Commit graph

27059 commits

Author SHA1 Message Date
Marcel Admiraal
7971b20ebe Add Code::Blocks files to .gitignore.
(cherry picked from commit 990ecf8fc4)
2020-06-18 11:29:28 +02:00
Rémi Verschelde
d8b543c991 DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
MSDN says:

> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.

https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header

¯\_(ツ)_/¯

Fixes #39516.

(cherry picked from commit 0f21249a2d)
2020-06-18 11:29:28 +02:00
Ev1lbl0w
4d7ac36e84 Allow Godot to kill it's own PID
(cherry picked from commit 75ce45440a)
2020-06-18 11:29:28 +02:00
Vorblen
f46624030c Add description for "absorbent" and "rough"
(cherry picked from commit 8acdbaa4f2)
2020-06-18 11:29:28 +02:00
Hugo Locurcio
5200ff03d2 Display freelook speed and zoom in units in the 3D editor viewport
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.

This also fixes the indicator bar drawing on hiDPI displays.

(cherry picked from commit eaae50fe4a)
2020-06-18 11:29:28 +02:00
Andrea Catania
74d10e766e - Added more euler rotation orders support.
- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.

This work has been kindly sponsored by IMVU.

(cherry picked from commit 2331300989)
2020-06-18 11:29:28 +02:00
Thakee Nathees
438f1a8238 Fix: Ctrl + Click not working for subclasses
(cherry picked from commit 95b0a00d2c)
2020-06-18 11:29:28 +02:00
Thakee Nathees
fc92f83c30 Debugger stepping to incorrect line fix
Fix: #39296
(cherry picked from commit fc89c5c76d)
2020-06-18 11:29:28 +02:00
Tomasz Chabora
d46ab53b41 Allow duplicating files when holding Control
(cherry picked from commit b426d11d86)
2020-06-18 11:29:27 +02:00
Thakee Nathees
931a927a40 shodowed var warning for for loop counter
Fix: #39268
(cherry picked from commit 54835a5302)
2020-06-18 10:51:45 +02:00
Tomasz Chabora
202ca3ce7f Link exposed set/getters in property descriptions
(cherry picked from commit ea07acb877)
2020-06-18 10:51:45 +02:00
Thakee Nathees
bf9df88a7c GDScript debugger incorrect error line fixed
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.

(cherry picked from commit 9325671faa)
2020-06-18 10:51:45 +02:00
Andrii Doroshenko (Xrayez)
5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
Hugo Locurcio
a6a29f97fe Add a suffix to the window title when running from a debug build
Since projects started from the editor or exported in debug mode
run slower than those exported in release mode, this should be
clearly presented to the user.

This partially addresses #20219.

(cherry picked from commit a9c60007a9)
2020-06-18 10:46:01 +02:00
Rémi Verschelde
7f6767470d
Merge pull request #39580 from m4gr3d/provide_activity_to_godot_plugin_constructor_3_2
Clean up the GodotPlugin public API.
2020-06-16 20:45:49 +02:00
Fredia Huya-Kouadio
61aa477e1c Clean up the GodotPlugin public API. 2020-06-16 09:24:41 -07:00
Rémi Verschelde
1cf8652945
Merge pull request #39263 from ThakeeNathees/is-operation-fail
[3.2] Fix `is` operation fail on get_script()
2020-06-16 16:28:43 +02:00
Rémi Verschelde
893cf84278
Merge pull request #39590 from madmiraal/fix-35744-3.2
[3.2] Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:45:07 +02:00
Marcel Admiraal
ea4ee986b5 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
Rémi Verschelde
2e8480d56a
Merge pull request #39571 from Chaosus/fix_vs
[3.2] Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:33:15 +02:00
Rémi Verschelde
af094253a6
Merge pull request #39568 from Ranoller/patch-2
(3.2) Fix bad position in Camera2D offset and camera rotation if smot…
2020-06-15 23:36:32 +02:00
Yuri Roubinsky
87ebc29d8e Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:33:32 +03:00
Rémi Verschelde
e50e834197
Merge pull request #39559 from RandomShaper/fix_half_float_textures_3.2
Fix wrong internal format for half-float textures
2020-06-15 19:36:49 +02:00
Ranoller
616fb219db
(3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled
Fix https://github.com/godotengine/godot/issues/16323 in 3.2 branch. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:34:03 +02:00
Rémi Verschelde
93e20a4cd4 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.

(cherry picked from commit 786f4ada35)
2020-06-15 14:34:35 +02:00
Rémi Verschelde
35a5ebb44d i18n: Sync translations with Weblate
Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.

Fixes #32625.
2020-06-15 14:34:35 +02:00
dominiks
ff185f715a Add note about automatic window title to FileDialog documentation.
(cherry picked from commit d2250a2320)
2020-06-15 14:34:35 +02:00
Hugo Locurcio
4c289058ed Clarify Node virtual methdods not being called if node is orphan
This closes #39489.

