Commit graph

2315 commits

Author SHA1 Message Date
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
jsjtxietian
51bc55598c Avoid duplicate connect in Joint2D::_update_joint and Joint3D 2024-05-15 11:57:51 +08:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde
61b970ea44
Merge pull request #91929 from matheusmdx/fix-error-91914
Fix error in AudioStreamPlayer2D
2024-05-14 12:07:20 +02:00
matheusmdx
305967c021 Fix error in AudioStreamPlayer2D 2024-05-14 02:07:12 -03:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Gilles Roudière
7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Silc Lizard (Tokage) Renew
de558123bf Fix bone2d scaling
Co-authored-by: Thiago Lages de Alencar <thiagola92@gmail.com>
2024-05-09 22:24:05 +09:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
kobewi
0b877a9962 Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
Rémi Verschelde
6149359dac
Merge pull request #91076 from Bn-Fang/master
Fix typo in Camera2D node's anchor mode
2024-04-24 09:59:48 +02:00
johnsonbaugh
ef8acbde9a Fix errors and warnings when loading Skeleton2D Modifications
Fixes #73247
2024-04-23 20:42:23 -07:00
Bn-Fang
5d0a229a58 Fixed Typo in Camera 2D node's anchor mode
Fixed the Camera 2D node's anchor mode descriptor from "Fixed TopLeft" to "Fixed Top Left"
2024-04-23 16:24:45 -04:00
Rémi Verschelde
2463e42ea1
Merge pull request #90786 from m4rr5/fix_flipped_line2d_joints
Fix `Line2D` joints with `joint_mode` set to Round rendered "flipped" for a 180 degree angle.
2024-04-23 19:11:22 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
kobewi
c7b6cf9f6d Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
aaronp64
58931c073d Check for NaN in set_volume_db functions
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error.  Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.

Fixes #88133
2024-04-18 11:28:57 -04:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
Marcel Offermans
e64b4243c3 Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
Rémi Verschelde
01eb81ba48
Merge pull request #90752 from groud/fix_tilemap_y_sort
Fix TileMap enabling Y-sort on child nodes
2024-04-17 10:59:04 +02:00
Rémi Verschelde
ce0744866d
Merge pull request #90747 from smix8/remove_constrain_avoidance
Remove experimental `constrain_avoidance` from `NavigationRegion2D`
2024-04-17 10:58:55 +02:00
smix8
df66a55ef3 Remove experimental constrain_avoidance from NavigationRegion2D
Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
Gilles Roudière
96b6199de9 Fix TileMap enabling Y-sort on child nodes 2024-04-16 16:02:55 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Rémi Verschelde
4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde
fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
Haoyu Qiu
4176102a5e Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kobewi
e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
smix8
1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
markdibarry
18e8b81ffa Account for scale in scroll logic for Parallax2D 2024-04-10 18:05:05 -04:00
Rémi Verschelde
e68f03a083
Merge pull request #90282 from jhlothamer/issue_84221
Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing
2024-04-08 15:03:28 +02:00
Rémi Verschelde
2e1f33793f
Merge pull request #90340 from KoBeWi/FixJoint2D
Fix PinJoint2D deferred call error
2024-04-08 11:21:54 +02:00
kobewi
63bff87d7d Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
Emmanuel Ferdman
ea5ecc6b8e
fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
Jason Lothamer
b250660ee9 fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
ajreckof
07406af6cc Fix negative value for position_smoothing_speed being allowed. 2024-04-04 17:15:53 +02:00
A Thousand Ships
09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
Rémi Verschelde
7c6892662d
Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew
Fix `INSTANCE_CUSTOM.w` not being assigned correctly in CPUParticles 2D and 3D
2024-04-04 14:37:15 +02:00
Gilles Roudière
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
QbieShay
1d81068be7 Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
Rémi Verschelde
a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
markdibarry
2feed4c4b4 Avoid mirror scaling for ParallaxLayer 2024-03-24 09:17:33 -04:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Ricardo Buring
b6f07a007a Fix concave CollisionPolygon2D debug drawing and docs 2024-03-23 18:51:39 +01:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
smix8
5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
MrPersonDev
f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
markdibarry
a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
Rémi Verschelde
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent unless needed
Fixes #89002.

Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Gilles Roudière
787c784aca Remove almost all remaining dependencies of TileMapLayer on TileMap 2024-02-29 12:16:50 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap 2024-02-27 15:38:25 +01:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
smix8
b044905547 Fix NavigationObstacle2D debug being affected by Node2D transform
Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Robert Yevdokimov
13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
smix8
1cf407e7c9 Add debug visual for NavigationRegion2D bake rect
Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Gilles Roudière
33485e654e Fixes a memory leak with TileMap runtime updates 2024-02-21 13:18:21 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Micky
445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path 2024-02-16 17:34:02 +01:00
kobewi
2c2480ea4e Make TileMapLayers internal 2024-02-15 21:28:04 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
Rémi Verschelde
effb35dfa7
Merge pull request #88164 from smix8/fix_region_signals
Fix NavigationRegion errors from signal changes
2024-02-12 13:34:53 +01:00
Rémi Verschelde
a1aca7e5c9
Merge pull request #88157 from kleonc/tilemap-move-layer-fix-moving-child-nodes
Fix `TileMap::move_layer` incorrectly moving child `TileMapLayer` nodes
2024-02-12 13:34:46 +01:00
Rémi Verschelde
821bf4b533
Merge pull request #88105 from AThousandShips/tile_duplicate_fix
Fix duplicating/copying `TileMap`
2024-02-12 13:34:34 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Gilles Roudière
5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
kleonc
7dfd0c45e9 Fix animated tile random start time not scaled to animation duration 2024-02-11 13:15:52 +01:00
Eoin O'Neill
f50e6c80c7 Fix regression where tile-specific materials were ignored.
Regression stemmed from commit 48bed5050b

The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
smix8
c914e63464 Fix NavigationRegion errors from signal changes
Fixes NavigationRegion errors from signal changes.
2024-02-10 03:04:24 +01:00
kleonc
858eaafc23 Fix TileMap::move_layer incorrectly moving child TileMapLayer nodes 2024-02-09 20:59:36 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
A Thousand Ships
85d9c23baa
Fix duplicating/copying TileMap
Using `force_parent_owned` to prevent issues duplicating
2024-02-08 17:02:56 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7 Fix contact count sometimes being incorrect in _process 2024-02-06 14:29:43 +01:00
Pawel Lampe
c2cfc0d409 Expose is_baking method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity with invalid state 2024-02-05 16:40:49 +01:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Micky
3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
ACB
9d0302d708 Make CharacterBody properties public 2024-01-25 10:31:16 +01:00