Commit graph

19552 commits

Author SHA1 Message Date
Rémi Verschelde
9ce6588466 tinyexr: Sync with upstream 65f9859 2019-03-04 14:33:42 +01:00
Rémi Verschelde
2bc981948d
Merge pull request #26573 from godotengine/revert-26562-gdscript-no-implicit-cast
Revert "Forbid implicit type conversion in GDScript"
2019-03-04 12:27:20 +01:00
Rémi Verschelde
425ec6914c
Revert "Forbid implicit type conversion in GDScript" 2019-03-04 12:25:59 +01:00
Rémi Verschelde
49d82f245b
Merge pull request #26541 from clayjohn/noise_texture_scale
Added bump_strength to NoiseTexture
2019-03-04 10:49:53 +01:00
Rémi Verschelde
7889e9b7ca
Merge pull request #26562 from vnen/gdscript-no-implicit-cast
Forbid implicit type conversion in GDScript
2019-03-04 10:19:00 +01:00
Rémi Verschelde
31206ca4e9
Merge pull request #26563 from vnen/gdscript-fixes
A couple of GDScript fixes
2019-03-04 10:17:52 +01:00
Rémi Verschelde
b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Rémi Verschelde
4da21d1ce1
Merge pull request #26511 from clayjohn/giprobe_gles2_warning
Add warning to GIProbe when using GLES2
2019-03-04 09:40:20 +01:00
George Marques
67fee40483
GDScript: Fix issue when detecting file class in inner class 2019-03-03 22:53:50 -03:00
George Marques
d0b08342b8
GDScript: Forbid implicit type conversion
Since types are not present in release builds, this could cause issues
where a variable does not have the exact defined type.
2019-03-03 22:25:22 -03:00
George Marques
b24cb92240
GDScript: Allow for iterator to be rededefined 2019-03-03 21:39:42 -03:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky
a9fe834a8e
Merge pull request #26547 from vnen/gdscript-dependency-parse
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03 18:00:12 -03:00
Juan Linietsky
8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
clayjohn
44b71a22ff added bump_strength to noisetexture 2019-03-03 12:33:44 -08:00
Juan Linietsky
ae886a6f32 Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
George Marques
bda60bfa29
Add a dependency search mode for GDScript parser
- This mode avoids loading any other resource.
- Search for class_name now uses this mode, to avoid loading in the scan
thread.
- Implement get_dependencies() for GDScript loader, now exporting
dependencies only should include the preloaded resources.
2019-03-03 16:51:54 -03:00
George Marques
4f0590338f
Add function to get String from FileAccess 2019-03-03 16:51:53 -03:00
Juan Linietsky
4d875f115c Also take dof blur in consideration for using MRTs, fixes #26236 2019-03-03 16:28:07 -03:00
clayjohn
d566c5b75e add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
Juan Linietsky
0b7f20c7ed Fixed missing exclude raycast shapes arguments in snap, closes #25230 2019-03-03 16:10:10 -03:00
Juan Linietsky
6b8b1cabae Add a warning when using plain Container, as many users seem to misunderstand what this is. 2019-03-03 16:00:56 -03:00
Rémi Verschelde
9357d691a2
Merge pull request #26496 from MadEqua/fix-filesystem-dock-icon
Fix grid view button icon not showing on filesystem dock.
2019-03-03 19:58:48 +01:00
Juan Linietsky
34dd772054 Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
Juan Linietsky
2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Bruno Lourenço
ed7534a6aa Fix grid view button icon not showing on filesystem dock. 2019-03-03 15:02:51 +00:00
George Marques
9db96d9f81
Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argument
Allow parameters passed to GDScript functions to be nulled
2019-03-03 11:39:25 -03:00
George Marques
bf2c6680ac
Merge pull request #26521 from bojidar-bg/25408-gdscript-constant-bug
Fix GDScript checking for assigning to a constant only in release
2019-03-03 11:31:27 -03:00
Bojidar Marinov
f0efc7521e
Allow parameters passed to GDScript functions to be nulled
Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError
does not include information about the actual types involved.
2019-03-03 15:24:06 +02:00
Rémi Verschelde
af6217e1b1
Merge pull request #26523 from akien-mga/export-etc-check
Improve VRAM texture compression checks for mobile/web
2019-03-03 14:12:03 +01:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Rémi Verschelde
88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
Rémi Verschelde
dd5376f9df
Merge pull request #25934 from mrcdk/pool_int_real_color_interpolate
Added PoolIntArray, PoolRealArray and PoolColorArray interpolate
2019-03-03 13:30:43 +01:00
Rémi Verschelde
9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
Rémi Verschelde
467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
Bojidar Marinov
f207b2fe0e
Fix GDScript checking for assigning to a constant only in release 2019-03-03 12:36:27 +02:00
Rémi Verschelde
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
clayjohn
95837049e8 hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
Rémi Verschelde
56520d7bd6
Merge pull request #26505 from marcelofg55/input_buffer_crashfix
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 23:51:24 +01:00
Marcelo Fernandez
f529649cec Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
Mariano Suligoy
7b933d70a8 TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003 2019-03-02 19:40:56 -03:00
Rémi Verschelde
bf6398ae24
Merge pull request #26502 from psuhas77/patch-2
mentioned possible use of property:component syntax
2019-03-02 22:12:15 +01:00
psuhas77
52125af7a0 mentioned possible use of property:component syntax
Referencing #26466  , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Rémi Verschelde
4bd9135eee
Merge pull request #26482 from ptrojahn/missingpreview
Fix preview in file dialog
2019-03-02 19:04:13 +01:00
Juan Linietsky
c00429c33b Removed some prints 2019-03-02 12:15:48 -03:00
Juan Linietsky
1b8f56c099 Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
Juan Linietsky
6dc2669361 Remove some windows prints 2019-03-02 11:58:42 -03:00
Juan Linietsky
90038a4eef Fixed a case of broken loop due to wrapping on the edge, closes #25245 2019-03-02 11:07:13 -03:00
Paul Trojahn
6e865d1e11 Fix preview in file dialog
If the preview is already cached, queue_ressource_preview calls
_thumbnail_done immediately, so preview_waiting is never set to false
again. The progress wheel isn't rendered, because the WaitPreview icons
don't exist. This should probably be Progress.
Fixes #25749
2019-03-02 13:43:29 +01:00
Ilaria Cislaghi
b6fe7a794d Importer for scenes only overrides the base Node if differently specified by the user 2019-03-02 13:31:11 +01:00