Commit graph

2492 commits

Author SHA1 Message Date
Rémi Verschelde
54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
f3f05dc89e
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
Remove deprecated sync and slave networking keywords
2020-02-13 10:48:26 +01:00
Rémi Verschelde
386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
8d00a3a536 Remove deprecated PacketPeer allow_object_decoding
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.

It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Yuri Roubinsky
bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Rémi Verschelde
0bdd748d34 doc: Add BaseMaterial3D strings ported from SpatialMaterial
Follow-up to #36135.
2020-02-12 15:23:26 +01:00
Rémi Verschelde
1206bdb71b Remove deprecated PhysicsBody friction and bounce parameters
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-02-12 13:39:55 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f Remove deprecated Color::gray
It was marked to be removed in Godot 3.1.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Rémi Verschelde
6fb6405408
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Add ConfigFile::parse()
2020-02-11 09:21:45 +01:00
Rémi Verschelde
2dd73b1ffa
Merge pull request #34776 from AndreaCatania/nav_pr
Integrated the new `NavigationServer` and `NavigationServer2D`
2020-02-10 16:25:21 +01:00
Duroxxigar
383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
muiroc
e51c6a0d28 Allow per pixel transparency in javascript platform 2020-02-10 14:27:30 +01:00
Pedro J. Estébanez
e5bd3b707f Add ConfigFile::parse() 2020-02-10 11:12:33 +01:00
Rémi Verschelde
0f80df0dc4
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
Brief and Description for Editor Inspector
2020-02-09 12:55:13 +01:00
Rémi Verschelde
51863f6e1e Merge pull request #35808 from clayjohn/unexpose-compress-base
Unexpose ARRAY_COMPRESS_BASE
2020-02-09 12:54:24 +01:00
Rémi Verschelde
7f95e027b4
Merge pull request #35814 from timothyqiu/line-edit-shortcut
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09 12:51:59 +01:00
Rémi Verschelde
de932a5285 doc: Sync classref with current source 2020-02-09 00:34:08 +01:00
Hugo Locurcio
95f6be365a
Update EditorSceneImporterAssimp description to reflect current status 2020-02-08 21:46:10 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Rémi Verschelde
3fba20141b
Merge pull request #35925 from seenloitering/doc-Skeleton2D
Add documentation for Skeleton2D
2020-02-07 17:44:14 +01:00
Yuri Roubinsky
22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
Haoyu Qiu
7a41c44be2 Completes doc for ItemList and Tree 2020-02-07 12:52:53 +08:00
Yuri Roubinsky
d9b39abbeb Fixed Grammer 2020-02-06 22:00:48 +02:00
Rémi Verschelde
c358399f81
Merge pull request #35911 from clayjohn/DOCS-misc3
Finish documenting BakedLightmap and TextureLayered
2020-02-05 21:05:34 +01:00
clayjohn
5643bc71f7 Finish documenting BakedLightmap and TextureLayered 2020-02-05 08:13:34 -08:00
Rémi Verschelde
0317d49951
Merge pull request #35807 from Calinou/improve-doc-status-output
Improve the `doc_status.py` console output
2020-02-05 16:59:16 +01:00
seenloitering
9151992432 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
2020-02-05 07:19:27 -05:00
Haoyu Qiu
db42d5ddff Completes doc for button classes 2020-02-05 08:44:16 +08:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Haoyu Qiu
4774043f8e Adds CTRL-A CTRL-E support to LineEdit on macOS 2020-02-01 13:35:16 +08:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
clayjohn
be39808b00 Unexpose ARRAY_COMPRESS_BASE 2020-01-31 16:29:46 -08:00
Hugo Locurcio
7c3f6b2870
Improve the doc_status.py console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.
2020-02-01 00:24:39 +01:00
Hugo Locurcio
1de9118c5f
doc: Add an example for Array.sort()
This may help people understand the difference between alphabetical
and natural order more quickly.
2020-01-31 21:23:09 +01:00
Rémi Verschelde
dfcfa7d256
Merge pull request #35790 from Calinou/doc-animationplayer-vs-tween
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31 18:29:34 +01:00
Hugo Locurcio
810b1341ce
doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
2020-01-31 18:00:15 +01:00
Hugo Locurcio
c9946bc87e
Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-31 13:17:20 +01:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00