reduz
8bb7cc7325
Merge pull request #436 from marynate/PR-2d-uniform-scale
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Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
reduz
27ee218e3d
Merge pull request #368 from marynate/PR-2d-editor-ux
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Add pan mode to 2d editor
2014-05-20 22:55:22 -03:00
marynate
9737c02e21
Add 2d unifrom scale
2014-05-21 09:51:51 +08:00
marynate
8be3963aa0
Add pan mode in 2d editor
2014-05-21 09:47:47 +08:00
reduz
a364bc4371
Merge pull request #410 from marynate/PR-hotkey-quit-to-pm
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Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20 20:46:07 -03:00
reduz
91e88f4b96
Merge pull request #413 from marynate/PR-decouple-skeleton-mesh
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Add 'mesh/skeleton' property to MeshInstance
2014-05-20 20:45:57 -03:00
reduz
fb5223a69d
Merge pull request #415 from marynate/PR-auto-editor-icons-cpp
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Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20 20:45:23 -03:00
reduz
ad61dfed5d
Merge pull request #432 from marynate/PR-fix-screen-button-null-texture
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Fix potential null exception in screen button without texture assigned
2014-05-20 20:45:04 -03:00
reduz
95d3e9e660
Merge pull request #434 from marynate/PR-fix-script-editor-scroll
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Fix script editor scrollbar disappear issue
2014-05-20 20:43:14 -03:00
marynate
3164784ca3
Fix script editor scrollbar disappear issue
2014-05-21 01:07:47 +08:00
marynate
fd13b25d6e
Fix potential null exception in screen button without texture assigned
2014-05-20 21:07:32 +08:00
Juan Linietsky
b324ff7ea5
A bit of everything:
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-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
d2770ac8a6
Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
2014-05-14 10:52:08 +08:00
marynate
f5421cdaf3
Auto generate editor_icons.cpp to make it more easy to update editor icons
2014-05-13 23:13:08 +08:00
marynate
7eb86f2fbc
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
marynate
30cfc0bef4
Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves
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issue #406
2014-05-13 10:30:10 +08:00
reduz
45a509282e
Merge pull request #409 from marynate/PR-help-seach-exact-method
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Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
2014-05-12 15:17:27 -03:00
marynate
2614631931
User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog
2014-05-13 01:57:00 +08:00
reduz
8905be042d
Merge pull request #408 from marynate/PR-string-right
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Make String::right count from pos instead of pos+1
2014-05-12 14:32:50 -03:00
marynate
56d9faebab
Make String::right count from pos instead of pos+1
2014-05-13 01:19:41 +08:00
reduz
1b45a38fb5
Merge pull request #392 from marynate/PR-delete-without-confirm
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Shift+Del to delete nodes without confirmation
2014-05-11 13:19:58 -03:00
reduz
cc6839ef2f
Merge pull request #393 from marynate/PR-2d-key-move
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Tune 2d editor arrow key move mode
2014-05-11 13:19:27 -03:00
reduz
4152f65923
Merge pull request #397 from marynate/PR-line-edit-drag-n-drop
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Fix LineEdit selected text drag and drop behavior
2014-05-11 13:18:05 -03:00
marynate
8090a4ebb1
Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop.
2014-05-11 12:16:08 +08:00
marynate
14350d2c41
Change key move behavior of canvas item editor to ignore zoom level; Add
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alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
763725a569
Shift+Del to delete nodes without confirmation
2014-05-10 10:35:26 +08:00
reduz
1024692041
Merge pull request #386 from marynate/PR-scene-tree-align-eye-icon
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Make visibility icon always last to display in scene tree
2014-05-08 13:49:20 -03:00
marynate
98fcb4fa7a
Make visibility icon always last to display in scene tree
2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95
Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
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Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
reduz
76d44e9dbc
Merge pull request #381 from marynate/PR-scene-tree-icons
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Add lock and group icon to scene tree editor
2014-05-08 10:03:09 -03:00
sanikoyes
6bc556dee5
Fix crash in editor when open new scene in editing
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resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
reduz
2495df4ffc
Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix
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call during autocompletion
2014-05-07 10:25:13 -03:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
reduz
c69c99f8be
Merge pull request #375 from marynate/PR-2d-editor-F-key
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Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
reduz
ac39af73b1
Merge pull request #374 from marynate/PR-code-complete
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Add auto code completion (without press Ctrl+Space manually)
2014-05-06 12:30:32 -03:00
marynate
61fd1ad703
Press F key in 2d editor to center view to selected node
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Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
reduz
5044bead5f
Merge pull request #373 from marynate/PR-contextual-help
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Contextual help for Script Editor
2014-05-06 08:59:34 -03:00
marynate
6c0f3f8d0c
Implement Shift+F1 as contextual help hotkey for script editor; There's
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one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
ab76f54196
Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results
2014-05-06 19:21:21 +08:00
marynate
d3b7f4b1a7
EditorNode consume F1 key only when Shift or Command key not pressed at the same time
2014-05-06 19:21:21 +08:00
marynate
212b8b2a03
Add get_word_under_cursor() method to TextEdit
2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
reduz
e27bc784dd
Merge pull request #371 from SystemFail/master
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fix z-buffer issues on x11/mesa
2014-05-05 20:09:22 -03:00
Deviance
716c1ae022
fix z-buffer issues on x11/mesa
2014-05-06 00:01:08 +03:00
Juan Linietsky
197d4e2f8e
Another small fix
2014-05-04 23:33:31 -03:00
Juan Linietsky
c688086be9
mini-fix
2014-05-04 23:09:45 -03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00