Juan Linietsky
b38378dd6c
Reduce some graphics memory usage by disabling unnecesary modes, closes #12831
2017-12-06 20:49:54 -03:00
Rémi Verschelde
06d0166bda
Merge pull request #13827 from sersoong/master-addopenselection
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Enhanced 'open' menu in filesystemdock
2017-12-07 00:30:31 +01:00
Rémi Verschelde
e3155071bc
Merge pull request #13958 from jjjuande/fix_revert_button
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Fix the revert button issue with instanced nodes
2017-12-07 00:30:07 +01:00
Rémi Verschelde
7885360f3f
Merge pull request #13956 from poke1024/fix-poly2d-mode-change
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Fixes Polygon2D wip mode closing when editing mode is changed
2017-12-07 00:29:12 +01:00
Rémi Verschelde
c0fd111e71
Merge pull request #14002 from poke1024/fixhelpspeed
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Make "Search Help" more responsive
2017-12-07 00:23:23 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
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-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde
9e2fad7e64
Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menu
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Add context menu to editor file dialogs
2017-12-06 23:46:43 +01:00
Rémi Verschelde
7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
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Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Waldson Patrício
c6f28925e2
Add method to set main screen plugin icon
2017-12-06 19:31:25 -03:00
Rémi Verschelde
f7f3b31065
Merge pull request #13982 from willnationsdev/editorfiledialog-docs
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[DOCS] EditorFileDialog props added, member/method/signal descs
[ci skip]
2017-12-06 23:22:09 +01:00
Juan Linietsky
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
poke1024
ef49edc387
Make "Search Help" more responsive
2017-12-06 23:01:17 +01:00
Juan Linietsky
a496dd4d38
Created internal usage flag to remove non editor properties from doc, closes #13334
2017-12-06 17:16:25 -03:00
Will Nations
e7589d0b80
[DOCS] EditorFileDialog props/member/method/signal
2017-12-06 09:30:15 -06:00
Rémi Verschelde
a8ae46e143
Merge pull request #14013 from qichunren/fix_project_rename_lost_focus
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Fixed project name line edit lost input focus in project rename dialog.
2017-12-06 07:59:10 +01:00
Rémi Verschelde
c11ea8a2d0
Merge pull request #14008 from vnen/export-icon-splash
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Export icon and splash images directly to final package
2017-12-06 07:47:00 +01:00
qichunren
7d1c3b5391
Fixed project name line edit lost input focus.
2017-12-06 11:24:01 +08:00
George Marques
85baa41c7a
Export icon and splash images directly to final package
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They need to bypass the path remapping to be loaded as images during
the start routine.
2017-12-05 21:13:58 -02:00
Gilles Roudiere
7b02f5591d
Moves the guides colors to editor settings
2017-12-05 21:44:52 +01:00
Ray Koopa
5fbd71af17
Add context menu to editor file dialogs.
2017-12-05 21:05:58 +01:00
Juan Linietsky
1587f45c25
Make sure the scene warning of changes may be lost is only for scenes, fixes #13970
2017-12-05 13:26:45 -03:00
Gilles Roudiere
03c1b6be23
Fix a little mistake in a setting name (rulers->guides)
2017-12-05 10:45:27 +01:00
Indah Sylvia
0102c861da
Caret blinking is now enabled by default
2017-12-05 16:28:00 +07:00
sersoong
82f896b1ee
Enhanced 'open' menu in filesystemdock
2017-12-05 16:37:46 +08:00
Rémi Verschelde
8040359458
Merge pull request #13454 from YeldhamDev/about_richtext
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Changed EditorAbout's TextEdits to RichTextLabels
2017-12-05 09:26:59 +01:00
Rémi Verschelde
1702a19bf0
Merge pull request #13959 from groud/editable_rulers_colors
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Makes editable the guides color
2017-12-05 09:23:52 +01:00
Andreas Haas
74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
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Fix stop button always enabled
2017-12-05 07:59:52 +00:00
Rémi Verschelde
56fe852bae
i18n: Fix instructions for adding new language
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Closes #13972 .
[ci skip]
2017-12-04 21:10:19 +01:00
Waldson Patrício
606401331a
Fix stop button always enabled (issue #13933 )
2017-12-04 16:48:46 -03:00
Andreas Haas
faaa012b84
Script Editor: Use first non-whitespace comment delimiter.
