Commit graph

607 commits

Author SHA1 Message Date
AndreaCatania
7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Pedro J. Estébanez
7764640f22 Fix crash in shader parsing
...that would happen if incorrect syntax was found just after an opening square bracket.

Fixes #12046.
2017-10-16 21:55:42 +02:00
Rémi Verschelde
3266ebbf4f Merge pull request #12088 from Grosskopf/physics-server-docs
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also minor Bugfix
2017-10-15 10:12:53 +02:00
Grosskopf
f8c7d32987 Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint. 2017-10-14 22:17:26 +02:00
Saracen
d030e6ee75 Expose 'request_frame_drawn_callback' to script. 2017-10-14 16:32:27 +01:00
BastiaanOlij
cc37d43f86 Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
Rémi Verschelde
36ca9c9251 Merge pull request #12027 from marcelofg55/collision_crashfix
Prevent a possible crash at collision_object_2d_sw.h
2017-10-13 13:58:05 +02:00
Marcelo Fernandez
79922be693 Prevent a possible crash at collision_object_2d_sw.h 2017-10-12 14:25:40 -03:00
Rémi Verschelde
064f2f4763 Merge pull request #12038 from Hinsbart/argument_names
Fix argument names in method bindings.

[ci skip]
2017-10-11 23:01:17 +02:00
Andreas Haas
d7b9847864
Fix argument names in method bindings.
Adds a couple of missing argument names.
2017-10-11 20:00:25 +02:00
Julian Murgia
819d9339c3 Bind VisualServer.sync() method to GDScript
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
2017-10-11 17:45:19 +02:00
Ignacio Etcheverry
740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Ignacio Etcheverry
0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Rémi Verschelde
8e9b99fe59 Merge pull request #11702 from AndreaCatania/bodyDS
Added new API to get body direct state
2017-10-09 11:01:36 +02:00
BastiaanOlij
ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Hiroshi Ogawa
4501a30ce9 Fix GIProbe light visibility
- Fix https://github.com/godotengine/godot/issues/10535
2017-10-04 19:13:07 +09:00
Andreas Haas
5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania
4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Juan Linietsky
d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
AndreaCatania
c56c67db39 Added new API to get body direct state 2017-09-29 17:33:30 +02:00
Indah Sylvia
392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Juan Linietsky
4f39ce32b9 Fixes to light shaders, should work now.. 2017-09-27 21:45:47 -03:00
Indah Sylvia
ffca222d17 Fixed Voice_Count issues in AudioEffectChorus:
- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
2017-09-25 20:46:52 +07:00
Poommetee Ketson
09800ac650 AudioEffectLimiter: fix wrong soft_clip_ratio getter 2017-09-25 19:41:32 +07:00
Indah Sylvia
1ed5e75dd7 Removed print_line in Physics2DServerWrapMT::init() 2017-09-25 15:05:32 +07:00
Daniel Doran
d0c42da961 Discarding now works in shaders
"discard" has been added to the list of recognised keywords.

A flag specifing when discarding is allowed is now set correctly.
2017-09-24 01:37:53 -06:00
Juan Linietsky
81c9cfdc1b Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
Juan Linietsky
d3ea92257d -Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Marcelo Fernandez
46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
Ferenc Arn
a6c3147c0a Add inversesqrt to shader language. 2017-09-21 21:02:08 -04:00
Juan Linietsky
bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Juan Linietsky
d22ceeef1b correction to one way collision code 2017-09-17 10:18:09 -03:00
Juan Linietsky
5886f810c2 fixes to one way collision, closes #10971 2017-09-17 09:39:03 -03:00
Rémi Verschelde
c74bab66aa Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez
072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Marcelo Fernandez
7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
6ec9383706 Merge pull request #11125 from zavb074/master
Removed code that flips normal if facing away from test direction
2017-09-13 19:33:01 +02:00
Rémi Verschelde
e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Marcelo Fernandez
730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Rémi Verschelde
aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
Poommetee Ketson
88fd69c9bb Merge pull request #11142 from BastiaanOlij/arvr_signal_id
Added ID to tracker signals and property for storing hand
2017-09-12 05:10:35 +07:00
SaracenOne
92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Bastiaan Olij
de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Lewis
b11e145ddc Removed code that flips normal if facing away from test direction 2017-09-09 20:08:35 +01:00