Rémi Verschelde
e9949a6db7
Merge pull request #87702 from lawnjelly/portal_export_logging
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[3.x] Portals - Improve conversion logging
2024-01-29 23:30:11 +01:00
Rémi Verschelde
721eba5d5d
Merge pull request #87539 from SysError99/3.x-get_first_node_in_group
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[3.x] Add `SceneTree::get_first_node_in_group` following 4.x
2024-01-29 23:29:04 +01:00
Rémi Verschelde
6f3c5e63f3
Merge pull request #82584 from lawnjelly/lightcull_23
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[3.x] Shadow volume culling and tighter shadow caster culling
2024-01-29 23:27:56 +01:00
Rémi Verschelde
4e741ec2ba
Merge pull request #64493 from Mickeon/3.x-editor-group
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[3.x] Add Node editor description group
2024-01-29 23:27:07 +01:00
lawnjelly
5e0b298d50
Portals - Improve conversion logging
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Logging is now allowed in any TOOLS build (rather than just in the editor), but still prevented in final exports.
Logging can be switched off via project settings.
Autoplacement is now logged.
2024-01-29 14:21:22 +00:00
SysError99
99284482bc
[3.x] Add SceneTree::get_first_node_in_group
following 4.x
2024-01-26 21:26:40 +07:00
kobewi
c377bffaa1
Preserve selection when focusing SpinBox
2024-01-18 16:38:05 +01:00
Rémi Verschelde
e653473646
Merge pull request #86725 from Mickeon/3-x-remove-unused
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[3.x] Remove unused struct in GradientTexture1D
2024-01-05 11:07:44 +01:00
Aaron Franke
ab9ed3245d
[3.x] Add "position" as an alias for "translation" in Spatial
2023-12-05 17:25:48 -06:00
lawnjelly
8ca631a466
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling using the BVH takes no account of the camera. This PR adds the highly encapsulated class VisualServerLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
This is used to:
* More accurately defer dirty updates to shadows when the shadow volume does not intersect the camera frustum.
* Tighter cull shadow casters to the view frustum.
Lights dirty state is now automatically managed:
* Continuous (tighter caster culling)
* Static (all casters are rendered)
2023-11-14 14:17:57 +00:00
Rémi Verschelde
010f53a0b6
Merge pull request #84115 from Chubercik/item_list_separator_fix
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[3.x] Remove the separator from `ItemList`'s thumbnails mode
2023-11-14 11:37:33 +01:00
Jakub Marcowski
6637dc28f6
Remove the separator from ItemList
's thumbnail mode
2023-10-28 20:20:34 +02:00
kleonc
0cde6800e7
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 10:43:07 +02:00
Rémi Verschelde
5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
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[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
lawnjelly
1f4a6e43df
Fix zero scale in particle shader
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Fixes the lower bounding of scale when given zero input.
The previous bug was due to `sign` returning 0 with 0.0 input, rather than 1.
2023-09-19 08:30:50 +01:00
lawnjelly
3e19cf834a
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00
lawnjelly
bc1426dd70
CPUParticles2D - non-interpolated global mode use global space
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Changes the implementation of non-interpolated global mode particles so that the vertices are specified in proper global space instead of local space (vertices were previously back transformed by the inverse of the parent transform).
2023-09-18 16:05:03 +01:00
Rémi Verschelde
1b4bae595e
Merge pull request #80955 from lawnjelly/fti2d_more_resets
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[3.x] Physics Interpolation - automatic resets for Camera2D and TileMap
2023-09-18 17:00:05 +02:00
Rémi Verschelde
cc48c1825f
Merge pull request #80887 from lawnjelly/cpuparticles2d_fix_double_xform
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[3.x] CPUParticles2D - fix interpolated transforms and culling
2023-09-18 17:00:00 +02:00
Rémi Verschelde
9eb4d5d5de
Merge pull request #80827 from lawnjelly/fix_cpu_particles_notif_transform
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[3.x] CPUParticles - fix non-interpolated `NOTIFICATION_TRANSFORM`
2023-09-18 16:59:57 +02:00
Rémi Verschelde
d6c2a4bf68
Merge pull request #81352 from MJacred/3.x
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[3.x] Fix cursor after last character INDEX in line counting as a character outside of the viewing area
2023-09-18 11:36:12 +02:00
Rémi Verschelde
4461f38c0b
Merge pull request #81409 from timothyqiu/social-distance
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[3.x] Fix PopupMenu icon and text not having separation
2023-09-07 13:24:34 +02:00
Haoyu Qiu
78a11ea48c
Fix PopupMenu icon and text not having separation
2023-09-07 18:14:44 +08:00
A Thousand Ships
d0a98e1ddc
Make TextureButton
and Button
update on texture change
2023-09-06 16:44:12 +02:00
MJacred
55cdaebdf9
Fix cursor after last character in line counting as a character outside of the viewing area
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The cursor column can be after the last_visible_char index and still be visible.
