Unix] Fix temporary file permissions.
2023-06-18 16:31:05 +02:00
Rémi Verschelde
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
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Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
Rémi Verschelde
e8e00b981e
Merge pull request #76711 from ajreckof/fix-paste-value-not-updating-element-in-dictionaries/array
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Fix paste value not updated in dictionaries/arrays
2023-06-18 16:30:16 +02:00
Rémi Verschelde
8d6c33a2b9
Merge pull request #76630 from gelvinp/respect-binary-compress
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Respect "compress_binary_resources" editor setting on scene import
2023-06-18 16:29:49 +02:00
Rémi Verschelde
fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
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Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde
829b8656ee
Merge pull request #75888 from smix8/navigation_pause_mode_4.x
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Add agent pause mode to NavigationServer
2023-06-18 16:29:00 +02:00
Rémi Verschelde
fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
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GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
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Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
Rémi Verschelde
4db1d09bf5
Merge pull request #73657 from mashumafi/callable-ctor
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Fix: Get constructor as Callable
2023-06-18 16:27:42 +02:00
Rémi Verschelde
1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
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GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde
11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
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Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
Markus Sauermann
5b15c89c38
Made window focus notification docs more precise
2023-06-18 16:03:50 +02:00
fuzzy@home
09fa22002a
fixes #76473 , where filling a large amount of tiles all at once crashes
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the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Christian Ringshofer
20e8189f5d
Fix non functional Node3D op_level property
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Fixes #50813 .
2023-06-18 15:01:01 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping
75b355ee99
Add ability to set the tooltip text of a TreeItem
button
2023-06-18 11:14:32 +02:00
Patrick Gelvin
9408ac0d6e
Respect "compress_binary_resources" editor setting
2023-06-18 00:55:32 -07:00
Qiqi Wu
9321e9fa86
fix TexturePreview crash from an invalid image
2023-06-18 13:08:06 +08:00
L4Vo5
2747dd35e7
clarify the meaning of "deferred"
2023-06-18 00:46:58 -03:00
Markus Sauermann
5b2a5cd2e0
Fix Physics Picking captured Object initialization
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Initialize variables when a captured object is known.
2023-06-18 00:45:49 +02:00
Casey
0defaefdba
Update GridMap editor grid location when required
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The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.
This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.
Fixes #57068
2023-06-17 16:09:41 -06:00
Matthew Jensen
8b188bda52
Consider all triangles for retention in Delaunay Triangulation
2023-06-17 11:18:30 -04:00
Markus Sauermann
7f547fcf09
Fix focusloss of non-exclusive AcceptDialog
with close_on_escape
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Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.
There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
2023-06-17 11:05:36 +02:00
Raul Santos
47ed332499
Allow base types in method params of connection dialog
2023-06-17 03:39:10 +02:00