Bojidar Marinov
c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
...
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
2017-06-16 23:32:46 +03:00
Andreas Haas
16622fccd2
Merge pull request #9221 from volzhs/fix-scene-tab-theme
...
Fix scene tab color not updated when theme changed
2017-06-16 19:48:09 +00:00
George Marques
7966ebe6fa
Complete changing of resource extensions
...
Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
volzhs
d2f72ca923
Fix scene tab color not updated when theme changed
2017-06-17 03:00:57 +09:00
Rémi Verschelde
bd33fd0435
Add more recent contributors to AUTHORS
2017-06-16 18:16:03 +02:00
ageazrael
a89658fdb8
Fixed ‘CreateNewAnimation’ window wrong size.
2017-06-16 17:52:49 +02:00
Rémi Verschelde
7e5d9ed461
Merge pull request #9212 from BastiaanOlij/add_primitive_hints
...
Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
...
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
1e5a6d3cc8
Add sensible hints to properties
2017-06-16 23:56:13 +10:00
Thomas Herzog
7ae36d4c47
Merge pull request #9211 from karroffel/gdnative-macos-typo
...
[GDNative] corrected typo for Mac library ext.
2017-06-16 15:52:56 +02:00
Karroffel
f0cf946063
[GDNative] corrected typo for Mac library ext.
...
Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
Rémi Verschelde
9ff7bd46cc
Merge pull request #8661 from BastiaanOlij/primitives_3.0
...
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16 13:54:27 +02:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
...
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky
80929d36be
TIME constant reverted to a single float, fixes #9123
2017-06-16 08:30:21 -03:00
Juan Linietsky
5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa
Fixes to SSR, WIP.
2017-06-16 08:30:21 -03:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
...
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
...
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
...
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
...
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques
7a8a789364
Merge pull request #9204 from Zylann/fix_mesh_poolvector_leak
...
Fixed memory leaks
2017-06-15 23:08:45 -03:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
...
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
...
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
...
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Rémi Verschelde
7b1f1dbf37
Merge pull request #9192 from remorse107/master
...
Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Rémi Verschelde
0a339f14a8
Merge pull request #9198 from vnen/fix-wheel-pos
...
Fix MouseWheel position on Windows
2017-06-15 18:45:22 +02:00
George Marques
dd2b7ef747
Fix MouseWheel position on Windows
2017-06-15 13:34:57 -03:00
Rémi Verschelde
5077d2d28d
Merge pull request #9140 from ageazrael/bug-fix
...
Fixed middle mouse button can't bounce in macOS
2017-06-15 16:22:07 +02:00
Juan Linietsky
da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
2017-06-15 10:36:00 -03:00
Jakub Grzesik
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
Juan Linietsky
47b34bf79b
Remove error spam on Intel, closes #8665
2017-06-15 09:02:34 -03:00
remorse107
61feec28cf
Color Picker Fixed Appearance
...
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde
b7a2a40b8e
Merge pull request #9176 from RandomShaper/fix-touchbutton
...
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky
f8bd488457
Merge pull request #9109 from RandomShaper/optimize-2d-lighting
...
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-14 21:16:09 -03:00
Pedro J. Estébanez
93ffd9023f
Add AT_LIGHT_PASS builtin to canvas shaders
...
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-15 02:03:15 +02:00
Ferenc Arn
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
...
Fixes #9166 .
2017-06-14 18:30:22 -05:00
Rémi Verschelde
dc6642bc13
Merge pull request #9102 from Faless/debugger_listen_show_error
...
Editor now shows error when debug port is in use
2017-06-15 00:08:44 +02:00
Juan Linietsky
2b62872547
Fix _draw_polygon colors and uvs
2017-06-14 18:43:57 -03:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Rémi Verschelde
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
...
Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
...
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
80de0c35df
Merge pull request #9160 from karroffel/color-ramp-rename
...
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
bccee07ae7
Merge pull request #9165 from Noshyaar/pr-area
...
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Rémi Verschelde
be31151199
Merge pull request #9174 from volzhs/file-mode-toggle
...
Make toggle between thumbnail and list for file dialog on editor
2017-06-14 22:47:50 +02:00
Rémi Verschelde
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
...
Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Juan Linietsky
462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
Rémi Verschelde
0a87979d2e
glad: Sync with upstream 0.1.14a0
2017-06-14 20:15:37 +02:00
Rémi Verschelde
c769a38c07
Merge pull request #9155 from kubecz3k/check-process-type
...
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Pedro J. Estébanez
d27d1dba23
Fix/improve TouchScreenButton
...
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00