Bastiaan Olij
9b549231e4
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
EpEpDragon
36d02882b9
Added optional offset and size parameter to RenderDevice buffer_get_data method
2023-01-06 17:08:37 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
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Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde
0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
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Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
clayjohn
aaa9d626f3
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
clayjohn
72bc7e5a9d
Always try to clear render target before drawing 3D with Canvas BG mode
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This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer
2023-01-03 15:46:03 -08:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
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Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
698ee56e54
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
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Visual instance layers are regarded during shadow culling
2023-01-03 23:22:31 +01:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
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This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
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Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
6d7f6c1eb9
Merge pull request #70654 from Malcolmnixon/concave_collisions
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Fix move_and_collide for concave CharacterBody3D objects
2023-01-03 12:20:11 +01:00
Malcolm Nixon
37e4f8befa
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. Specifically this uses pointer-array-dereference rather than LocalVector<T> dereference as this performs range-checking on known-good indexes.
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Added more comments. Changed loops back to classic for-iteration style.
2023-01-02 21:15:46 -05:00
Peter Eastman
d1f95c75cc
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
2023-01-02 12:30:16 -08:00
Malcolm Nixon
220e8a0390
Modified the collision_sphere_capsule function to only test the one "correct" axis which corresponds to the correct collision normal.
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Added logically identical fix to the capsule/capsule collision, and verified it now produces correct collision points and normals.
Added analytic_sphere_collision helper function which reports the A and B points directly without using SAT.
Modified _collision_sphere_sphere, _collision_sphere_capsule, and _collision_capsule_capsule to use the new analytic_sphere_collision.
Fix white-space issue
Additional code formatting fixes.
Updated new analytic_sphere_collision to correctly handle null collector callback.
2023-01-02 14:52:19 -05:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Mikael Hermansson
ba8af83679
Bind methods related to physics query exclusions
2022-12-29 19:29:08 +01:00
Ricardo Buring
6bc313c765
Bind setter and getter for pin joint parameters in PhysicsServer2D
2022-12-29 17:36:08 +01:00
bruvzg
f7955633de
Improve window_set_current_screen
and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Malcolm Nixon
dfa2a0c9ae
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
2022-12-27 20:45:43 -05:00
Markus Grafen
041b64ea7e
visual instance layers are regarded during shadow culling
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Partially cherry-picked from 16517ecb
. Todos:
- setting Camera cull_mask should mark affected shadows dirty somehow
2022-12-27 18:43:53 +01:00
Bastiaan Olij
8bf16b0ce5
Fix errors related to reflection probe now using a render buffers object
2022-12-26 22:23:22 +11:00
stmSi
2041616934
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:39:48 +06:30
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
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Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00
Rémi Verschelde
2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
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[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
Ansraer
d44a91c2f7
use depth prepass to increase performance
2022-12-23 17:15:46 +01:00
Mikael Hermansson
c1379523ea
Bind methods related to disabling collision between joint bodies
2022-12-23 14:16:33 +01:00
Bastiaan Olij
65ca9e6924
Move SDFGI update logic into clustered renderer
2022-12-24 00:00:11 +11:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
e886a7af81
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
56b828eb82
Merge pull request #70457 from clayjohn/RD-particles-update
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Avoid updating particles during 2D rendering
2022-12-23 09:11:58 +01:00
Rémi Verschelde
13850d7812
Merge pull request #70455 from clayjohn/RD-particle-trail
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Check for disabled particle trail particle before initializing particle trail
2022-12-23 09:11:48 +01:00
Yuri Rubinsky
f28348fc5c
Fix shader crash when using boolean type for vertex->fragment varyings
2022-12-23 07:47:49 +03:00
clayjohn
41021b07be
Avoid updating particles during 2D rendering
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In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
clayjohn
4d301ee21e
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
Rémi Verschelde
291add339f
Merge pull request #70422 from clayjohn/RD-trails
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Disable particle trails particles when parent parent is not active.
