Commit graph

1750 commits

Author SHA1 Message Date
Rémi Verschelde
86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update 2021-11-22 08:30:49 +01:00
clayjohn
b54d4a93be Update CanvasItem when MultiMesh instance transform changes 2021-11-21 12:27:22 -08:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Pedro J. Estébanez
0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987)
2021-11-17 15:55:36 +01:00
Rémi Verschelde
c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax 2021-11-16 14:43:49 +01:00
Rémi Verschelde
6f4858f184
Modules: Make sure to include modules_enabled.gen.h where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez
4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde
f9174d1c28
Merge pull request #54625 from bruvzg/surrogates 2021-11-09 00:08:28 +01:00
Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez
4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde
5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Pedro J. Estébanez
76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Hugo Locurcio
cc2b6acbd2
Improve the appearance of simple parallax in SpatialMaterial
This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-11-07 00:58:04 +01:00
bruvzg
262ec9033a Implement limited surrogate pairs support for platforms with 16-bit wchar_t. 2021-11-06 11:55:06 +02:00
Yuri Sizov
ec15227be8 Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
Hugo Locurcio
cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
Sean Kim
8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Rémi Verschelde
06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
PouleyKetchoupp
00d4a30b05
Fix editable children errors when packing scene tree at runtime
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.

This check can be safely made outside instead.

(cherry picked from commit 2f6cf3b8a8)
2021-10-06 09:29:31 +02:00
Rémi Verschelde
bd7bea2087
Merge pull request #53233 from metinc/fix-animated-sprite-precision-error 2021-10-05 15:23:51 +02:00
Yuri Sizov
457d48a1f1 Make Theme report property list changes less often 2021-10-04 18:05:23 +03:00
Yuri Sizov
98cf645258 Expose API to retrieve Theme's default font 2021-10-04 17:44:53 +03:00
Yuri Sizov
cd45a70f2d Reorganize Theme resource code for better maintainability 2021-10-04 17:09:32 +03:00
boruok
85dd970b81 [3.x] Fix AtlasTexture get_data crash 2021-09-30 22:22:10 +09:00
Metin Celik
edcb7b8129 Add half frame to floor() 2021-09-29 20:03:07 +02:00
Duarte David
a4fecbb0da
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
(cherry picked from commits f4ac08a182
and 7d53755ca7)
2021-09-29 10:55:51 +02:00
boruok
768cff7c02 fix atlas texture return null 2021-09-28 16:34:00 +09:00
Rémi Verschelde
ac01b1cb1c
Revert "Fixes the normals of SphereMesh when the sphere/hemisphere is oblong"
This reverts commit c4d0074aae.

It caused regression #52965.
2021-09-27 18:27:55 +02:00
John Wigg
d484e30247
Fix y billboard shear when rotating camera
Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.

Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.

(cherry picked from commit d3850a0954)
2021-09-21 20:33:11 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
gyroninja
9f0d7b70fd
Fail at instantiating if the root node is instantiated
(cherry picked from commit f400c9239e)
2021-09-21 17:14:58 +02:00
Rémi Verschelde
be6b7b4f9f
Merge pull request #52475 from tcoxon/fix_43733_3.x
Prevent shaders from generating code before the constructor finishes. [3.x]
2021-09-21 13:53:17 +02:00
Tom Coxon
9e9bac1549 Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:47:51 +01:00
Hugo Locurcio
210ab11643
Write node groups one a single line when saving a .tscn file
This makes `.tscn` files more readable by ensuring sections are always
written on a single line.

(cherry picked from commit d33a7367b6)
2021-09-19 11:30:21 +02:00
Rémi Verschelde
c33ff6bf6b
Merge pull request #47235 from opl-/fix/25046-3.x 2021-09-16 15:24:09 +02:00
Rémi Verschelde
627577d615
Merge pull request #47346 from nekomatata/heightmap-draw-triangles-3.x 2021-09-16 15:23:06 +02:00
PouleyKetchoupp
389e67aa98
Fix loading packed scene with editable children at runtime
At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.

This change ensures nodes marked as editable instances and their owned
children are properly set as instances.

That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit fab88a810c)
2021-09-14 13:41:27 +02:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for GraphEdit
(cherry picked from commit 61904d56ea)
2021-09-14 13:41:27 +02:00
Duarte David
c4d0074aae
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
(cherry picked from commit f4ac08a182)
2021-09-14 13:41:26 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
opl-
a8a52f576e Fix DynamicFont breaking mouse grab in inspector spinners
This was caused by DynamicFont not specifying which property was edited, resulting in the whole inspector property tree being recreated.
2021-09-11 20:12:44 +02:00
Endri Lauson
077083938e Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
Rémi Verschelde
6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00