Michael Alexsander
245d70bec0
Fix ItemList
selection visual when the scrollbar visibility changes
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(cherry picked from commit e298144a41
)
2022-08-24 17:23:59 +02:00
Marcin Nowak
90762b9660
[3.x] Backport panning strength parameters from 4.0
2022-08-23 23:27:51 +02:00
Rémi Verschelde
39ac24e278
Merge pull request #64745 from bruvzg/fix_mixed_font_color3
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[3.x] Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-23 07:46:51 +02:00
Rémi Verschelde
812caa5f44
Merge pull request #58601 from Calinou/material-triplanar-sharpness-clamp-3.x
2022-08-22 22:21:59 +02:00
bruvzg
4d0c0f3ffa
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-22 20:39:29 +03:00
Michael Alexsander
73470e1b16
Expose set/get_tab_button_icon()
to scripting
2022-08-22 11:08:38 -03:00
Olivier Bombardier
c988deb3b1
Fix has_filter of AnimationNode not being called in scripts
2022-08-21 17:37:59 -04:00
Michael Alexsander
50506e19a6
Make Menu/OptionButton
item auto-highlight behave better
2022-08-19 15:19:34 -03:00
Yuri Sizov
39f46613bb
Backport fixes to documentation for paths, curves and navigation servers
2022-08-19 15:52:03 +03:00
Francois Belair
d331e5c7ac
Fix binary internal cache not being filled
2022-08-14 12:30:59 -04:00
smix8
47b39ce4c2
Fix NavigationObstacle nodes not registering to default navigation map
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Fix NavigationObstacle nodes not registering to default navigation map.
2022-08-13 19:46:12 +02:00
Cory Petkovsek
f7f112ab1f
Fix free(RID) abuse by various classes
2022-08-11 02:31:00 +08:00
Francois Belair
420794b61d
Force external resources to have their path set
2022-08-09 23:50:45 -04:00
Haoyu Qiu
4c47c6ab75
Tree: Don't draw selection background of individual cells in Row mode
2022-08-09 17:07:53 +08:00
kobewi
520d341836
Add root_subfolder to FileDialog
2022-08-08 19:50:41 +02:00
Rémi Verschelde
f30a2c1292
Merge pull request #63113 from snailrhymer/3.x-folding-comment-fix
2022-08-08 15:54:57 +02:00
Rémi Verschelde
36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins
2022-08-08 15:50:25 +02:00
Rémi Verschelde
4f1dc83b0d
Merge pull request #64044 from Calinou/add-torusmesh-3.x
2022-08-08 15:37:58 +02:00
Josh Jones
9d1a972b49
Fix typo when setting NavigationRegion travel_cost
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(cherry picked from commit 8c324132d0
)
2022-08-08 09:51:45 +02:00
Hugo Locurcio
659fa79479
Use interleaved gradient noise for distance fade
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This provides better visuals and performance compared to the previous
ordered dither.
2022-08-07 15:23:43 +02:00
hoontee
53adb2a142
Add TorusMesh
2022-08-07 12:42:24 +02:00
smix8
30d4555c65
Fix TileMap error msg when optional navigation node is not set
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Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
2022-08-06 21:58:47 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
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[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
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[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde
91a6e08c12
Merge pull request #48157 from madmiraal/fix-46438-3.x
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[3.x] Fix mouse_over not dropped when mouse leaves window
2022-08-05 22:37:17 +02:00
Rémi Verschelde
61b5e35de5
Merge pull request #61559 from kleonc/triangle_mesh_from_triangle_strip_or_fan_3x
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[3.x] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
2022-08-05 22:35:52 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
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Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
Rémi Verschelde
5d3b6eb073
Merge pull request #48372 from Calinou/gradienttexture-add-hdr-property-3.x
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Add an `use_hdr` property to GradientTexture to allow storing HDR colors (3.x)
2022-08-05 22:33:44 +02:00
Patrick Exner
be3d331f26
Backport spatial shader built-ins
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Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde
ef7502e1d4
Merge pull request #50540 from Calinou/material-hide-triplanar-subproperties-when-disabled-3.x
2022-08-05 19:39:19 +02:00
Rémi Verschelde
0e93600fe0
Merge pull request #62644 from Piralein/remove_redundant_checkbox_check
2022-08-05 19:37:47 +02:00
Rémi Verschelde
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x
2022-08-05 19:37:13 +02:00
Rémi Verschelde
173a803c8a
Merge pull request #49495 from kleonc/sprite_frames_editor-updating-fixes-3x
2022-08-05 19:35:30 +02:00
Rémi Verschelde
d2d77c93bc
Merge pull request #61588 from YuriSizov/control-fix-theme-owner-toplevel-3.x
2022-08-05 19:34:05 +02:00
Rémi Verschelde
25c87e99cf
Merge pull request #61578 from YuriSizov/core-fix-events-for-moved-nodes-3.x
2022-08-05 19:33:25 +02:00
Haoyu Qiu
9d923764c9
Fix crash when executing AnimationTreePlayer.are_nodes_connected
2022-08-01 23:36:12 +08:00
PrecisionRender
47a62e28ac
[3.x] Add ShapeCast
and ShapeCast2D
nodes
2022-07-30 10:23:58 -05:00
Marcel Admiraal
d000a5fa30
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:30:34 +01:00
Marcel Admiraal
a124d89f01
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:30:06 +01:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
be5051422b
Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
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This reverts commit b73d2980b7
.
