Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
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This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
e77c34ab4a
Merge pull request #34061 from Chaosus/fix_shader_const
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Fix expressions for global constants in shaders
2019-12-03 08:53:55 +01:00
Hugo Locurcio
1fcdeaee39
Mention that int()
can be used as an alternative to floor()
2019-12-03 08:43:24 +01:00
あるる / きのもと 結衣
e8410c03f5
fixed set pitch bend value and implemented midi running status
2019-12-03 16:22:02 +09:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Rémi Verschelde
65e6efaa3b
Merge pull request #33836 from clayjohn/blinn-fix
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Fix Specular Blinn function
2019-12-03 07:50:37 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
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Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde
055d7ace54
Merge pull request #34063 from Calinou/tweak-error-timestamp-formatting
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Tweak error timestamp formatting to be more readable
2019-12-02 19:37:11 +01:00
Hugo Locurcio
56d884ffde
Tweak error timestamp formatting to be more readable
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This uses a `.` instead of `:` as the decimal separator and trims
the decimal part to 3 digits, as millisecond precision is usually
sufficient.
2019-12-02 18:55:46 +01:00
Yuri Roubinsky
8b8faf03d5
Fix expressions for global constants in shaders
2019-12-02 19:00:21 +03:00
Rémi Verschelde
9607fc48a0
Merge pull request #33864 from madmiraal/partial-revert-20908
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Ensure move_and_slide() is consistent between the 2D and 3D versions.
2019-12-02 09:50:58 +01:00
Rémi Verschelde
d53e3d3acc
Merge pull request #33985 from nekomatata/shadow_viewport
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Disable shadow map sampling when shadows are not used in GLES3
2019-12-02 09:28:42 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
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In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
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iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
Rémi Verschelde
d2858e2371
Merge pull request #34048 from KoBeWi/center_of_the_bookmark
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Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 22:20:31 +01:00
Rémi Verschelde
e9b709a5db
Merge pull request #34047 from nekomatata/physical-bone-remove-joint
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Properly remove joint when a physical bone is removed from the scene
2019-12-01 22:20:04 +01:00
Norton Corbett
9584ff13b9
Fixed another point grabbing issue at lower zoom levels.
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This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Tomasz Chabora
f4d0e598a7
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 18:43:52 +01:00
PouleyKetchoupp
fdd99d4a7c
Properly remove joint when a physical bone is removed from the scene
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It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Rémi Verschelde
ad95424dba
Merge pull request #34042 from touilleMan/issue-34041
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Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:29:23 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
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Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
Rémi Verschelde
d441536379
Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignment
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Fixed LineEdit text removal and placeholder caret alignment
2019-12-01 16:23:38 +01:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
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Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Norton Corbett
5329ae0030
Take into account the current zoom level when grabbing polygon points in the TileSet editor.
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The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.
Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
Rémi Verschelde
52e3993eb0
Merge pull request #33994 from nekomatata/start-fail-errors
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Flush remaining messages before quitting the game when loading fails
2019-12-01 11:53:43 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
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Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
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makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
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Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
Fabio Alessandrelli
6f38aeef52
Merge pull request #33640 from mewin/http_head_request
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Fix HTTP HEAD requests
2019-12-01 05:50:33 +01:00
Rémi Verschelde
dac2a7b237
Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes
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Add docs for is_equal_approx on structures
2019-12-01 00:12:57 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
Rémi Verschelde
2e76c7ce19
Merge pull request #34029 from nekomatata/create-physical-skeleton-error
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Fixed error when creating physical skeleton
2019-11-30 22:13:38 +01:00
Rémi Verschelde
ea8a30a5ea
Merge pull request #34024 from miere43/script-docs-typo-fix
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Fixed typo in docs for Script and GDScript classes
2019-11-30 22:08:29 +01:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
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An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
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Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
dsge
81cae314b4
Make sure to include the path in the "Data template directory not found" error message
2019-11-30 15:44:18 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
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Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Rémi Verschelde
cde6775e11
Merge pull request #34012 from KoBeWi/useless
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Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 11:19:26 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
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Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
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This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00