Paul Trojahn
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
...
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Remi Rampin
ddfd67401f
DOC: Fix spelling
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See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Hugo Locurcio
e87e8c0485
Improve the CSG shape gizmo drawing
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The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.
A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
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The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
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Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
jfons
051ef5ead2
Take CSG into account for nav-mesh generation
2019-06-13 13:44:41 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
...
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
8b0ea33777
Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap
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Resolve : #24682 CSGPolygon - weird end cap
2019-05-20 11:25:53 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Jason
89a9f4621f
Resolve : #24682 CSGPolygon - weird end cap
2019-05-17 20:49:24 +02:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
7d0275785b
Merge pull request #27940 from LeonardMeagher2/fix_csgshape_geometryinstance
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CSGMesh gets material + CSGShape inherits from GeometryInstance
2019-04-21 13:07:29 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Leonard Meagher
28b902211f
CSGMesh material and CSGShape inherits from GeometryInstance
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I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes
but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
2019-04-11 13:20:09 -07:00
Rémi Verschelde
18ee888541
Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data
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Apply proper offset to CSGMesh brush materials and smooth flags
2019-04-01 17:15:30 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Leonard
209c2d2c80
Apply proper offset to CSGMesh material and smooth group
2019-03-25 21:27:55 -07:00
JFonS
2658e5d03d
Add priority to gizmos and fix small issues
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User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
Juan Linietsky
a73ca79402
Fix CSG crash, closes #26281
2019-03-01 13:36:21 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Andrii Doroshenko (Xrayez)
095f472a0b
Fix CSGShape not updating on changing visibility
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Hiding CSGShape should force the CSG operation to skip it which is intented
behaviour according to how CSGBrush is created for each shape.
2019-02-10 23:53:31 +02:00
Rémi Verschelde
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
Juan Linietsky
0d438c7b18
Make CSG Shape work with GIProbe, fixes #20465
2019-01-27 18:29:17 -03:00
Rémi Verschelde
053d7f3765
Fix some errors found by static analysis
...
Fixes items 10, 16 and 19 from PVS-Studio blog post
in #24014 .
2019-01-16 10:59:45 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
...
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Rémi Verschelde
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
meditator
0059930644
Add support for collision layers and masks in CSG shapes
2018-12-15 00:36:47 +01:00
corrigentia
0a4a3f7157
doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner
2018-12-14 14:00:11 +01:00
Bastiaan Olij
fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
2018-12-08 13:43:46 +11:00
Aron Castro
3aeeaa9318
Fix csgshape collider without object id
2018-12-03 16:06:30 -02:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
...
Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Bastiaan Olij
bcef4b8dc6
Fixing tangent and binormal logic
2018-11-19 22:27:05 +11:00
Bastiaan Olij
9703153396
Adding UVs on end caps
2018-11-19 22:08:49 +11:00
Bastiaan Olij
caf14e77db
Adding mikkt tangent support to CSG objects
2018-11-17 00:07:18 +11:00
Juan Linietsky
b9dd095275
Fix CSG shape generation with meshes without indices, fixes #23364
2018-11-01 15:19:47 -03:00
Jean-François Michaud
720f543caa
Added a fail condition to prevent a crash
2018-10-15 15:26:02 -04:00