Fixes a small memory leak reported by lsan:
```
Direct leak of 73 byte(s) in 1 object(s) allocated from:
#0 0x7f29825f3e70 in malloc (/lib64/liblsan.so.0+0xee70)
#1 0x7f29824a5729 in XGetWindowProperty (/lib64/libX11.so.6+0x29729)
```
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
(cherry picked from commit b8d55b244a)
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
(cherry picked from commit aae5f246ff)
This release includes many bugfixes, UX enhancements but also a number
of new features such as C# support on iOS, 2D batching for GLES2, a new
plugin system for Android, and DTLS support!
Thanks to all contributors! <3
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
(cherry picked from commit c177308f80)
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.
(cherry picked from commit f87ae395ee)
The Low Processor Usage Mode Sleep Usec setting is now used as a
FPS limiter rather than a constant sleep duration.
This will increase CPU/GPU usage slightly due to the higher
effective FPS, but the increase in overall smoothness is worth it.
If both Force Fps and Low Processor Usage Mode settings are enabled
in the project settings, only the setting that causes the highest
sleep duration will be retained.
This closes#11030.
(cherry picked from commit 1c28b269d8)
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.
This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
(cherry picked from commit 4a86e2bb76)
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
(cherry picked from commit 69d0d89214)