(cherry picked from commit b2ba78ff0f)
2020-06-15 14:34:35 +02:00
Umang Kalra
1d0c39e395 Fixes the stopping of animation effects in bbcode after appending
(cherry picked from commit 88b30a29bf)
2020-06-15 14:34:35 +02:00
31
1b58f94296 Fix Image.create_from_data use_mipmaps doc
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.

(cherry picked from commit 09b324b5b6)
2020-06-15 14:34:35 +02:00
Lisandro Lorea
cb119e349a Fix TabContainer emitting spurious tab_selected signals when a theme is changed
- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function
- _on_theme_changed() will now only call _repaint() and update()
This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme)

fixes #39498

(cherry picked from commit 5123006f06)
2020-06-15 14:34:35 +02:00
Maganty Rushyendra
ffb423bc76 Fix match count for whole word search in editor
Check if a match borders a new line char when incrementing match counts.

(cherry picked from commit 91bdc77d47)
2020-06-15 14:34:35 +02:00
Maganty Rushyendra
87f999274b Fix RegEx example in class doc and correct typo
Fix minor errors to do with `search_all` example in RegEx and
typo in RegExMatch class docs.

(cherry picked from commit e5d93f7a66)
2020-06-15 14:34:35 +02:00
Tomasz Chabora
157c89aa2d Delete bus effect with Delete key
(cherry picked from commit 05656f2b29)
2020-06-15 14:34:35 +02:00
Hugo Locurcio
469c1b5f5e Document how to resize a SubViewportContainer to avoid stretching
This closes #27534.

(cherry picked from commit f818a99d0b)
2020-06-15 14:34:35 +02:00
Ricardo Prins
d42f332fc7 Add description to TileSet.is_tile_bound() method
(cherry picked from commit 00398abf77)
2020-06-15 14:34:35 +02:00
Tomasz Chabora
2f04896b0e Re-enable scroll follow on RichTextLabel clear
(cherry picked from commit 46fd51056a)
2020-06-15 14:34:35 +02:00
31
42312d7d4d Fix Material.render_priority doc: no opaque sort
Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.

(cherry picked from commit 608bc8f3dc)
2020-06-15 14:34:35 +02:00
skyace65
b181b97b6c Fix label percent visible doc description
(cherry picked from commit a09aeefa1d)
2020-06-15 14:34:35 +02:00
Maganty Rushyendra
be0eba0f75 Fix whole word search slowdown in editor
Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.

(cherry picked from commit 2433287871)
2020-06-15 14:34:35 +02:00
Aaron Franke
01061c6fbb Simplify some code in platform/uwp/export
(cherry picked from commit 068054002d)
2020-06-15 14:34:35 +02:00
Tomasz Chabora
355868a5db Fix custom types in node list search
(cherry picked from commit 22f0de8a83)
2020-06-15 14:34:34 +02:00
Hugo Locurcio
5a1f94ba47 Document the in operator in String, Array and Dictionary classes
This also clarifies the `in` operator behavior in Object.

(cherry picked from commit 7f01f68226)
2020-06-15 14:34:34 +02:00
Pedro J. Estébanez
c15e5af60e Fix wrong internal format for half-float textures 2020-06-15 13:03:13 +02:00
Rémi Verschelde
50c4834548
Merge pull request #39502 from bruvzg/kbd_layouts_3
[3.2] Add keyboard layout enumeration / set / get functions.
2020-06-15 11:11:08 +02:00
Rémi Verschelde
ba47cdf815
Merge pull request #39501 from hilfazer/favourite-project-button
Fixed 'Favourite' button in Project Manager
2020-06-15 09:28:43 +02:00
Rémi Verschelde
fac9f8f82d
Merge pull request #39538 from Faless/js/2phase
[3.2] Use 2-phase setup in JavaScript.
2020-06-14 22:57:56 +02:00
Fabio Alessandrelli
1c0abd6393 Use 2-phase setup in JavaScript.
Make the first iteration as soon as the canvas is setup, avoiding a
black screen before the next animation frame is requested.
Also create OS and do setup before syncing FS to avoid crash when IDBFS
access is denied.
2020-06-14 15:43:18 +02:00
Rémi Verschelde
6efab27a41
Merge pull request #39531 from lawnjelly/kessel_light_join_next
GLES2 Batching - Fix try_join_item logic for lights
2020-06-14 10:39:27 +02:00
lawnjelly
94d127ccc3 GLES2 Batching - Fix try_join_item logic for lights
The old logic was incorrect, the first item with lights would prevent joining the next item in case it didn't have lights. Now the check is deferred so that items without lights check to see if the previous item had lights, and if so they prevent a join.
2020-06-14 08:22:41 +01:00