2022-12-21 23:38:04 +01:00
clayjohn
eb10c71d6c
Disable particle trails particles when parent parent is not active.
2022-12-21 15:19:57 -07:00
Rémi Verschelde
29464cb9dc
Merge pull request #70418 from clayjohn/RD-particles
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Ensure that particles are processed at least once before being used
2022-12-21 22:46:30 +01:00
clayjohn
886cae515c
Ensure that particles are processed at least once before being used
2022-12-21 14:06:05 -07:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
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Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
MrBlockers
569ead5762
Add optional arguments to AudioStreamRandomizer
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Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Yuri Rubinsky
522d4243bf
Add missing != operator to StringName
2022-12-20 17:25:54 +03:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
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Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky
71d21c7ccb
Implement basic ASTC support
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Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.
The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.
ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.
Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Rémi Verschelde
1dad415131
Merge pull request #70300 from RandomShaper/depth_format
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Ensure depth buffer format picked actually supports full intended usage
2022-12-19 17:11:24 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f117487ddb
Merge pull request #70236 from quentinguidee/refactor/delete-nullptr
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AudioServer: Remove redundant nullptr check before `delete`
2022-12-19 16:26:39 +01:00
Pedro J. Estébanez
d8283550e6
Ensure depth buffer format picked actually supports full intended usage
2022-12-19 16:23:33 +01:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
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Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Quentin Guidée
7465ca9587
Remove redundant nullptr check before delete
2022-12-17 19:57:16 -05:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
smix8
4d68e2b18a
Move NavigationPolygon to dedicated resource file
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Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Rémi Verschelde
c903312572
Merge pull request #70160 from Geekotron/ccd-regression-fix-70154
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Fix regression 70154 caused by my prior CCD fix.
2022-12-17 14:03:43 +01:00
Rémi Verschelde
2b056115ef
Merge pull request #70091 from clayjohn/bone-aabbs
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Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17 12:32:32 +01:00
Rémi Verschelde
676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
Rémi Verschelde
376290ea86
Merge pull request #70163 from clayjohn/particles-sdf
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Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17 12:24:51 +01:00
Rémi Verschelde
740e5a6404
Merge pull request #70172 from clayjohn/RD-boot-filter
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Enable using filtering on boot image in RD renderer
2022-12-17 12:24:24 +01:00
Rémi Verschelde
3b6d697676
Merge pull request #70133 from lyuma/negative_scale_backface
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Flip culling when rendering a camera with negative scale
2022-12-17 12:22:18 +01:00
Rémi Verschelde
2b2c372dbc
Merge pull request #70122 from clayjohn/VRS-r8uint
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Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17 12:22:03 +01:00
Rémi Verschelde
13593d8644
Merge pull request #70087 from clayjohn/mesh-aabb
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Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17 12:21:01 +01:00
clayjohn
669a87bd89
Enable using filtering on boot image in RD renderer
2022-12-16 13:42:03 -08:00
clayjohn
99a159cd9b
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-16 11:55:11 -08:00
Geekotron
ae55229618
Fix regression 70154 caused by my prior CCD fix.
