Fredia Huya-Kouadio
944210923f
Follow up cleanup for the godotpayment project module
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(cherry picked from commit 206cbd960b
)
2020-06-24 22:52:05 +02:00
Hugo Locurcio
0867fc2c4c
Draw horizontal lines and labels in the editor performance monitors
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014 .
(cherry picked from commit a593786d09
)
2020-06-24 22:52:05 +02:00
Maganty Rushyendra
afac2514f8
Fix upscaling image with bilinear interpolation option specified
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Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.
(cherry picked from commit f24ec3878e
)
2020-06-24 22:52:05 +02:00
Rémi Verschelde
8f28e0861f
Merge pull request #39762 from naithar/feature/ios-modules
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Enable iOS modules and fix missing symbols errors (3.2)
2020-06-24 22:50:05 +02:00
Rémi Verschelde
8b210f8732
Merge pull request #39806 from RandomShaper/fix_gone_popup_crash_3.2
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Handle gone TabContainer popup nicely (3.2)
2020-06-24 20:22:14 +02:00
Pedro J. Estébanez
0f0360702b
Handle gone TabContainer popup nicely
2020-06-24 19:31:26 +02:00
Rémi Verschelde
1575820207
Merge pull request #39791 from PoqXert/ios
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[iOS] Replace purchase receipt
2020-06-24 15:15:40 +02:00
Poq Xert
bd71925726
Updated purchase receipt suitable for sending to apple verification server
2020-06-24 17:34:20 +10:00
Rémi Verschelde
c7bbe262dd
Merge pull request #39333 from Aroweeri/environment
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Environment doc update regarding Viewport usage.
2020-06-24 08:19:19 +02:00
Rémi Verschelde
7ec072f7e7
Merge pull request #39774 from lawnjelly/kessel_tex_wrapping_fix
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GLES2 Batching - Fix texture wrapping state bug.
2020-06-23 10:17:52 +02:00
lawnjelly
491059ca82
GLES2 Batching - Fix texture wrapping state bug.
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For textures that were imported as wrapping, the legacy renderer relied on GL repeat state being set as a once off during load, and didn't alter the GL wrapping state at runtime.
Batching was setting wrapping according to the CANVAS_RECT_TILE flag on rects, however this reset GL wrapping to clamp after use, which was conflicting with later drawcalls that relied on the default wrapping being preserved.
In this PR we only set the wrapping in GL if the texture has not been imported with wrapping. This duplicates the logic in the legacy renderer and solves the state bug.
2020-06-23 08:34:17 +01:00
Dylan
198bd4cb0f
Environment doc update regarding Viewport usage.
2020-06-22 17:59:44 -04:00
Sergey Minakov
45a6628b15
SCons: Enable iOS modules for ARKit and Camera
2020-06-22 23:23:03 +03:00
Sergey Minakov
e564ca0c1b
Export: Fix iOS enabling push notifications capability
2020-06-22 23:16:22 +03:00
Sergey Minakov
bc6a75786c
Export: Remove system frameworks from xcode template
2020-06-22 23:16:22 +03:00
Sergey Minakov
a678ceaeae
SCons: Enable modules for iOS
2020-06-22 23:15:52 +03:00
bruvzg
a662b853dd
Fix use uninitialized ofs
variable introduced in 39701.
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(cherry picked from commit 439c97e0ff
)
2020-06-22 15:41:36 +02:00
Rémi Verschelde
8fd861ab11
doc: Sync classref with current source
2020-06-22 13:24:11 +02:00
bruvzg
1468c0b4d4
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape
is called to restore cursor.
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(cherry picked from commit fc1d1c3557
)
2020-06-22 13:08:53 +02:00
Rémi Verschelde
f2f11bc752
Merge pull request #39744 from timoschwarzer/remove-godot-payment-plugin
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Remove GodotPayment android plugin (3.2)
2020-06-22 12:15:36 +02:00
Aaron Franke
44c3908c7b
Avoid errors when the editor camera is inside the focused object
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Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
(cherry picked from commit ed2bbdbbef
)
2020-06-22 12:04:52 +02:00
bruvzg
e2675e9462
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor.
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(cherry picked from commit 7a250b579f
)
2020-06-22 12:04:31 +02:00
PouleyKetchoupp
d2aa3031dc
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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(cherry picked from commit 8b0232bf29
)
2020-06-22 12:03:21 +02:00
Timo Schwarzer
5053ab684a
Remove GodotPayment android plugin
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This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 11:11:41 +02:00
Rémi Verschelde
571a0c60c0
Revert "Implement Skew in Node2D"
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This reverts commit 7f61710183
.
See #38868 , in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.