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As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816
2017-12-04 18:33:43 +01:00
Juan Linietsky
1a317a39ed
Merge pull request #13961 from groud/rulers_by_default
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Make rulers on by default
2017-12-04 11:45:04 -03:00
Gilles Roudiere
c2a7d186bd
Make rulers on by default
2017-12-04 15:39:12 +01:00
Juande
0a5cf37a75
Fix the revert button issue with instanced nodes
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The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status".
Fixes #13415
2017-12-04 14:17:58 +01:00
Bernhard Liebl
ca7e9c0348
Fixes Polygon2D wip mode closing when editing mode is changed
2017-12-04 13:44:30 +01:00
Rémi Verschelde
a31735ad36
Merge pull request #13829 from goodyttoor/master
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Some untranslated UI strings
2017-12-04 10:46:49 +01:00
Rémi Verschelde
a7c244564e
Make auto switch to remote scene tree opt-in
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The performance cost is too high for now, so it should be opt-in for users
who really need it all the time. Fixes #13833 .
2017-12-04 10:25:35 +01:00
Gilles Roudiere
6c32629758
Makes editable the rulers color
2017-12-03 18:57:49 +09:00
Mariano Suligoy
af719a90a7
TileMap Fixes
2017-12-02 20:49:01 -03:00
Guilherme Felipe
893a71b7dd
Fix alignment for button preview_camera
2017-12-02 09:45:25 -02:00
Unknown
1d26c51856
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
Rémi Verschelde
5ddf288c79
Merge pull request #13489 from Hinsbart/fix_toggle_comment
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Script Editor: Make comment delimiter language dependent.
2017-12-02 10:32:54 +01:00
volzhs
216baf1c47
Unnecessary use of TTR
2017-12-02 08:35:28 +09:00
Andreas Haas
07aa9d0506
Script Editor: Make comment delimiter language dependent.
2017-12-01 20:54:36 +01:00
Michael Alexsander Silva Dias
17a3e2b370
Changed EditorAbout's TextEdits to RichTextLabels.
2017-12-01 13:20:10 -02:00
Orkun
3e50748972
Add duplice option to filesystem dock
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Add duplice option to filesystem dock based move option
2017-12-01 14:13:50 +03:00
Poommetee Ketson
e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
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Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Michael Alexsander Silva Dias
2773c12156
Add disabled theme to TextEdit.
2017-12-01 01:32:26 -02:00
Daniel J. Ramirez
4b80bc3303
Fixed editor settings disappearing (caused by uninitialized variable).
2017-11-29 22:04:41 -06:00
Rémi Verschelde
47d397579b
i18n: Sync translation templates with current source
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[ci skip]
2017-11-29 09:51:00 +01:00
Rémi Verschelde
23aa51fc94
i18n: Sync translations with Weblate
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Adds Afrikaans, Hebrew, Hindi, Swedish, Ukrainian and Vietnamese.