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At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16 11:39:19 -07:00
clayjohn
5e90b90a97
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
clayjohn
1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Lyuma
80dea918c4
Flip culling when rendering a camera with negative scale
2022-12-15 16:12:10 -08:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Yuri Rubinsky
5c83e95103
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
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fixed https://github.com/godotengine/godot/issues/69949
2022-12-15 20:28:26 +03:00
Yuri Rubinsky
807632a90c
Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT
type to enum flags
2022-12-15 14:10:37 +03:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
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Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Rémi Verschelde
a194984e96
Merge pull request #70068 from clayjohn/mobile-lights
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Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-15 09:20:44 +01:00
Rémi Verschelde
e1bcadd12d
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
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Add maximum roughness cutoff to SSR to improve performance
2022-12-15 09:20:29 +01:00
Yuri Rubinsky
56954485ed
Refactor ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
clayjohn
ef246d9156
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-14 19:32:19 -08:00
clayjohn
b7088bbf52
Cache mesh AABB when modified by skeleton and update instance AABB when
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skeleton changes
2022-12-14 18:07:07 -08:00
clayjohn
7b0dd7a3e6
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-14 15:20:54 -08:00
Rémi Verschelde
feea39f3cf
Merge pull request #69934 from Geekotron/physics3d-ccd-fixes
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Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much
2022-12-14 11:25:41 +01:00
Geekotron
57710897d6
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling)
2022-12-13 18:01:21 -07:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
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Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
Rémi Verschelde
83281e7a42
Merge pull request #69985 from clayjohn/mobile-rim
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Ensure that rim lighting uses an exponent base greater than zero
2022-12-13 10:12:00 +01:00
Rémi Verschelde
4bfd21b515
Merge pull request #69828 from clayjohn/SSR-roughness
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Fade out SSR with roughness so that it doesn't show at high roughness amounts
2022-12-13 10:10:56 +01:00
clayjohn
a062798b76
Ensure that rim lighting uses a exponent base greater than zero
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This avoids the undefined behavior that happens if the base is zero and the exponent is zero
2022-12-12 13:41:28 -08:00
Fabio Iotti
c53c687962
Fix screen texture slightly darker
2022-12-12 21:17:36 +01:00
Pedro J. Estébanez
14e301467e
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Yuri Rubinsky
6e48db69a3
Changed RD::PipelineDynamicStateFlags
type to enum flags
2022-12-11 15:37:35 +03:00
Rémi Verschelde
60a376ae52
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
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Fix typo bug in heightmap shape
2022-12-11 11:51:46 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Hugo Locurcio
7745bd42a6
Add maximum roughness cutoff to SSR to improve performance
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In a test scene with mixed rough and non-rough materials, this saves
upwards of 0.15 ms of GPU time with very little visual artifacting
(GTX 1080, 2560×1440).
2022-12-10 17:35:18 +01:00
Ricardo Buring
55eceb5150
Fix typo bug in heightmap shape
2022-12-10 12:57:43 +01:00
Hugo Locurcio
35d788cff5
Remove warning when playing random no-repeat sound with only 1 sound in pool
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This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
2022-12-09 23:06:51 +01:00
clayjohn
e6f8c8517c
Fade out SSR with roughness so that it doesn't show at high roughness amounts
2022-12-09 12:59:51 -08:00
Rémi Verschelde
60d7525d84
Merge pull request #69735 from clayjohn/Particles2D-sdf
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Detect and report if 2D particles use the screen SDF
2022-12-08 09:52:01 +01:00
clayjohn
0a88c68d0a
Detect and report if 2D particles use the screen SDF
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This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07 10:03:08 -08:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
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Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde
ce5464cb42
Merge pull request #69091 from CherrySodaPop/vr-texel-zero-division
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Fix VRS object being created even when not supported
2022-12-07 13:26:08 +01:00
Rémi Verschelde
de6994aa95
Merge pull request #69674 from rburing/conStraint
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Fix typo in physics step: contraint -> constraint
2022-12-07 13:25:28 +01:00
Lily Garcia
e328a0bcf8
Check if VRS is supported on creating VRS object
2022-12-07 13:00:13 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Rémi Verschelde
c241f1c523
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
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Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 17:44:10 +01:00
Ricardo Buring
53e90bd6ca
Fix typo in physics step: contraint -> constraint
2022-12-06 17:32:45 +01:00
Ricardo Buring
e2b013380d
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 16:43:45 +01:00
Rémi Verschelde
c83695c0b5
Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge
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Fix collision detection for degenerate capsules
2022-12-06 15:16:44 +01:00
Rémi Verschelde
bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
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Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +01:00
Ricardo Buring
29ab86aa7d
Fix collision detection for degenerate capsules
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In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
2022-12-06 14:17:24 +01:00
Malcolm Nixon
0f8a968cd4
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
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Update rasterizer_scene_gles3.cpp
Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
Rémi Verschelde
43e9ca40ff
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
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Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Nathan Franke
aef261aa2a
fix aabb errors on meshes with bones on multiple surfaces
2022-12-04 14:40:19 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
daf168f4c8
Merge pull request #69522 from clayjohn/IBL-black-metal
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Allow black metallic materials to reflect IBL
2022-12-03 12:46:30 +01:00
Rémi Verschelde
29ddbfa19a
Merge pull request #69514 from clayjohn/IBL-roughness
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Properly remap roughness when reading from radiance map
2022-12-03 12:46:25 +01:00
clayjohn
1e05dd3504
Allow black metallic materials to reflect IBL
2022-12-02 19:54:59 -08:00
clayjohn
b2b89d7294
Properly remap roughness when reading from radiance map
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This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
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Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
David Snopek
310bf39cd3
Get WebXR fully working in Godot 4!
