Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Lightning_A
086db0bf9f
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
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Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
(cherry picked from commit 13ba788b63
)
2021-11-15 16:10:00 +01:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for GraphEdit
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(cherry picked from commit 61904d56ea
)
2021-09-14 13:41:27 +02:00
Yuri Sizov
e05eb8a6ad
Make zoom limits and step adjustable in GraphEdit
2021-07-16 22:43:28 +03:00
Hugo Locurcio
28aacbfe85
Allow higher and lower maximum zoom values in GraphEdit
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Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.
Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.
(cherry picked from commit 74c584472c
)
2021-06-17 12:47:54 +02:00
Marcel Admiraal
88b8f28acc
Move default values from definition to declaration in GraphEdit
2021-06-10 17:17:18 +01:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
606073db06
Merge pull request #47173 from LightningAA/graphedit-zoom-cherrypicks
2021-04-29 13:33:17 +02:00
Lightning_A
827f6739a2
Initialize some graphedit values in the header
2021-04-26 09:22:28 -06:00
Lightning_A
77cf07c013
Make scrollwheel zoom based on mouse position, cherry-picked for 3.x
2021-04-06 09:36:15 -06:00
volzhs
b4d88cfe20
Fix typo 'previus_selected'
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(cherry picked from commit 990c88f24c
)
2021-03-29 14:23:43 +02:00
volzhs
3ee4efe1eb
Fix drawing boxselection on GraphEdit
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(cherry picked from commit 1bdc14acea
)
2021-03-29 14:23:08 +02:00
jmb462
6c950977a5
Prevent resizing minimap bigger than GraphEdit ( Fix #47189 )
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Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
(cherry picked from commit 045f55ec00
)
2021-03-20 23:08:46 +01:00
Lightning_A
72c54c10eb
Enable zooming graph_edit with scrollwheel, cherry-picked for 3.x
2021-03-19 14:18:46 -06:00
Yuri Roubinsky
70cd4c5958
Fix GraphEdit connects when graph is zoomed/unzoomed, cherry-picked for 3.x
2021-03-19 14:12:23 -06:00
Yuri Roubinsky
3ad676cbbe
Fix GraphEdit reconnecting to disconnected port, cherry-picked for 3.x
2021-03-19 14:12:11 -06:00
Yuri Roubinsky
0b7384621e
Prevents incorrect connection attempt on port clicking in GraphEdit, cherry-picked for 3.x
2021-03-19 14:11:54 -06:00
Yuri Sizov
59dfd084ab
Properly hide GraphEdit's minimap
2021-03-01 18:18:05 +03:00
Kongfa Waroros
adb93d7120
Update GraphEdit when GraphNode's slot is updated
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(cherry picked from commit fe6c8d48e6
)
2021-02-11 13:14:33 +01:00
Yuri Sizov
a9552cefa2
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi Verschelde
258f41c024
Merge pull request #45150 from pycbouh/ge-disconnect-crash-3.2
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[3.2] Prevent signal disconnection attempts on invalid references
2021-01-15 12:49:17 +01:00
Yuri Sizov
6b13c8482a
Prevent signal disconnection attempts on invalid references
2021-01-14 15:21:12 +03:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Yuri Sizov
816fef21f9
Add a minimap to the GraphEdit
2020-12-18 01:31:17 +03:00
Gabriel Van Eyck
7735cdaf8f
Fix emit_signal timing for GraphEdit's begin/end node move
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(cherry picked from commit fbc095dc78
)
2020-10-28 14:05:40 +01:00
Wilson E. Alvarez
2b7c9d9070
Disconnect item_rect_changed when removing a child of GraphEdit
2020-09-11 17:36:55 -04:00
Maganty Rushyendra
e76a9a51df
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
(cherry picked from commit c1d5c7727c
)
2020-07-13 15:12:50 +02:00
smartin015
8cab02ec06
Remove get_local_mouse_position() hack in GraphEdit
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(cherry picked from commit 00457c68bc
)
2020-05-18 16:40:33 +02:00
asheraryam
93f7e8d8fc
Add "node_unselected" signal for GraphEdit
2020-04-16 16:56:58 +03:00
Michael Alexsander
76e03f9b4d
Fix scrollbar regression on large scales
2020-01-16 00:59:46 -03:00
Michael Alexsander
34bf81fa7c
Cleanup unnecessary code from before the scrollbar overlapping fixes
2020-01-14 18:19:12 -03:00
Michael Alexsander
712cd8a97e
Fix more instances of overlapping scrollbars
2020-01-13 22:49:17 -03:00
Michael Alexsander
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
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This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Chaosus89
fde0579ed1
Fixed GraphEdit header icons to make them update when theme is changed
2019-08-30 17:00:25 +03:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
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This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations
2019-03-31 23:54:46 +02:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Hugo Locurcio
574f90605d
Make GraphEdit lines smoother and scale their width on hiDPI displays
2019-01-02 23:29:48 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Michael Alexsander Silva Dias
3ae5eec366
Add tooltips to GraphEdit node
2018-12-04 15:00:27 -02:00
M. Huri
596ba88869
Repaired mistyped of 'just_disconnected'.
2018-10-19 18:31:35 +07:00