Rémi Verschelde
8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
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Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
d8ce7aeddc
Merge pull request #30253 from akien-mga/signals-tooltip
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ConnectionsDock: Add tooltip with signal description
2019-07-02 21:43:58 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde
9e134407d4
Merge pull request #30252 from Faless/tls/disable_no_crash
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Fix editor crash when StreamPeerSSL is unavilable.
2019-07-02 21:42:13 +02:00
Rémi Verschelde
9e1e4defef
Merge pull request #30228 from YeldhamDev/go_to_menu
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Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
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The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
190e866e4d
ConnectionsDock: Add tooltip with signal description
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Had to create a custom Tree to override `make_custom_control` for the
rich text display, similar to EditorProperty.
Fixes #30244 .
2019-07-02 16:49:31 +02:00
Fabio Alessandrelli
c798173332
Fix editor crash when StreamPeerSSL is unavilable.
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The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
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CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Rémi Verschelde
4cb0887660
Merge pull request #30249 from marxin/fix-gcc9-warnings
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Fix few GCC9 warnings:
2019-07-02 14:16:28 +02:00
Martin Liska
f48bb8fac8
Fix few GCC9 warnings:
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thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) {
| ^
[ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) {
| ^
modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) {
| ^
modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) {
| ^
modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) {
| ^
modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) {
| ^
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:35:30 +02:00
Rémi Verschelde
78af5625d0
i18n: Sync translation template with current source
2019-07-02 13:30:19 +02:00
Rémi Verschelde
bc00332286
Fix TTR strings for VisualShaderNodes
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It had been done wrongly in #30185 , but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
ce3e3b609c
i18n: Sync translations with Weblate
2019-07-02 13:22:58 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
98879be276
Merge pull request #27510 from fire/screenshot_editor
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Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
Rémi Verschelde
e8b483ce21
Merge pull request #19936 from Xrayez/collapse-button
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Expand/collapse nodes recursively in scene tree dock
2019-07-02 10:02:24 +02:00
Rémi Verschelde
0ab11e436d
Merge pull request #29656 from nhold/add-remove-option-array-inspector
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Add buttons to remove keys\items from dictionaries\arrays.
2019-07-02 07:29:22 +02:00
Nathan Hold
bd9cc84fdc
Add option to remove array item and button to remove typed array item
2019-07-02 12:42:37 +10:00
K. S. Ernest (iFire) Lee
05de0eafab
Add editor screenshot on control - f12.
2019-07-01 13:39:21 -07:00
Rémi Verschelde
0268a4869d
Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix
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SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01 21:13:46 +02:00
Michael Alexsander Silva Dias
91d357f177
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-01 16:00:05 -03:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
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Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
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Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Hugo Locurcio
310b03d97e
Tweak gamepad button names to be consistent with the documentation
2019-07-01 12:18:59 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
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Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b62041d1f3
Merge pull request #30089 from fire/cicd-crash
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Headless CI/CD crash fixes
2019-07-01 12:03:46 +02:00
Rémi Verschelde
e285114e0c
Merge pull request #30072 from mbrlabs/node-search-fix
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Better pre-selection of search result node in "Create New Node" dialog.
2019-07-01 12:03:16 +02:00
Rémi Verschelde
bbb725836d
Merge pull request #28701 from SonerSound/master
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Export paths are now saved as relative paths
2019-07-01 09:27:01 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
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Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
SonerSound
90b2415343
Export path may now be written as a relative path
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If the target directory does not exist, it will be recursively created.
Export paths are now saved as a relative to the projects base directory
Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.
Removed final_path_from_relative function
Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
LikeLakers2
410054db38
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-06-29 23:19:45 -04:00
LikeLakers2
4961db8e88
ScriptCreateDialog should emit the script_changed signal first
2019-06-29 23:18:37 -04:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9ca1a5af3e
Merge pull request #30167 from Xrayez/module-editor-icons
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Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
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Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde
176188b1c6
Merge pull request #30187 from bojidar-bg/30184-null-values
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Remove bogus nulls from generated default values
2019-06-29 18:38:12 +02:00
Rémi Verschelde
5cf51cc7e4
Merge pull request #30182 from hbina/pylint_anomalous_backlash
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"Anomalous backslash in string: '-'" in extract.py
2019-06-29 18:15:46 +02:00
Rémi Verschelde
4ca22d81d7
Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap
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Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
Rémi Verschelde
19c780b0ed
Merge pull request #30185 from hbina/fix_issue_30111
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use vformat for duplicate strings
2019-06-29 16:50:18 +02:00
Rémi Verschelde
f8df412512
Merge pull request #24156 from AnaDenisa/master
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Add option to input value in EditorPropertyEasing. Fixes #8449
2019-06-29 15:34:24 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
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Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
hbina085
f531a92057
use vformat for duplicate strings
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many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
ba6b0dc38d
Merge pull request #30174 from LikeLakers2/resourcepropertyeditor-selection-bugfix
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Fix an EditorPropertyResource bug where clicking on the flat buttons …
2019-06-29 12:22:57 +02:00
hbina085
fd39e94121
Pylint warning for extract.py
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pylint is complaining that an "Anomalous backslash in string: '\-'"
The string constant might be missing an 'r' prefix.
2019-06-29 05:31:42 -04:00