Commit graph

3568 commits

Author SHA1 Message Date
PucklaMotzer09
56b47b673e Add tooltips to all tile data editor properties 2022-01-13 16:04:54 +01:00
kobewi
f524ddebd5 Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
Rémi Verschelde
52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select 2022-01-13 11:45:15 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
jfons
5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
c381990fca Auto-set a port source for texture nodes created by dragged connection 2022-01-12 15:21:55 +03:00
Yuri Roubinsky
422f7b280f Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
kobewi
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
Haoyu Qiu
8fc73539e9 Allow showing both left and right side panels 2022-01-08 20:31:22 +08:00
Anilforextra
c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
kobewi
562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
Rémi Verschelde
129418962f
Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
Yuri Roubinsky
ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
Rémi Verschelde
e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
Rémi Verschelde
3fcae531e2
Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
kobewi
77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
deefce7bb5
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
George Marques
923b7b2748
Remove action to ignore warning in the script editor
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04 09:52:13 -03:00
Tomasz Chabora
1a091c498a Add option to paste animation as duplicate 2022-01-04 13:39:32 +01:00
Rémi Verschelde
6994602e4f
Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide 2022-01-04 10:22:47 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
5cb6f39014
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom 2022-01-03 20:44:37 +01:00
Rémi Verschelde
20563b081b
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
Rémi Verschelde
de066d56a2
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
Yuri Roubinsky
fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 2022-01-03 16:24:56 +03:00
Rémi Verschelde
b5807f5f1b
Merge pull request #55312 from YeldhamDev/theme_editor_undo 2022-01-03 14:09:09 +01:00
Hugo Locurcio
fb4261b82f
Scale freelook sensitivity with zoom in the 3D editor
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.

This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00
PucklaMotzer09
65881a9734 Correctly show and hide tile set editor panel 2022-01-02 15:22:51 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Hugo Locurcio
0761605435
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-12-31 02:40:36 +01:00
SaracenOne
45b8bb745e Clean preview_node of all none VisualInstances 2021-12-30 14:07:56 +00:00
Michael Alexsander
b80c378ee9 Add undo/redo capabilities to the text control plugin 2021-12-30 01:25:01 -03:00
Michael Alexsander
3764dce409 Add undo/redo capabilities to the theme editor 2021-12-30 00:30:50 -03:00
Yuri Sizov
fad3138af7 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:01 +03:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
d45cab99ec Correctly deselect properties of TileDataCollisionEditor 2021-12-26 16:26:58 +01:00
Silc 'Tokage' Renew
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
LlamaLad7
b5407f802f Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
jmb462
f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Rémi Verschelde
9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00
Marc Gilleron
ccb701f2f7 Fix crash if font fails loading when generating a preview
Historical crash log:

ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf.
   at: (core\io\resource_loader.cpp:213)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
   at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
   at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649)
ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
   at: (core\io\resource_loader.cpp:206)
2021-12-18 03:35:29 +00:00
Haoyu Qiu
1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Sizov
dc858a8100 Improve user communication in the Add Item Type dialog 2021-12-14 17:00:15 +03:00
Rémi Verschelde
ece3b0dd61
Merge pull request #55836 from jabcross/asset-selectable 2021-12-12 18:34:41 +01:00
Rémi Verschelde
ad6652c08e
Merge pull request #55860 from rcorre/mesh_typo 2021-12-12 15:26:46 +01:00
Ryan Roden-Corrent
353617b202
Fix typo in create_outline error message. 2021-12-12 07:29:46 -05:00
jabcross
814a4ee434 Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
2021-12-11 16:43:05 -03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
31ded7e126
Fixup last commit, change misleading CodeEditor for consistency 2021-12-09 11:40:46 +01:00
Rémi Verschelde
3752e8f52e
Fix mid-air conflict between #55299 and #55692 2021-12-09 11:17:16 +01:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames 2021-12-09 10:22:24 +01:00
Rémi Verschelde
eac3885283
Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode 2021-12-09 09:41:49 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
kobewi
3f4728fe54 Fix some containers disabling wrong scrollbars 2021-12-09 00:25:17 +01:00
Yuri Roubinsky
04fac59f3f
Merge pull request #51381 from Chaosus/shader_compile_enchancement 2021-12-08 15:15:07 +03:00
Yuri Roubinsky
76f6c0849c Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Yuri Roubinsky
a651610c43 Add CanvasItem mode support to the MaterialEditor 2021-12-07 17:16:41 +03:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
kobewi
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode 2021-12-06 13:27:27 +01:00
kobewi
9cb66cac2d Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints 2021-12-06 10:30:37 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long
when not clipped).

This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Michael Alexsander
3ff78c34e7 Disable base type changing when no type is selected in the theme editor 2021-12-03 15:03:39 -03:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561 2021-12-03 12:12:45 +01:00
Yuri Roubinsky
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
Rémi Verschelde
ce63df2610
Merge pull request #54687 from KoBeWi/where_mouse 2021-12-03 10:11:56 +01:00
Marcel Admiraal
6e6d689ed6 Allow any kind of Mesh to be added to an EditorNode3DGizmo 2021-12-03 08:52:07 +00:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
d3c992429c
Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node
Automatically add root node when drag-and-dropping in 3D editor
2021-12-02 22:18:10 +01:00
Rémi Verschelde
11d5b91462
Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 2021-12-02 17:30:11 +01:00
Yuri Sizov
c33f407d27 Allow scrolling theme preview when the control picker is active 2021-12-02 17:57:53 +03:00
Rémi Verschelde
16778151c0
Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-02 08:47:08 +01:00
Hugo Locurcio
73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
Aaron Franke
129911f61a
Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
kobewi
dc472622cc Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00