2023-09-05 19:36:17 +02:00
Haoyu Qiu
aea0c1235d
Fix TouchScreenButton not redrawn when texture changes
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-29 18:08:28 +08:00
Paweł
268f83e07f
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea188
)
2023-08-28 17:27:13 +02:00
Haoyu Qiu
d6221bd614
Notify child controls when BackBufferCopy's rect changed
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(cherry picked from commit 602a0d2fbc
)
2023-08-28 17:27:13 +02:00
lawnjelly
09b79ead80
Physics Interpolation - automatic resets for Camera2D and TileMap.
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Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-08-24 10:18:12 +01:00
lawnjelly
65f72c8c02
CPUParticles - fix non-interpolated NOTIFICATION_TRANSFORM
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Updates global particle transforms immediately on receiving notification, to match legacy behaviour.
2023-08-22 18:35:00 +01:00
lawnjelly
723632a76a
CPUParticles2D - fix interpolated transforms and culling
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1) Physics interpolated particles in global mode are specified in global space. In VisualServer they should therefore ignore local transform.
2) Additionally, the expected final_transform should be passed on to children, rather than the identity transform used on the local item.
3) Local bounds in hierarchical culling are fixed for items using identity transform, by calculating their local bound in local space from the global space particles.
2023-08-22 12:57:54 +01:00
Rémi Verschelde
cf4ccdfb09
Merge pull request #79598 from TokageItLab/orderdhashmap-blendtree
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[3.x] Make AnimationNodeBlendTree use `OrderedHashMap` insteads `Map`
2023-08-18 17:52:15 +02:00
Rémi Verschelde
21ab700f2d
Merge pull request #80406 from lawnjelly/animated_sprite_normal_fix
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[3.x] Fix AnimatedSprite normal map loading
2023-08-15 09:04:35 +02:00
Rémi Verschelde
95877b8e1f
Merge pull request #80289 from lawnjelly/fti_2d_reset_on_enter
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[3.x] Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
2023-08-08 14:28:23 +02:00
lawnjelly
d02b319ec4
Fix AnimatedSprite normal map loading
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Normal map names are now correctly set up during loading.
2023-08-08 09:42:55 +01:00
lawnjelly
bcfca5ec86
Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
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As a convenience, physics interpolation is reset automatically on entering the tree. This will be desired in most situations, and saves the user having to write code for this explicitly.
2023-08-05 08:33:19 +01:00
lawnjelly
a117a3307a
Physics Interpolation - add support for CPUParticles2D
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Similar to the existing 3D CPUParticles physics interpolation.
2023-08-03 14:44:08 +01:00
Rémi Verschelde
078e1b9f45
Merge pull request #79498 from lawnjelly/multirect_fix_flushing
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[3.x] MultiRect - Fix flushing in TextEdit
2023-08-02 17:27:35 +02:00
lawnjelly
5162efbfe9
2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
Silc Lizard (Tokage) Renew
06a98b809a
[3.x] Make AnimationNodeBlendTree use OrderedHashMap insteads Map
2023-07-18 17:56:24 +09:00
lawnjelly
8814578ceb
MultiRect - Fix flushing in TextEdit
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The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-07-15 14:02:21 +01:00
lawnjelly
43e181a00a
Single Compilation Unit build.
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Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-07-02 20:13:16 +01:00
Rémi Verschelde
29eeb461f2
Merge pull request #68738 from lawnjelly/faster_canvas_item
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[3.x] Canvas item hierarchical culling
2023-06-27 08:40:22 +02:00
Maganty Rushyendra
7958ceaab8
Fix overwriting of Spatial's local transform
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Modifies when 'DIRTY_LOCAL' flag is set to prevent a transform applied
using `set_transform` to be overwritten by previous calls to change the
node's rotation, translation or scale.
Fixes #43130 .
2023-06-19 16:18:51 +02:00
Rémi Verschelde
9ba9a41766
Merge pull request #78220 from raulsntos/dotnet/reserved-assembly-name-3.x
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[3.x] C#: Avoid GodotSharp as project assembly name
2023-06-15 15:55:19 +02:00
Rémi Verschelde
3b3c5f413e
Merge pull request #77979 from paddy-exe/video-loop-fix
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[3.x] Backport video loop property and fix for initial black frame
2023-06-15 15:55:14 +02:00
Rémi Verschelde
b91d8d49fa
Merge pull request #78182 from godotengine/revert-63193-visibility_enabler2
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Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 16:03:30 +02:00
Rémi Verschelde
eaca9a17c3
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 14:25:19 +02:00
wareya
a40ecc71e6
move autotile fallback helper functions + fix comments and docs
2023-06-10 12:17:57 -04:00
wareya
73ad6517e4
make autotiles fall back to the most similar bitmask using heuristics
2023-06-09 22:27:19 -04:00