kobewi
313c0c7f5d
Fix missing UID handling for binary formats
2023-06-16 13:40:10 +02:00
kleonc
735e7d67ca
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 13:31:01 +02:00
kobewi
7f18db9d9d
Fix filesystem cache split error
2023-06-16 13:13:30 +02:00
Qiqi Wu
c8e3f00e5d
GLES3: Remove unimplemented texture_create() declaration
2023-06-16 18:58:23 +08:00
Rémi Verschelde
598378513b
Merge pull request #78319 from bruvzg/fix_lipo_fa
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[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
Rémi Verschelde
ada10b57f3
Merge pull request #78318 from Sauermann/fix-spinslider-grabbing
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Fix the distance for grabbing a EditorSpinSlider
2023-06-16 10:24:14 +02:00
Rémi Verschelde
6d1ca52792
Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
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Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
Rémi Verschelde
7dddd8a22c
Merge pull request #78302 from clayjohn/GLES3-screen-warning
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Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-16 10:23:27 +02:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00
Rémi Verschelde
c6d9139f16
Merge pull request #78280 from raulsntos/path-follow-3d-clamp
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Clamp `PathFollow3D` progress when not looping
2023-06-16 10:20:43 +02:00
Rémi Verschelde
2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
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Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde
494b29cfb7
Merge pull request #78274 from adamscott/add-callable-native-method-note
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Add note in `Callable` documentation about methods of native types
2023-06-16 10:19:56 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
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[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde
908610174d
Merge pull request #77536 from clayjohn/GLES3-render-info
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Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 10:19:09 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
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Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
a7a1012d98
Merge pull request #74580 from Garym3/3-to-4-converter-fix-ogg-import-file-conversion
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Fix bad OGG importer's name inside .import files during project conversion
2023-06-16 10:18:23 +02:00
bruvzg
c7f4e3fd25
[macOS export] Fix lipo file handling.
2023-06-16 11:07:56 +03:00
Markus Sauermann
42402aa7db
Fix the distance for grabbing a EditorSpinSlider
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Currently moving the mouse for a single pixel is enough to trigger
grabbing, which happens often unintentionally.
2023-06-16 09:39:49 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde
9c41c4ecb6
Merge pull request #78316 from akien-mga/codespell
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Fix various typos with codespell
2023-06-16 09:07:37 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
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And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Fredia Huya-Kouadio
0664f5ec3b
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
clayjohn
8a7f02addb
Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-15 18:48:50 -07:00
Markus Sauermann
390aa2a565
Fix ButtonGroup unpressing
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It was possible to unpress a button group that had `allow_unpress = false`
using shortcuts.
Adjust `BaseButton::shortcut_input` to use the same logic as
`BaseButton::on_action_event`.
2023-06-16 00:15:37 +02:00
Garym3
e5d55e35c2
Fix runtime crash due to missing importer's name conversion inside .import files about OGG vorbis sound files
2023-06-15 22:55:02 +02:00
clayjohn
96b2743782
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-15 13:08:55 -07:00
clayjohn
3e211b7f74
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-15 13:06:42 -07:00
Raul Santos
0b4ec4027c
Clamp PathFollow3D progress when not looping
2023-06-15 16:59:14 +02:00
Adam Scott
810806e6b5
Add note in Callable
documentation about methods of native types
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- Adds a workaround/code example too.
- Fixes #58912 (the issue itself is not a bug, but the solution was to add a documentation entry about the "issue")
2023-06-15 10:45:46 -04:00
smix8
1b506cd49c
Remove legacy navigation debug materials
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Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum]
in docs to distinguish from Enum
2023-06-15 17:23:02 +03:00
Rémi Verschelde
c0d8d91b15
Merge pull request #78272 from dalexeev/fix-bsd-feature-tag
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Fix `bsd` feature tag includes only "other BSDs"
2023-06-15 16:08:44 +02:00
Rémi Verschelde
a48285db7b
Merge pull request #78269 from Sauermann/fix-menubutton-popup-position
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Fix position and size of MenuButton popup
2023-06-15 16:08:40 +02:00
Rémi Verschelde
491693e640
Merge pull request #77941 from br1trs/patch-1
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doc: Update Tween cheatsheet URL
2023-06-15 16:08:35 +02:00
Rémi Verschelde
99068d48d4
Merge pull request #77920 from biswas08433/master
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doc: Clarify description of `SceneTree.create_timer()`
2023-06-15 16:08:30 +02:00
Rémi Verschelde
95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
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[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
Markus Sauermann
d41665eb5e
Fix position and size of MenuButton popup
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Use the same logic as in OptionButton::show_popup
2023-06-15 15:29:50 +02:00
Rémi Verschelde
824820d73a
Merge pull request #78271 from akien-mga/minimp3-add-cpp-for-implementation
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minimp3: Add a .cpp file to simplify building the single-header implementation
2023-06-15 15:27:28 +02:00
Rémi Verschelde
6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
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Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
f9e0c64905
Merge pull request #78241 from bruvzg/rtl_mt_resize
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[RTL] Fix multithreaded resizing.
2023-06-15 15:26:27 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
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C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
49b774e009
Merge pull request #77324 from anvilfolk/oh-no-its-virtual
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GDScript: add errors when calling unimplemented virtual functions
2023-06-15 15:26:18 +02:00
Rémi Verschelde
3b4504afea
Merge pull request #75944 from akien-mga/style-modules-includes
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Style: Harmonize header includes in modules
2023-06-15 15:26:14 +02:00
Rémi Verschelde
12e8bc558d
Merge pull request #73203 from dalexeev/gds-fix-num-literal
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GDScript: Fix repeated `_` are allowed after decimal point
2023-06-15 15:26:09 +02:00
Danil Alexeev
2d2b2cadfa
Fix bsd
feature tag includes only "other BSDs"
2023-06-15 16:25:18 +03:00
biswas08433
bad7edd5a4
doc: Clarify description of SceneTree.create_timer()
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Added the 'emit' and the 'signal' word to the 'create_timer()' method description, regarding timer behavior.
2023-06-15 15:17:31 +02:00
Rindbee
cbce374f68
Returns null and does not cache when the source code of the script fails to load
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This usually means that an `ERR_FILE*` error occurred.
Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.
Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00