Commit graph

63 commits

Author SHA1 Message Date
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
kobewi
142d0e7d75 Change Place Random Tiles to an icon 2022-05-01 22:13:30 +02:00
Michael Alexsander
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
kobewi
42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468 Fix source picking with sort 2022-02-24 01:20:21 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
kobewi
547786650f Automatically select source of the picked tile 2022-02-16 00:39:00 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462
a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde
3db1d689ce
Merge pull request #57631 from groud/terrain_fix_with_empty_cells 2022-02-04 19:03:44 +01:00
Gilles Roudière
64e53cdc55 Fixes terrain painting on TileMaps when using empty terrain bits 2022-02-04 18:10:12 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
Markus Sauermann
51b5b51653 Fix TileMap Display Grid fadeout 2022-02-01 18:58:27 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data return TileData *
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
kobewi
e793331cd7 Allow sorting tileset sources 2022-01-26 13:58:32 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Fazil Babu
61c2d397d6 Right-clicking with copied tiles cancels it 2021-11-30 00:23:44 +05:30
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Gilles Roudière
c609d39214 Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
Yuri Sizov
12838bd99d Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen 2021-10-26 08:15:07 +02:00
Gilles Roudière
d1aef45072 Allow updating TileMap cells using surrounding terrains 2021-10-21 16:57:28 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
Gilles Roudière
5317b79a1d Remove the tilemap/tileset editor switch, move it to tabs 2021-10-19 17:11:34 +02:00
Michael Alexsander
67acb7de6e Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources 2021-10-19 09:56:19 +02:00
Gilles Roudière
3b42660105 Add a name to TileSet sources 2021-10-14 14:54:48 +02:00
kobewi
0afd47d8bc Add tool quick-select to tile editor 2021-10-14 02:24:39 +02:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Gilles Roudière
1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
Gilles Roudière
ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Anilforextra
fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Gilles Roudière
73cc6f94bf Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
Gilles Roudière
4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Gilles Roudière
ad8b5cd5a4 Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
kobewi
bba76e45ff Fix undo for bucket tool in tile map 2021-07-26 11:24:34 +02:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00