Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
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Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
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Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
DeeJayLSP
c920881105
Update RVO2 to git 2022.09
2023-06-13 21:13:21 -03:00
smix8
180a5cded1
Fix cell_height
for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
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Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
7f2417135f
Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
smix8
fef7b4efdc
Add navigation map synchronization warnings.
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Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
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Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
smix8
184427196f
Fix NavigationAgent enable avoidance crash
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Fixes NavigationAgent enable avoidance crash.
2023-04-01 12:52:15 +02:00
smix8
64ce93cee9
Fix agents with disabled avoidance getting added to avoidance simulation
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Fixes that agents with disabled avoidance were getting added to avoidance simulation.
2023-03-14 04:20:57 +01:00
smix8
217a27014b
Fix NavigationServer internals still using float instead of real_t
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
smix8
0d80705f11
Rename NavigationServer internal RvoAgent to NavAgent
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Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
smix8
9802914f97
Add NavigationServer Performance Monitor
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Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
Sean
9b525da531
Fix crash in navigation 3d when target is not reachable
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The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
Haoyu Qiu
9d58454567
Fix heap-use-after-free in NavMap::get_path()
2022-09-28 10:50:03 +08:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
smix8
8d4922cfb1
Replace Navigation std::vector use with LocalVector
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Replace Navigation std::vector use with LocalVector.
2022-07-28 20:29:15 +02:00
Juan Linietsky
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
K. S. Ernest (iFire) Lee
67052af918
Print NavMap error only once for invalid NavMesh.
2022-06-16 13:56:16 +02:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
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Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg
40f0b23482
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
2022-04-26 15:00:00 +03:00
Rémi Verschelde
c45202a89b
Merge pull request #60359 from adamscott/nav-map-thread-work-pool
2022-04-26 11:51:02 +02:00
Pawel Lampe
66856d5fb0
Fix crash in GodotNavigationServer::map_get_path
2022-04-22 18:49:45 +02:00
Adam Scott
732102cbc5
Use ThreadWorkPool instead of thread_process_array in NavMap
2022-04-19 18:35:15 -04:00
kleonc
9ab69b89f8
NavMap::get_path Fix not resetting least_cost_id
2022-04-14 17:13:53 +02:00
Pawel Lampe
dcab82ad43
Fix get_simple_path behavior in 2D & 3D
2022-04-05 23:26:37 +02:00
kleonc
5422d863e1
NavMap Fix polygons being treated like triangle strips instead of triangle fans
2022-02-13 19:26:17 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Aaron Franke
78b0a7da03
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
Rémi Verschelde
74dc5e27c8
Rename GdNavigationServer
to GodotNavigationServer
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And rename `gdnavigation` module to simply `navigation`.
2021-06-30 00:35:18 +02:00