2017-11-29 09:49:45 +01:00
Rémi Verschelde
aac4cde229
Merge pull request #13367 from Krakean/inspector_collapseexpand_corrections
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Small corrections to Inspector collapse/expand feature
2017-11-29 09:07:36 +01:00
Rémi Verschelde
6110235bd4
Merge pull request #13390 from poke1024/opteditorhelp
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Make editor help select shortest (best) instead of first match
2017-11-29 08:58:56 +01:00
Rémi Verschelde
76725b6c1f
Merge pull request #13387 from rraallvv/refactor
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Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Bernhard Liebl
d6a95e154a
Make editor help select shortest (best) instead of first match
2017-11-29 07:20:11 +01:00
Ian
e718dd12be
moving open scenes in filesystem update dependencies fix
2017-11-28 22:25:11 -05:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Dmitry Koteroff
45c5a865c2
Small fixes to #13233
2017-11-28 16:53:40 +03:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Rémi Verschelde
9a406da44e
Merge pull request #13342 from Noshyaar/just_godot
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EditorAbout: single-column'd some section, monospace
2017-11-27 23:03:43 +01:00
Dmitry Koteroff
ad351a29db
Some improvements to file/dir open/save dialogs:
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1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308 , wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Poommetee Ketson
499e1b7a80
EditorAbout: single-column'd some section, monospace
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- Show ItemLists in single column if not enough item, or is a
special section (Gold/Platinum sponsors)
- Add a space before and after names so that it looks a bit
better for long names adjacent to another
- License text in monospace
2017-11-27 23:27:43 +07:00
Matthias Hoelzl
2beadf7ac0
Fix displacement for centered tilemaps
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- Fixes tile and collision placement for tilemaps with
`tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
with `flip_v` flag set to true if `tile_origin` is
`TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Bernhard Liebl
91b8b94635
add "add point" and "select point" handles to polygon 2d editor
2017-11-27 14:01:34 +01:00
Rémi Verschelde
17b4f43e0e
Merge pull request #13308 from Krakean/scenetreedock_additemsdeselect
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Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-27 13:04:20 +01:00
bncastle
30d409edc1
Focus on sprite animation list after adding a new one to allow renaming with f2
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After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
Rémi Verschelde
03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
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Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
Rémi Verschelde
2755eeb2f0
Merge pull request #13252 from Krakean/file_dialogs_small_tweaks
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A few adjustments to file/dir open dialogs
2017-11-27 00:23:15 +01:00
Rémi Verschelde
3b2e423c6f
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
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Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
Dmitry Koteroff
a4109200aa
Makes possible to interpret comma as decimal point in editor
2017-11-26 23:08:16 +03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
89313d8bfb
Merge pull request #13246 from volzhs/memory-format
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Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi Verschelde
2879e6f7ce
Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
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Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky
c6f2db393e
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Dmitry Koteroff
b8b5bb6577
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
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- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Juan Linietsky
9738ebcda0
-Fixed height fog (was broken)
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-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Rémi Verschelde
faf5ac8d54
Merge pull request #13263 from sersoong/master-test
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3.0beta - Fixed doesn't close open a file window bug
2017-11-25 10:32:38 +01:00
sersoong
c8d6a3b6dc
Fix doesn't close open a file window bug
2017-11-25 13:03:43 +08:00
Juan Linietsky
66a8a07c2c
Add importer option to make meshes bakeable by default.
2017-11-25 01:29:35 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
1964d5fddd
Improve/fix SpatialEditor state saving/restoring
2017-11-25 02:18:28 +01:00
Paulb23
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
Juan Linietsky
2bc6db65c1
Fixes bug where enumeration is not being saved
2017-11-24 18:44:13 -03:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Hugo Locurcio
a86db9b347
Tweak editor help font sizes for better readability
2017-11-24 19:57:02 +01:00
Dmitry Koteroff
e3b0214f40
A few small adjustments to file dialogs:
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a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
volzhs
452af98995
Better number format for memory usage
2017-11-25 02:09:32 +09:00
Juan Linietsky
31f62f53c5
Fix block where setter/getters are cached to be skipped
2017-11-24 14:00:01 -03:00
Juan Linietsky
60de407262
Add a bit space around the .import [deps] tag to make it more readable.
2017-11-24 14:00:01 -03:00
Juan Linietsky
bb83c7d6b7
Changed reimport logic to also check md5 before reimporting, fixes #13135
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Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
Juan Linietsky
f6139c2cfc
Attempt to remove setters/getters from doc data
2017-11-24 12:33:28 -03:00
Gilles Roudiere
2a0a56443d
Remove option for the rulers graduations font size
2017-11-24 16:11:03 +01:00
Dmitry Koteroff
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
sersoong
feb45aaf4b
Fix context menu of first node in a new scene
2017-11-24 12:32:57 +08:00
geequlim
9ef720908f
Improved update for remote scene tree and remote object.
2017-11-23 15:23:24 +08:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
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Implement auto-tiling
2017-11-22 15:31:46 +01:00
Rémi Verschelde
012b397063
Merge pull request #13181 from GodotExplorer/debugger-settings
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Allow keep show local scene tree while debugger start
2017-11-22 15:02:23 +01:00
geequlim
2f5defab0e
Add editor setting to allow keep show local scene tree while debugger start.