This caused a regression. Fixes #63417 .
2022-07-25 11:29:33 +02:00
lawnjelly
d4dc7c4b32
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Jason Knight
b73d2980b7
Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container.
2022-07-21 12:25:50 -06:00
kleonc
558b96f1b1
Fix CanvasItem
not exiting its canvas group on canvas exit
2022-07-20 12:49:38 +02:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation
2022-07-18 09:33:23 +02:00
Rémi Verschelde
090d9f6d25
Merge pull request #63084 from madmiraal/fix-56336-3.x
2022-07-18 09:31:58 +02:00
SnailRhymer
efed5087ae
Change code folding behavior to include terminal indented comments
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Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
2022-07-17 17:38:51 +01:00
Yuri Rubinsky
229bfc8f2d
Fix invalid code generation when using VisualShaderNodeUniformRef
2022-07-17 12:41:24 +03:00
Marcel Admiraal
162cb5748a
Update camera position when updating camera limit
2022-07-17 09:02:34 +01:00
Marcel Admiraal
fb4e1d2d02
Set initial SceneTree processes times to 0.0
2022-07-17 09:02:20 +01:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Hayden
e05f969adb
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:30:24 +12:00
Francois Belair
2ceb93bbef
Fix custom res caching sub-res even if no-cache
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Fixes #59686 , fixes #59752
2022-07-13 11:18:26 -04:00
Rémi Verschelde
66c4047a6c
SpriteFrames: Sort animations alphabetically
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Fixes #62143 .
2022-07-13 15:48:55 +02:00
kleonc
8ae246f15e
AnimatedSprite Fix updating inspector when SpriteFrames is modified
2022-07-13 15:48:11 +02:00
Brian Semrau
ce24b48e50
Add support for multiple virtual keyboard types
2022-07-07 14:22:28 -04:00
Thakee Nathees
da626d8922
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
(cherry picked from commit 446f1b7052
)
2022-07-06 11:39:04 +02:00
Haoyu Qiu
d86a2d57cf
Fix LineEdit caret after using arrow key to deselect
2022-07-06 09:32:39 +08:00
bruvzg
7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions.
2022-07-04 09:46:38 +03:00
Marcel Admiraal
0992621200
Fix mouse_over not dropped when mouse leaves window
2022-07-03 09:49:56 +01:00
reduz
995281ca90
Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
(cherry picked from commit d69e3791bf
)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
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Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
hilfazer
fe21fb175c
print_stray_nodes() also prints node's script
2022-07-03 01:00:58 +02:00
Hana
36ff8962cc
remove redundant check preventing checkbox theme style to apply hover_pressed
2022-07-02 20:53:02 +02:00
kobewi
14f69acaa4
Fix find_next_valid_focus() freeze
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(cherry picked from commit 8d62b736b2
)
2022-07-01 14:00:55 +02:00
kobewi
f659869a45
Fix find_next_valid_focus() freeze
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(cherry picked from commit d9ede52ded
)
2022-06-30 19:23:01 +02:00
smix8
381e8dd278
Group NavigationAgent properties
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Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
(cherry picked from commit dde09be302
)
2022-06-30 19:23:01 +02:00
ConteZero
a13b3028a2
Add an option to drag'n'drop selected text in TextEdit
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(cherry picked from commit 5d56efcaa4
)
2022-06-30 19:23:01 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename child_exited_tree
to child_exiting_tree
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc
e55ba60da1
Fix CPUParticles2D.emission_shape
enum hint
2022-06-18 16:07:34 +02:00
smix8
c6f9627c74
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
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Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
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[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
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Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:36:54 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
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[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill.
2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:24:35 +03:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing
2022-06-10 14:24:27 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
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VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
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Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac
)
2022-06-09 10:08:55 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5
2022-06-08 22:46:04 +02:00
smix8
3aa05b7b67
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
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[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00