2022-12-01 21:46:30 -06:00
Rémi Verschelde
1bd7b0b269
Merge pull request #69430 from Rindbee/fix-clip-contents
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Fix child nodes still being drawn when the visible area of a control with `clip_contents` enabled is `0`
2022-12-01 23:55:18 +01:00
Rémi Verschelde
8177e5d7de
Merge pull request #69325 from clayjohn/GLES3-skeletons
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Add Skeletons and Blend Shapes to the OpenGL renderer
2022-12-01 23:22:42 +01:00
Rindbee
7129718dc5
Fix child nodes still being drawn when the visible area of a control with clip_contents
enabled is 0
2022-12-01 19:47:33 +08:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
clayjohn
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
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This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.
Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Yuri Rubinsky
5934eef44c
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
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AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Ricardo Buring
4453d63bb0
Update remaining physics exclude parameters to use TypedArray
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Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Rémi Verschelde
714b978044
Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type
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Shader: Set proper resource type hints for sampler uniforms
2022-11-23 08:33:05 +01:00
M-O-Marmalade
8ea0d727f0
AudioEffectDistorion docs & inspector edits
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Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc
Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde
7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
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Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde
52f65cdb44
Merge pull request #69019 from Sauermann/fix-framebuffer-hashparameter
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Fix parameters for hash_murmur3_one_32
2022-11-22 21:38:31 +01:00
Rémi Verschelde
834c7ff2c0
Merge pull request #68997 from ueshita/fix_verts_65536
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Fix some switching decisions for index format. (vertex length 65536)
2022-11-22 21:37:17 +01:00
Markus Sauermann
75d56f4201
Fix parameters for hash_murmur3_one_32
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In multiple locations in the codebase hash_murmur3_one_32 is used for
generating hash values.
Whenever a sequence of multiple hash-calculation happens within a single
function, the previous hash value is always used as input in the following
hash-calculations. The only exception is get_cache_multipass, where currently the previous
hash value is overridden without utilizing it.
This patch corrects that.
2022-11-22 19:46:54 +01:00
Rémi Verschelde
cb1826deae
Shader: Set proper resource type hints for sampler uniforms
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Supersedes #64383 .
2022-11-22 15:38:52 +01:00
dzil123
b4437cbaa6
Fix various missing rendering parameter checks
2022-11-22 03:48:32 -08:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
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Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc
Expose BarrierMask
as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
ueshita
454116716e
Fix some switching decisions for index format.
