Commit graph

6424 commits

Author SHA1 Message Date
Hugo Locurcio
8063d69abd
List "Argument" for each extra bind argument in the connect dialog
This makes the dialog more explicit.

(cherry picked from commit 994dd314e0)
2021-05-21 13:41:27 +02:00
Hugo Locurcio
5e735a9c1f
Tweak highlight color in the editor Find in Files dialog
The new color is more visible against dark backgrounds.

(cherry picked from commit 82570dec90)
2021-05-21 13:41:27 +02:00
Lyuma
a0b8c24d92
Fix incorrect skin deduplication when using named binds
(cherry picked from commit 60f620411e)
2021-05-21 13:41:27 +02:00
Lyuma
ec6a3a0d0c
gltf: Fail gracefully when a mesh instance fails.
(cherry picked from commit 5a9eee6b1a)
2021-05-21 13:41:27 +02:00
K. S. Ernest (iFire) Lee
d5b6cb4639
When one invalid image fails, it should only fail that single image.
Move to a more graceful degradation 3d asset import model.

(cherry picked from commit a81f4dd5a7)
2021-05-21 13:41:27 +02:00
jfons
2c400a7aae
Fix swapped front/rear directions in viewport rotation control.
(cherry picked from commit e70e33ddcf)
2021-05-21 12:55:25 +02:00
Hugo Locurcio
20f79287cd
Print a warning when importing a repeating NPOT texture in a GLES2 project
Repeating NPOT textures are not guaranteed to be displayed correctly
in GLES2, since the specification does not mandate support for it.

The warning is also displayed in GLES3 projects that are configured
to allow falling back to GLES2.
2021-05-20 20:38:47 +02:00
Rémi Verschelde
d025f6f797
Merge pull request #48824 from aaronfranke/3.x-scd-minsize
Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 18:03:45 +02:00
Ev1lbl0w
664f1828e2
Fix zip_root not being defined when importing by drag&drop
(cherry picked from commit 056deefa55)
2021-05-20 14:34:32 +02:00
Rémi Verschelde
f479a7972f
Merge pull request #48883 from akien-mga/3.x-codespell-2.0.0
[3.x] Fix typos with codespell
2021-05-20 14:32:14 +02:00
Aaron Franke
573b7247bf
Set a minimum size for status panel elements in ScriptCreateDialog 2021-05-20 08:08:24 -04:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Aaron Franke
1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions 2021-05-20 06:50:09 -04:00
Hugo Locurcio
a45db4c208
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).

(cherry picked from commit 16876bec76)
2021-05-19 15:24:31 +02:00
Hugo Locurcio
a9df687db6
Increase the TileSet editor's snap step to 1024
This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde
72647cc55c
i18n: Sync translations with Weblate
(cherry picked from commit bcedd09742)
2021-05-18 12:09:38 +02:00
Rémi Verschelde
0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
This reverts commit 47f869b731.

This is no longer needed after #48455.
2021-05-18 11:58:09 +02:00
Rémi Verschelde
a246dceb51
FileSystem dock: Fix search shortcut
Follow-up to 533d3e7800 which used a shortcut
not defined in 3.x.
2021-05-17 13:32:44 +02:00
fox
533d3e7800
Make shortcut for focusing searchbar in filesystem dock
(cherry picked from commit 22e2e4334e)
2021-05-17 13:11:07 +02:00
kleonc
0a91c8e972
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled()
(cherry picked from commit 5a8314016a)
2021-05-17 13:09:14 +02:00
Hugo Locurcio
2eea00b036
Add "Support Godot Development" option to the editor's Help menu
(cherry picked from commit 3eae2f9c6d)
2021-05-17 13:06:11 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Rémi Verschelde
50f4c90205
i18n: Sync translations with Weblate
(cherry picked from commit f6c29d1cf5)
2021-05-14 13:23:57 +02:00
Yuri Sizov
fc67ff3d0a
Keep custom editor theme when changing editor settings
(cherry picked from commit 56aedcee17)
2021-05-14 10:34:48 +02:00
Daniel Lungaro
ede0d47ccd
Remove plugin from enabled if there's an error
inform user in warning message

