Commit graph

10810 commits

Author SHA1 Message Date
Yuri Sizov
00fa4e23e4
Merge pull request #65230 from fire-forge/itemlist-spacing 2022-09-05 19:59:06 +03:00
Rémi Verschelde
90801a4153
Merge pull request #65362 from Jummit/fix-scene-unique-icon 2022-09-05 15:31:04 +02:00
Jummit
5e147e92ae Optimize and fix the scene unique name icon
This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde
3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds 2022-09-05 13:42:09 +02:00
Rémi Verschelde
545dc27096
Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix 2022-09-05 13:34:42 +02:00
SaracenOne
dae05fd249 Fix UndoRedo when creating new AnimationStateMachine transition and node. 2022-09-05 11:56:50 +01:00
Rémi Verschelde
03b92ae9ba
Merge pull request #65140 from Mickeon/editor-spin-slider-newline 2022-09-05 12:26:34 +02:00
Rémi Verschelde
b71a7faac0 Merge pull request #65278 from TokageItLab/fix-node-transform-skin
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
Rindbee
e73cac8999 Fix Skeleton3DEditor causing crash in sanitizer enabled builds
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed,
part of the logic needs to be called when its child nodes exist.
2022-09-04 09:20:06 +08:00
kobewi
80c78387a2 Remove pathed get_node() use from scene tree dock 2022-09-03 23:10:07 +02:00
Silc Renew
563dcbe7b8 Fix rest fixer for the model has skin which non inverse global rest 2022-09-04 00:04:11 +09:00
Rindbee
6c9726e7a7 Fix Skeleton3DEditor crash 2022-09-03 15:59:59 +08:00
Rémi Verschelde
9dfa14d5c2 Merge pull request #65181 from fire-forge/corner-details 2022-09-02 23:19:51 +02:00
Rémi Verschelde
18ee0da032 Merge pull request #65256 from RedMser/unrounds-your-corners 2022-09-02 23:16:12 +02:00
Rémi Verschelde
c9b3d208e1 Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-space 2022-09-02 23:14:59 +02:00
Rémi Verschelde
77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
Yuri Sizov
74fc44a242 Fix property revert logic in the sectioned inspector
Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02 21:15:04 +03:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser range property hint to or_less
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
RedMser
7664ea8c97 EditorTheme: Remove rounded corners for all popups
Expands #59045 to apply to all kinds of popups,
since they all render as separate windows.
2022-09-02 18:24:33 +02:00
Micky
126216eda0 Improve Docs' inheritance tree icons on newline
Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
2022-09-02 15:56:28 +02:00
Rémi Verschelde
3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
Rémi Verschelde
fe2cf6e406 Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Yuri Sizov
fc7cef8dec Fix theme propagation in various parts of the editor 2022-09-02 13:18:31 +03:00
Rémi Verschelde
5a136ee490 Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
FireForge
77121efdff Increase ItemList v_separation in editor theme
ItemList now uses the same value for v_separation as PopupMenu. This makes it easier to select items.
2022-09-01 21:51:17 -05:00
Rémi Verschelde
4fc86b2ce5 Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialog 2022-09-01 23:47:49 +02:00
Rémi Verschelde
5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
kobewi
73929bef73 Rework oriented containers 2022-09-01 22:13:46 +02:00
Hugo Locurcio
8611b712dc
Improve the editor's Add Metadata dialog
- Mention the node name in the dialog title.
- Improve error messages to be more descriptive.
2022-09-01 19:03:40 +02:00
Hendrik Brucker
ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
d214956925
Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon 2022-09-01 17:02:24 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
FireForge
b42d692648 Decrease StyleBoxFlat corner detail in editor theme
Also makes some minor changes to other areas of the editor theme.
2022-09-01 10:01:10 -05:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Micky
a2ba189fef Modify newlines in Editor Spin Slider tooltip
Makes both key suggestions easier to read.
2022-09-01 12:32:23 +02:00
Micky
ad5ff9f78f Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.

The color is the same one used on the Script Editor's script list.
2022-09-01 12:29:18 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
Zhehang Ding
69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Yuri Sizov
93078ea551 Unite GradientEdit and GradientEditor as editor-only widget 2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00