2022-11-22 00:09:48 +09:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
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Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Rémi Verschelde
4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
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RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
Rémi Verschelde
137327812b
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
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RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20 11:36:04 +01:00
Rémi Verschelde
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
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fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
dzil123
9ce9c959ab
RenderingServer::create_local_rendering_device null check and docs
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Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
dzil123
8000751d90
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-18 22:03:46 -08:00
Ayush Singla
75ba0a7957
fixed incorrect mesh normals in shaders
2022-11-19 11:06:03 +05:30
Rémi Verschelde
58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
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Fix VRS issues
2022-11-18 16:19:22 +01:00
Yuri Rubinsky
e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform
2022-11-18 09:49:49 +03:00
Lily Garcia
0683bc3783
Fix global uniforms parsed as instance uniform
2022-11-17 17:18:20 -05:00
clayjohn
21ac6d7d8e
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
Rémi Verschelde
e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
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RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
dzil123
e9d213e0fd
RendererDummy fix buffer overflow due to mesh_get_surface
2022-11-17 03:41:55 -08:00
dzil123
8fab25f32f
GLES3 TextureStorage - add missing null checks
2022-11-16 23:31:59 -08:00
Bastiaan Olij
616ba8745f
Fix VRS issues
2022-11-17 00:32:42 +11:00
Rémi Verschelde
a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
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Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00
Yuri Rubinsky
5693286e90
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
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Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
dzil123
6f0cd8072f
Fix Fog shader buffer overflow
2022-11-15 06:51:48 -08:00
Rémi Verschelde
245e6454a0
Merge pull request #68673 from clayjohn/RD-alpha-hash
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Fix alpha hash by correcting typos and doing calculations in object space
2022-11-15 10:28:59 +01:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
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Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
Rémi Verschelde
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
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Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-15 10:27:43 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
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Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
clayjohn
81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
Rémi Verschelde
7a9a173a9f
Merge pull request #68339 from clayjohn/RD-shadow-acne
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Scale light shadow bias by soft_shadow_scale to reduce shadow acne
2022-11-14 23:25:52 +01:00
Rémi Verschelde
164139b61f
Merge pull request #65821 from raulsntos/xr_notification
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Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Raul Santos
2108019484
Remove redefinition of notification
method in XRInterfaceExtension
2022-11-14 20:18:46 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
63cded6a85
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
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Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
clayjohn
4abf47f407
Implement is_animated and casts_shadows
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This allows the renderer to correctly decide when to update shadow maps
This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Rémi Verschelde
9e97bc5857
Merge pull request #68574 from clayjohn/RD-shadow-time
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Properly set TIME shader uniform when rendering shadows
2022-11-13 15:50:54 +01:00
clayjohn
aaaa4b8d68
Properly set TIME shader uniform when rendering shadows
2022-11-12 10:51:02 -08:00
Rémi Verschelde
014fac8f28
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
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Fix cluster_render.glsl failing on some Macs
2022-11-11 21:05:20 +01:00
Rémi Verschelde
c41b9c5f5b
Merge pull request #67972 from and-rad/vector-field-consistency
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Fix inconsistency between vector field texture and world space directions
2022-11-11 21:05:00 +01:00
Patrick Dawson
d7136f2d51
Add offsets
parameter to RenderingDevice::vertex_array_create
2022-11-11 15:45:36 +01:00
Rémi Verschelde
aae4b3d9d0
Merge pull request #68496 from clayjohn/RD-point
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Ensure user shader is used in depth pass when point size is used
2022-11-11 10:54:55 +01:00
Rémi Verschelde
636d2189d0
Merge pull request #68511 from clayjohn/RD-mobile-sky
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Enable mipmaps in cubemap roughness shader
2022-11-11 10:54:44 +01:00
Rémi Verschelde
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde
43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
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Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
Rémi Verschelde
1691a33eb9
Merge pull request #67374 from MrBlockers/fix-draw-primitive
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Fix draw_primitive ignoring texture argument
2022-11-11 10:43:18 +01:00
Rémi Verschelde
2608e71eca
Merge pull request #68425 from clayjohn/RD-doubles-particles
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Fix GPUParticles not rendering in doubles build of the engine.
2022-11-11 10:42:24 +01:00
clayjohn
3ceb342d37
Enable mipmaps in cubemap roughness shader
2022-11-10 23:41:51 -08:00
clayjohn
a7adc7ab37
Ensure user shader is used in depth pass when point size is used
2022-11-10 15:26:07 -08:00
clayjohn
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
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This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
avemort
84f6791bd8
expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript
2022-11-10 09:30:31 -03:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms
2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
clayjohn
4aab9cbdfc
Fix GPUParticles not rendering in doubles build of the engine.
