Commit graph

304 commits

Author SHA1 Message Date
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a Support for duplication of nested instanced scenes 2021-03-11 19:26:15 +01:00
Rémi Verschelde
ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Oliver Dick
0559fc58d1 SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
Tomasz Chabora
8df22a03c4 Allow to create a node at specific position 2021-02-26 14:40:28 +01:00
hilfazer
e28cc34db8 Prevent 'Change Type' on nodes from an instanced scene 2021-02-26 07:18:21 +01:00
Rémi Verschelde
72f74eb29e
Merge pull request #45943 from KoBeWi/YEEEET
Remove Merge From Scene
2021-02-18 15:15:19 +01:00
kobewi
6146d95a9d Fix internal resource detecting when pasting nodes 2021-02-13 02:57:29 +01:00
kobewi
6b4faa355c Remove Merge From Scene 2021-02-13 01:35:03 +01:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
kobewi
36494e8526 Duplicate resources pasted to other scenes 2021-02-12 22:38:38 +01:00
reduz
28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Tomasz Chabora
abe548d76d Add node copy-paste 2021-02-09 20:53:06 +01:00
kobewi
05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
kobewi
881c8da0a0 Unify single and multiscene instancing 2021-01-15 20:13:09 +01:00
Pedro J. Estébanez
6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
kobewi
f5d51288b8 Properly edit the instanced node in the inspector 2021-01-05 14:14:45 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal
4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Marcel Admiraal
8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Tomasz Chabora
2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Rémi Verschelde
a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Eric M
efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M
9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
Marcus Brummer
3629651ef8 Fixed deletion of nodes with exported node paths 2020-11-18 00:12:32 +01:00
Rémi Verschelde
b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde
d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.
2020-11-13 13:41:33 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Gilles Roudière
6386bf60ea Fix error on attaching script 2020-10-26 23:26:44 +01:00
Gabriel Van Eyck
a22275c8a2 Keep 'Editor Description' metadata when changing a Node's type
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
reduz
351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
Marcus Brummer
fdec257e58 Fixed renaming/moving of nodes with exported NodePaths 2020-09-25 16:33:58 +02:00
booer
3d69385655 Fix changing icons' colors when switch dark and light theme 2020-09-17 09:33:19 +07:00
SkyJJ
280d4e2965 Fix TTR misuse 2020-07-24 15:15:23 +02:00
Michael Alexsander
5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Nehluxhes
c85d04a771 Remove duplicate node update call 2020-07-21 19:47:44 +02:00
Stijn Hinlopen
526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Stijn Hinlopen
81b6000812 Fix crash by calculating wrong size of array. 2020-07-02 10:58:41 +02:00
Juan Linietsky
f0e320decf Fix some popups menu missing screen transform.
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
Delete Nodes message
2020-07-01 15:17:38 +02:00
Stijn Hinlopen
8b046ed477 Deleting multiple nodes displays correct message. 2020-07-01 12:59:55 +02:00
Stijn Hinlopen
ec86d32684 Add Control to preferred types 2020-06-30 12:00:55 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Michael Alexsander
f30e4dbf54 Fix scene tree showing up when the root selection is present 2020-06-09 19:06:15 -03:00
Andrii Doroshenko (Xrayez)
52f3cfca6f Prevent crash attaching a script with no languages registered 2020-05-31 21:01:42 +03:00
Michael Alexsander
d015e4d6fc Keep "lock" metadata when changing a Node's type, if applicable 2020-05-19 10:42:15 -03:00