Rémi Verschelde
0556a48bf9
Merge pull request #38752 from Calinou/rename-error-warning-icon
...
Rename the ErrorWarning icon file to match the 3.2 naming scheme
2020-05-15 18:03:05 +02:00
Hugo Locurcio
fa279d02f7
Rename the ErrorWarning icon file to match the 3.2 naming scheme
2020-05-15 14:16:46 +02:00
Hugo Locurcio
e22cff8ccf
Update the editor icons README to remove outdated information
...
This closes #38684 .
(cherry picked from commit c6afb9f6ea
)
2020-05-13 16:12:22 +02:00
Hugo Locurcio
d7f1a43d1a
Use a different icon for the debugger tab with both warnings and errors
...
This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
(cherry picked from commit 564f8ccc13
)
2020-05-11 11:35:07 +02:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
...
The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.
This closes #35163 .
2020-01-15 22:32:08 +01:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
...
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
...
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
...
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
dankan1890
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
...
Make them more intuitive.
2019-09-26 10:59:48 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
...
This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
...
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
...
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
...
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
...
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Michael Alexsander Silva Dias
94ad89a5fb
Fix various problems with tab-related icons
2019-09-22 23:08:14 -03:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
...
- Add icons to the up/down bandwidth LineEdits for better
visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
consistency with the actual bandwidth texts once the profiler
is started.
- Fix icon colors when switching from a dark theme to a light theme
and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
...
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
...
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.
Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
...
The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3
Add some missing icons
2019-09-07 15:06:27 -03:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
...
This also removes an unused editor icon.
This closes #30884 .
2019-09-06 23:25:14 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
...
The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Michael Alexsander Silva Dias
ab6daed467
Add icon for the ruler tool
2019-09-02 11:45:03 -03:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
...
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
...
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Cameron Reikes
345fcb96a2
Add particles icon to CPUParticles
2019-08-08 16:28:01 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
...
Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.
Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.
This closes #27276 .
2019-08-04 20:19:51 +02:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
...
Fixes #20187
2019-07-19 16:46:13 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
...
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
b3d772ed83
Display invalid value keys in AnimationTrackEdit
...
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Rémi Verschelde
d6f8a43b60
Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons
...
Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-08 11:18:52 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Michael Alexsander Silva Dias
8ea67380d0
Better visual shader icon
...
Closes #20695 .
2019-06-03 02:44:59 -03:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
...
Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Juan Linietsky
5d65100669
Icon was missing
2019-04-15 07:46:57 -03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Gilles Roudiere
96f25c8b67
Move some tilemap options to the toolbar
2019-01-30 16:06:40 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
Hugo Locurcio
ee2c26a7b3
Improve CheckButtons in the default editor theme
2018-12-02 16:55:58 +01:00