This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Rémi Verschelde
75791358c6
Merge pull request #39736 from naithar/fix/deleted-object-stringify
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Fix for a crash on printing freed object
2020-06-22 10:02:30 +02:00
Sergey Minakov
af1788baf3
Variant: Fix potential crash when stringifying deleted Object
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Fixes #38597 .
2020-06-22 08:53:47 +02:00
Rémi Verschelde
000db65d40
i18n: Sync translations with Weblate
2020-06-22 08:43:14 +02:00
skyace65
0b1d9f9d88
Fix Joint2D doc
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(cherry picked from commit a94ba7be59
)
2020-06-22 08:37:57 +02:00
Rémi Verschelde
327479472e
Revert "return boxed long when marshalling a godot int to mono runtime in dynamic contexts"
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This reverts commit 42a31501a8
.
It breaks compat as is and needs some further work before it can be
cherry-picked for 3.2.x.
2020-06-22 08:35:21 +02:00
Vorblen
4c638f98ab
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 29e901c342
)
2020-06-21 21:48:12 +02:00
Hugo Locurcio
9889641bae
Document how Vector2, Vector3 and Color behave in a boolean context
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See #39731 .
(cherry picked from commit 227f12478d
)
2020-06-21 21:44:02 +02:00
Aaron Franke
d9beab34c5
Update bool documentation to be more clear
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(cherry picked from commit 08577fab14
)
2020-06-21 21:42:56 +02:00
Rémi Verschelde
8ac13e50cf
Move Haiku platform port to external repository
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The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
(cherry picked from commit efcc508ee5
)
2020-06-21 21:42:26 +02:00
Maganty Rushyendra
7e3d7417e3
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
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Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0
.
(cherry picked from commit 4a7c19e719
)
2020-06-21 21:41:39 +02:00
Bastiaan Olij
70fb79efa0
Fix missing slider joystick handling on Windows
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(cherry picked from commit aa01b327d6
)
2020-06-21 21:41:14 +02:00
PouleyKetchoupp
cdbbc75e90
Set proper file type attribute for OSX zip export
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The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
(cherry picked from commit 4501771fd8
)
2020-06-21 21:40:57 +02:00
Hugo Locurcio
371f1e951e
Replace the AssetLib tab icon with a less confusing design
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This closes https://github.com/godotengine/godot-proposals/issues/818 .
(cherry picked from commit ebabedc615
)
2020-06-21 21:40:39 +02:00
Hugo Locurcio
c5d70fc6a6
Scroll horizontally when holding Shift with Scroll to Pan enabled
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This closes https://github.com/godotengine/godot-proposals/issues/1077 .
(cherry picked from commit 84e1c5e4c3
)
2020-06-21 21:40:10 +02:00
Rémi Verschelde
f99cbb94cc
Export: Rename 'Windows Universal' to 'UWP'
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It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
(cherry picked from commit 08ef0aab16
)
2020-06-21 21:39:44 +02:00
Sl3dge78
6e835a4820
Autofilled path gets set properly on animation subresources
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(cherry picked from commit d731f43794
)
2020-06-21 21:39:23 +02:00
Dominik 'dreamsComeTrue' Jasiński
af43748dd5
Prevent having spaces in signal's method in Connect Dialog
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Fixes : #39647
(cherry picked from commit 79f46da1a3
)
2020-06-21 21:38:17 +02:00
Sl3dge78
d99f6c4d5c
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
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(cherry picked from commit 95cd74fc4b
)
2020-06-21 21:36:12 +02:00
unknown
d080c0de51
adding check for syskeydown on control and alt
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(cherry picked from commit d191a8b9f8
)
2020-06-21 21:34:50 +02:00
Tomasz Chabora
8f3eec930b
Add unique icon to Polygon2D
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(cherry picked from commit 225622e5e3
)
2020-06-21 21:33:23 +02:00
Rémi Verschelde
804b53bdbb
Merge pull request #37500 from madmiraal/check-motion-before-bullet-sweep-3.2
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[3.2] Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21 18:31:52 +02:00
Rémi Verschelde
6cf8709808
Merge pull request #39729 from madmiraal/fix-39718-3.2
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[3.2] Fix creation of duplicate faces in CSG merge faces.
2020-06-21 17:58:40 +02:00
Marcel Admiraal
b006f5402d
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:28:01 +01:00
Marcel Admiraal
fa0ee28826
Check if point's index exists before adding it to the list of points
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that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
2020-06-21 14:41:05 +01:00
Rémi Verschelde
bd16fd9d19
Merge pull request #39683 from asmaloney/3.2-FileAccessBuffered-init
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[3.2] Ensure FileAccessBuffered structs are properly initialized
2020-06-19 23:44:17 +02:00