Commit graph

3539 commits

Author SHA1 Message Date
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Juan Linietsky
6f884cc884 Use SceneTreeDock to replace particles node properly, fixes #24162 2019-01-14 13:41:54 -03:00
Juan Linietsky
f4ac678d58 Removed ancient code for set_edited that was doing nothing. 2019-01-14 12:44:16 -03:00
Rémi Verschelde
0222841357 i18n: Sync translation template with current source 2019-01-14 16:42:58 +01:00
Rémi Verschelde
19c562991c i18n: Sync translations with Weblate 2019-01-14 16:42:57 +01:00
Rémi Verschelde
577659cb1b
Merge pull request #24981 from akien-mga/property-editor-rid
Add EditorPropertyRID as read-only label showing RID
2019-01-14 15:53:39 +01:00
Juan Linietsky
4bb0080b3d Do not allow adding tasks while in the middle of flushing a message queue 2019-01-14 11:00:05 -03:00
Rémi Verschelde
0b48484d49 Add EditorPropertyRID as read-only label showing RID
Fixes #24827.
2019-01-14 11:50:42 +01:00
Wilson E. Alvarez
4a15f5522d Fixed null editor icon crash
Fixes #24932
2019-01-13 09:28:56 -05:00
Rémi Verschelde
bf799246fd
Merge pull request #24914 from volzhs/export-split
Use HSplit to resize presets and options panel on Export window
2019-01-11 18:09:57 +01:00
volzhs
87305a0f54 Use HSplit to resize presets and options panel on Export window 2019-01-12 01:54:00 +09:00
Rémi Verschelde
8972c05e80
Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-11 10:08:05 +01:00
Juan Linietsky
2cd15849f9 Fixes to auto triangle editing in BlendSpace2D 2019-01-10 21:40:46 -03:00
Michael Alexsander Silva Dias
7cef10a503 Fix UndoRedo operations for the new features in the Polygon2D UV Editor 2019-01-10 22:20:06 -02:00
groud
c48f92e394 Fixes 2D bones selection 2019-01-09 20:55:04 +01:00
Guilherme Felipe
c7d4807b7b Hides error_panel of state machine on the first time. 2019-01-09 15:16:41 -02:00
x2f
b50fa06c6d
Fix for issue #24810 (find in files logic)
Match case check box was used for whole words as well as match case.
2019-01-09 00:23:46 -05:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Rémi Verschelde
d8c40bccbb
Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip
Make tooltips display for nested resources
2019-01-08 09:11:03 +01:00
clayjohn
9d162f9fbe make tooltips display for subinspectors 2019-01-07 20:38:03 -08:00
Rémi Verschelde
ac8ae09bc3 i18n: Sync translation template with current source
Misc fixes to source strings.
2019-01-07 16:57:52 +01:00
Rémi Verschelde
d2b17d8d60 i18n: Sync translations with Weblate 2019-01-07 16:42:05 +01:00
Rémi Verschelde
db33b03f49
Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
Move scrolls in the StateMachine editor inside the panel
2019-01-07 15:11:05 +01:00
Michael Alexsander Silva Dias
67ac8fe359 Move scrolls in the StateMachine editor inside the panel 2019-01-07 00:21:48 -02:00
Guilherme Felipe
59df3ca911 Fix state machine scroll 2019-01-06 12:35:12 -02:00
Rémi Verschelde
021421e180
Merge pull request #24782 from SoIAS/duplicated_code_24781
Removed duplicated code in animation_track_editor.cpp
2019-01-05 11:29:09 +01:00
Dawid Wdowiak
855a82211f Removed duplicated code 2019-01-04 22:18:54 +01:00
Rémi Verschelde
495e40cff8
Revert "Fix blend tree generating wrong node names" 2019-01-04 19:45:39 +01:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Rémi Verschelde
d54894ffae
Merge pull request #24647 from WindyDarian/gltf_morph_fix
Fix for blend shape incorrectly scaling skinned gltf mesh
2019-01-04 15:21:38 +01:00
Timo Schwarzer
163e0e3ebd
Add thumbnails to LargeTexture 2019-01-03 13:09:25 +01:00
Chaosus
be2bc4dab8 Improved script attachment/removal a bit 2019-01-02 16:56:11 +03:00
Rémi Verschelde
f1d1ecb383
Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix
Fix incorrect grid snapping in TileSet editor with separation
2019-01-01 19:04:04 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Michael Alexsander Silva Dias
07fdd2c702 Fix incorrect grid snapping in TileSet editor with separation 2018-12-31 13:36:51 -02:00
Chaosus
b26d2ac190 Fix "method not found" error when script is removed from object 2018-12-31 12:09:08 +03:00
Dawid Wdowiak
131001a4fb Fixed a property warning when loading a correct resource type
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30 19:04:49 +01:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Rémi Verschelde
1d7b69ebbc
Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458
Removed graph node headers from state machine nodes
2018-12-30 14:06:58 +01:00
Michael Alexsander Silva Dias
4a91f94c13 Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
Dawid Wdowiak
58ae20f239 Removed graph node headers from state machine nodes 2018-12-30 09:25:13 +01:00
Windy Darian
d9d6119b6e Partial fix for blend shape with gltf
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned.
The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended.
Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data).  Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-29 01:13:35 -05:00
Rémi Verschelde
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
9c7ca687b2 Make error more explicit when OBJ/MTL files are missing
Fixes #24595.
2018-12-27 10:39:43 +01:00
Michael Alexsander Silva Dias
8aad7ef016 General fixes for the TileSet editor 2018-12-24 18:27:43 -02:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Guilherme Felipe
8a202bc223 Fix blend tree generating wrong node names
Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
JFonS
6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Rémi Verschelde
616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00