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real_t was mistakenly used in uniform structs causing a mismatch between the GPU uniform and the CPU uniform
2022-11-09 08:58:04 -08:00
Rémi Verschelde
f4c354630a
Merge pull request #68440 from clayjohn/redraw-TIME
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Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-09 08:58:06 +01:00
clayjohn
a1c3591461
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-08 22:52:11 -08:00
David Snopek
23603e409c
Add support for OpenGL to OpenXR
2022-11-08 18:47:11 -06:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
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Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Gábor Pál Korom
6865d2d002
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran ( https://migeran.com ).
2022-11-07 12:53:03 +01:00
clayjohn
5f4a561f6c
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
2022-11-06 10:49:55 -08:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Patrick Dawson
e56fc6b338
Expose vertex_array_create
2022-11-03 22:14:55 +01:00
David Snopek
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
Patrick Dawson
71d8de2763
Expose texture_get_rd_texture
2022-11-03 05:27:24 +01:00
Rémi Verschelde
2c0544a7b8
Merge pull request #67878 from clayjohn/RD-particles-amount
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Correctly set number of particle dispatches when setting view axis
2022-11-03 00:32:20 +01:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Mariano Javier Suligoy
a39ac1383b
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
2022-11-02 16:16:18 -03:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
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Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
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Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
Yuri Rubinsky
0a85d3b0cc
Fix predefined constants to be accessible in the shader includes
2022-11-01 19:53:05 +03:00
Rémi Verschelde
a2c0ea248d
Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space
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Warn if available disk space is low when Movie Maker mode is enabled
2022-11-01 08:21:27 +01:00
Rémi Verschelde
5dfde1e7bd
Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix
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Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
2022-11-01 08:20:15 +01:00
Hugo Locurcio
264ce15a83
Warn if available disk space is low when Movie Maker mode is enabled
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Saving movies can require a lot of disk space, and running out of disk
space may cause the entire recording to have to be redone.
This also prints a message on startup to state that Movie Maker mode
is enabled, along with the requested framerate. Since Movie Maker mode
forces non-real-time simulation, it's important to know that it is
enabled when starting the project.
2022-11-01 00:02:55 +01:00
Mark Riedesel
7d1a159ba1
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474
2022-10-31 10:14:02 -05:00
bruvzg
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 16:17:45 +02:00
BimDav
fcb9be66a2
Viewport canvas cull mask feature
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Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Raul Santos
82dac64659
Change exclude property in PhysicsRayQueryParameters3D
to TypedArray
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Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
2022-10-31 13:44:46 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Yuri Rubinsky
099f127cc3
Make code generation for shader boolean uniform instances easier
2022-10-31 11:52:52 +01:00
Rémi Verschelde
87545bf873
Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport
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Changing timing of call to xr_interface->pre_draw_viewport
2022-10-31 11:08:34 +01:00
Rémi Verschelde
3312d0a87b
Merge pull request #67907 from clayjohn/RD-model-matrix
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Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31 11:07:24 +01:00
Rémi Verschelde
d147adc591
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
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Ensure vulkan subgroups are disabled for MoltenVK
2022-10-31 10:53:30 +01:00
Yuri Rubinsky
11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
2022-10-28 23:17:23 +03:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
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Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
clayjohn
2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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This is an initial implementation based on the current RD implementation
Performance will improve later
2022-10-28 11:33:23 -07:00
Yuri Rubinsky
468762b3b7
Merge pull request #67498 from Chaosus/fix_shader_crash
2022-10-28 09:25:07 +03:00
clayjohn
31c1a06ab5
Fix ss_effects_flags uniform in clustered forward renderer
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This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
2022-10-27 15:37:38 -07:00
Clay John
aa989cb26f
Merge pull request #64382 from peastman/support
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Optimized support function for large meshes
2022-10-27 12:40:39 -07:00