Rémi Verschelde
99810d7a26
Merge pull request #72439 from bruvzg/ed_pr_hide
...
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 10:54:08 +01:00
Rémi Verschelde
ae2d2ce407
Merge pull request #71499 from dalexeev/improve-sprite-frame-editor
...
Few improvements for SpriteFrames Editor
2023-01-31 10:53:22 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
...
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
...
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b3d574e22d
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 09:56:46 +02:00
clayjohn
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
...
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
...
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
David Snopek
0461cc5ba2
Only customize resources during export if there are any export plugins in use
2023-01-30 12:57:50 -06:00
Danil Alexeev
ca7209aaef
Few improvements for SpriteFrames Editor
2023-01-30 21:14:10 +03:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
...
* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde
17a8597355
Merge pull request #72312 from KoBeWi/signature_move
...
Improve Connection Dialog method list
2023-01-30 15:19:02 +01:00
Rémi Verschelde
62c6f6a5c6
Merge pull request #72340 from Vilcrow/cleanup-editor-property-revert
...
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30 14:53:21 +01:00
Rémi Verschelde
eebe1f34dd
Merge pull request #72317 from KoBeWi/run_over_here
...
Add overrun to EditorPropertyObjectID
2023-01-30 14:47:05 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
...
And include #72377 .
Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
...
Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Rémi Verschelde
adb4ecf7a5
Merge pull request #72362 from TokageItLab/fix-scale-gizmo
...
Fix scale tool with view plane is weird in 3D
2023-01-30 10:32:06 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
...
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Silc Renew
9bd63acbd8
Fix scale tool with view plane is weird in 3D
2023-01-30 17:14:34 +09:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
Silc Renew
8b3be51d17
Add remove immutable tracks option to glTF importer
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Silc Renew
df50929043
Tweak the name for duplicated animations in the editor
2023-01-30 07:53:42 +09:00
S.V.I. Vilcrow
3f17e606b2
Removed declarations of removed methods of the EditorPropertyRevert class.
...
The implementation of these methods was removed in 1806ec7c14
.
2023-01-30 00:24:41 +03:00
kobewi
7669eea855
Tweak overrun behavior of EditorPropertyObjectID
2023-01-29 22:07:44 +01:00
kobewi
46261dbe06
Improve Connection Dialog method list
2023-01-29 15:28:07 +01:00
Rémi Verschelde
d866d6cd1b
Merge pull request #72261 from Paulb23/preserve-carets-search
...
Fixed removing secondary carets when editing with search open
2023-01-29 02:25:11 +01:00
kobewi
3f17bfad8d
Fix editors potentially being used twice
2023-01-28 21:44:20 +01:00
Paulb23
8cb05a5e53
Fixed removing secondary carets when editing with search open
2023-01-28 16:08:10 +00:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
...
Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
6a252c19cc
Merge pull request #72238 from timothyqiu/window-size-3to4
...
Add window size settings in 3to4 conversion
2023-01-28 15:58:00 +01:00
Paul Joannon
0fb1cef42f
Restore missing info in the error tooltips
2023-01-28 12:34:12 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Haoyu Qiu
ec10da604f
Add window size settings in 3to4 conversion
2023-01-28 17:54:55 +08:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
...
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
Rémi Verschelde
0b1c4006a2
Merge pull request #71965 from Calinou/input-editor-fix-typos
...
Fix typos in input action editor key type names
2023-01-27 19:26:20 +01:00
Hugo Locurcio
6f6914b29d
Fix typos in input action editor key type names
...
This also makes those strings localizable.
2023-01-27 16:09:00 +01:00
Rémi Verschelde
77af1a5589
Merge pull request #72171 from KoBeWi/editor_censorship
...
Fix filtering editor nodes in Create Dialog
2023-01-27 15:41:10 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
...
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
kobewi
970f5533dd
Fix filtering editor nodes in Create Dialog
2023-01-27 12:26:26 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
...
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
...
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
...
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
...
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
...
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27 10:24:15 +02:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
...
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
...
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
...
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00