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Refactor remove plugin from enabled

(cherry picked from commit 2bae31a4df)
2021-05-14 10:34:05 +02:00
llschuster
2a18909210
text-editor: fix Clicking warning doesn't center around line
(cherry picked from commit 6b55ec2ca9)
2021-05-13 23:22:54 +02:00
Yuri Sizov
01524c0430
Fix EditorPropertyEasing capturing drag events originated outside of it
(cherry picked from commit 31db95b048)
2021-05-13 23:22:06 +02:00
davidh
ae2bc66eae Check for valid DynamicFontData before duplicate 2021-05-13 11:32:57 -05:00
Rémi Verschelde
6e920d0c14
TileSet: Fix signal disconnect error in some situation
Fixes second issue in #45938.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Hugo Locurcio
c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.

(cherry picked from commit 39f9b92f54)
2021-05-09 17:47:38 +02:00
Kyle
b47cd82f76
Add ctrl+shift+a to instance scene in scenetree dock
Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.

(cherry picked from commit ea5445655c)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
8b06085249
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.

(cherry picked from commit ce4aa07276)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
dc42ef2df9
Save the current script when adding a new method via signal connection
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).

This closes #41283.

(cherry picked from commit 0ade686601)
2021-05-09 17:41:10 +02:00
Hugo Locurcio
f4e653d88f
Improve the editor audio preview inspector appearance and functionality
- Make the timeline indicator thicker and with an indicator triangle,
  similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
  not other mouse buttons.

(cherry picked from commit a50a81b703)
2021-05-09 17:41:09 +02:00
Hugo Locurcio
9f31877e15
Fix EditorPropertyResource focus outline being drawn behind the preview
(cherry picked from commit 0b47f1be8c)
2021-05-09 17:14:36 +02:00
Hugo Locurcio
30ec3870c9
Tweak the setting hint for the custom editor theme setting
The custom editor theme is only visible after restarting the editor.

(cherry picked from commit 027301fec7)
2021-05-09 17:14:36 +02:00
Kyle
629c3e2a0a
Remove extra separator
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518

(cherry picked from commit e168baf433)
2021-05-09 17:14:36 +02:00
Kyle
f711464030
Fixed cut/copy/paste visibility
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.

(cherry picked from commit 10d5d4d3cd)
2021-05-09 17:14:36 +02:00
Rémi Verschelde
c8c8bcee50
Merge pull request #48540 from Calinou/editor-theme-allow-negative-contrast-3.x
Allow negative contrast values in the editor theme settings (3.x)
2021-05-09 16:38:02 +02:00
Pedro J. Estébanez
4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Hugo Locurcio
e7e2ef0767
Allow negative contrast values in the editor theme settings
When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.

This can lead to better-looking themes, especially for light themes.
2021-05-07 18:14:52 +02:00
bruvzg
dab4cf3ed6
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Hugo Locurcio
42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde
f34a8c7f0e
Merge pull request #47527 from Calinou/editor-translations-allow-multiple-selection-3.x
Allow selecting multiple files in the editor translation/remap dialogs (3.x)
2021-05-06 08:49:24 +02:00
Hugo Locurcio
35887a2afe
Allow selecting multiple files in the editor translation/remap dialogs
This makes it faster to add several translations.

The undo/redo messages were also tweaked to give better context.
2021-05-06 03:02:15 +02:00
Aaron Franke
e82f56e3a9
Update size when updating ScriptCreateDialog 2021-05-05 18:10:17 -04:00
CaptainProton42
76f3f6949e
Fix 3D scene preview generation.
File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.

(cherry picked from commit 16304aaa3b)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
0bf06c25a3
Merge pull request #48450 from Calinou/version-click-to-copy-3.x
Make it possible to copy the Godot version identifier by clicking it (3.x)
2021-05-04 17:55:43 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00