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Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Rémi Verschelde
b52e47f263
i18n: Sync translation templates with current source
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[ci skip]
2017-11-22 13:16:51 +01:00
Rémi Verschelde
2b4fc2e9d0
i18n: Sync translations with Weblate
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Adds Serbian (Cyrillic) translation.
2017-11-22 13:14:55 +01:00
Dmitry Koteroff
3cca09d96a
When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet.
2017-11-22 05:28:02 +03:00
Rémi Verschelde
817efd0b68
Merge pull request #13153 from YeldhamDev/remote_relationships
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Fixed the Remote tab not complying with the "Draw Relationship Lines" setting
2017-11-21 22:52:42 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Michael Alexsander Silva Dias
71ef7e8f6f
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.
2017-11-21 18:21:03 -02:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
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Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
George Marques
20b07a1fb5
Merge pull request #13121 from Krakean/change_filedialog_removedot
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Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21 12:30:20 -02:00
Rémi Verschelde
5a23136d1b
Merge pull request #12573 from poke1024/macostouchpad
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Native pan and zoom for macOS + InputEventGesture
2017-11-21 13:03:32 +01:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Rémi Verschelde
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2
,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
0d6c6232b2
Merge pull request #13123 from vnen/editor-help-links
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Add extra link tags for editor help
2017-11-21 08:37:10 +01:00
Rémi Verschelde
7c90d51b72
Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator
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Fix extra separator in filesystem dock right click menu
2017-11-21 08:14:01 +01:00
Rémi Verschelde
3d2fecdeb3
Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorer
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Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-21 08:13:42 +01:00
Dmitry Koteroff
20bda9a2ba
Remove the "." from file manage dialog (open scene, open file, ...)
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Also removed the "." from game control's FileDialog component.
Also remove the "/" at the end of folders name.
2017-11-21 05:32:44 +03:00
George Marques
1ac26faa5c
Add extra link tags for editor help
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Now [member], [enum], and [signal] tags give links to their respective
definitions.
2017-11-20 22:18:50 -02:00
MillionOstrich
89f264c4a8
Fix extra separator in filesystem dock right click menu
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Re-order add_separator calls to stop adding an extra separator if no item was selected.
It is possible for no items to be selected by right clicking the ".." item.
2017-11-20 23:45:26 +00:00
Rémi Verschelde
5ff84070ca
Merge pull request #13119 from YeldhamDev/export_path
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Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-21 00:16:58 +01:00
Michael Alexsander Silva Dias
3fc684a111
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting.
2017-11-20 21:10:42 -02:00
Dmitry Koteroff
09619b02c4
Added "Show in Explorer" besides "New Folder" to popup which appear when clicked anywhere on the files list (when no files under mouse cursor)
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Small fix
2017-11-21 01:57:00 +03:00
Robbie Cooper
24fe3bd605
Fix file extensions persisting in file dialog after export
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This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.
Now, the filename is retained without its extension for successive exports.
Fixes #7291
2017-11-20 23:20:56 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
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Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ricardo Maes
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
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Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Rémi Verschelde
396218179c
Merge pull request #13102 from djrm/pr_fixes
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Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 20:09:02 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Daniel J. Ramirez
e07b9a8920
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 11:53:44 -06:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
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ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Rémi Verschelde
4784e9506b
Merge pull request #12555 from kosz78/export-pck
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Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
91349290dc
Merge pull request #12717 from NathanWarden/material_import_fix
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Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
Rémi Verschelde
3dad0ce8f4
Merge pull request #12942 from sersoong/master-test
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3.0 - add open feture to dependency_editor.cpp(View Owner..)
2017-11-20 09:12:14 +01:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
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Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
7f52db75c6
Merge pull request #13008 from Chaosus/assetstorefixes
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Few fixes for asset store browser
2017-11-20 09:10:13 +01:00
Rémi Verschelde
cab1a67fc3
Merge pull request #13075 from sersoong/master-test3
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[3.0] - Add close other tabs to Script Editor
2017-11-20 09:04:57 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
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Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
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Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
sersoong
66f6a8b4b5
Add close other tabs to Script Editor
2017-11-20 15:06:52 +08:00
Chaosus
f88f8e1a4a
Few fixes for asset store browser
2017-11-20 10:01:40 +03:00
Rémi Verschelde
d3889ad1b4
EditorSettings: Dehardcode major in config file name
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It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988 ,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00