Franklin Sobrinho
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
...
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Johan Manuel
8c0a050d49
Fix some warnings about unhandled switch cases
2016-08-13 13:21:35 +02:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
...
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
...
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
...
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
...
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
eska
4cd246898e
Allow documenting unexposed return types in bind_native_method
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Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
37ce438787
Merge pull request #5976 from allkhor/master
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Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
eska
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00
allkhor
09c4d65b64
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 00:18:30 +06:00
Ignacio Etcheverry
2d4c4b6ea9
Fix regression with str() improvements for math types
2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827
Merge pull request #5921 from neikeq/pr-issue-5919
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Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9
Prettier str() for some math types
2016-07-27 17:00:07 +02:00
Bojidar Marinov
2150855faf
Fix reading of empty StringArray-s in .tscn
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Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Juan Linietsky
c9d0053754
Merge pull request #5524 from pkowal1982/master
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Array has(var value) function
2016-07-24 12:21:29 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
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Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Gau o fthe Veldt
82d4cb5114
Added slicing operation to DVector via DVector.subarray(int start,int end) method.
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Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
Johan Manuel
5d52146ff7
Fix warnings in core/variant_op.cpp
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Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587 ).
2016-07-23 14:58:37 +02:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
...
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
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The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
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OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
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Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f07d4f556a
i18n: Add missing locale identifiers for Bengali and Urdu
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Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
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Fix #5698
2016-07-14 14:23:22 -03:00
punto-
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
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Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
9dac41432e
Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
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Add support to String type in gdscript iteration
2016-07-10 13:32:37 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
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Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
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Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Pawel Kowal
96eb97cbbf
Array has(var value) function
2016-07-07 11:40:38 +02:00
George Marques
29b62ce5d0
Make sure builtin types' constants remain in order
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This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.
This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
J08nY
0f767fe8b9
Fixed HQ2x compiler warnings
2016-07-05 16:52:31 +02:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
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fixes #5465
2016-07-05 14:08:02 +02:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Juan Linietsky
eade613dc7
Merge pull request #5522 from neikeq/pr-issue-5519
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Prettier str() for arrays
2016-07-02 11:35:30 -03:00
Ignacio Etcheverry
38ed5d9c7d
Prettier str() for arrays
2016-07-02 15:54:37 +02:00
Juan Linietsky
72ab3c2236
Do a second stage remap, so it considers translation first, atlas second, closes #5147
2016-06-29 10:18:46 -03:00
Pedro J. Estébanez
1492fd8460
Make text formats preferent over binary ones
2016-06-28 19:25:10 +02:00
Pedro J. Estébanez
92f10a3582
Tidy up population of extensions list
2016-06-28 18:58:40 +02:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Rémi Verschelde
bd424d8f73
Fix style bug in event queue
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Same fix as for 1f9812ab83
Not sure if this code actually does anything though, `buffer_max_used` seems unused.
2016-06-28 08:00:33 +02:00
Juan Linietsky
1f9812ab83
fix bug in reporting of message queue size
2016-06-27 19:07:58 -03:00
Juan Linietsky
efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00
Samuel Grigolato
9ac7eaa89c
Add support to String type in gdscript iteration. #5188
2016-06-26 21:13:31 -03:00
Juan Linietsky
fb9d1498bf
Cleaner way to enable ptrcall
2016-06-26 11:59:25 -03:00
Juan Linietsky
3813160ea0
-Fix crashes with thread_exit()
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-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Rémi Verschelde
8a5d23c820
Merge pull request #5412 from vnen/dvector-invert-bind
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Expose *Array.invert() to script
2016-06-26 09:46:51 +02:00
George Marques
a6ec3af349
Expose *Array.invert() to script
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Properly solve #4601 .
2016-06-25 14:16:28 -03:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00
Juan Linietsky
62dfee768d
changed way to return reference
2016-06-24 20:06:07 -03:00
Rémi Verschelde
d52fa2e0eb
Merge pull request #5380 from vnen/string-canvasitem-docs
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Documentation for String and CanvasItem
2016-06-24 21:16:20 +02:00
George Marques
f4dfa37a23
Fix bug in String==StrRange comparison
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It was comparing the StrRange with itself, always return true if both
were the same length.
Fix #3843
2016-06-24 12:39:58 -03:00
George Marques
98b02209a4
Add sha256_buffer() function to String
2016-06-23 13:59:23 -03:00
Rémi Verschelde
60fa2b9815
Merge pull request #5201 from Hinsbart/quat_op
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Expose missing Quaternion operators.
2016-06-23 10:00:05 +02:00
Rémi Verschelde
0f54ab93bc
Fix typo to PTRCALL_ENABLED from previous commit
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And boo @reduz, those trailing spaces :p
2016-06-23 07:54:30 +02:00
Rémi Verschelde
20112a338d
Merge pull request #5338 from J08nY/array-bindings
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*Array bindings
2016-06-23 07:21:10 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
797168e62d
*Array: added bindings for other DVector methods
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- affects {RAW,INT,REAL,STRING,VECTOR2,VECTOR3,COLOR}_ARRAY
- adds bindings for append(),append_array(),remove(),insert()
- broadens #4245
2016-06-22 11:51:59 +02:00
Rémi Verschelde
0266d752b3
Merge pull request #5333 from J08nY/signal-list-fix
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Object: get_signal_connection_list fixed
2016-06-22 07:52:23 +02:00
Juan Linietsky
3edf66477a
Fixed error using the same atlas rect for all images, closes #4139
2016-06-21 20:51:41 -03:00
Juan Linietsky
d57b09e47b
Better support in ScriptLanguage for GC based scripts
2016-06-21 19:36:22 -03:00
Andreas Haas
d08092e113
Expose missing Quaternion operators.
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Scripts can now evaluate the following cases:
- (quat * real) and (quat / real)
- (quat + quat) and (quat - quat)
2016-06-21 23:26:38 +02:00
Andreas Haas
6d09183c44
Set default duration parameter of joystick vibration to 0.
2016-06-21 17:06:41 +02:00
Rémi Verschelde
81a5e4238d
Merge pull request #5325 from vnen/doc-file
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Add class reference for File class
2016-06-21 16:34:18 +02:00
George Marques
0f20d8756e
Fix File.get_as_text() to return the whole file
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It was returning only from the cursor forward.
2016-06-21 11:25:03 -03:00
J08nY
621b8d1324
Object: get_signal_connection_list fixed
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now returns only the connections for the signal argument, as specified
fixes #5329
2016-06-21 13:07:50 +02:00
Juan Linietsky
fa0d1cd27c
fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075
2016-06-20 21:19:12 -03:00
Juan Linietsky
9d4cdc6d8a
fix bug decompressing bc texture, closes #4404
2016-06-20 19:43:06 -03:00
Juan Linietsky
6872139300
Add quotes to .tscn keys, solves #4366
2016-06-20 18:41:59 -03:00
Juan Linietsky
e9d2c9ad51
added missing status, closes #4361
2016-06-20 17:54:42 -03:00
Rémi Verschelde
3668768463
Merge pull request #5196 from vnen/similarity-code-completion
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Improve code completion search
2016-06-20 13:37:24 +02:00
Juan Linietsky
5e816fd8c8
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
George Marques
1b8d0a16b7
Add similarity comparison to String
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Uses the Sorensen-Dice coefficient to calculate similarity. This also adds
String.bigrams() as a convenience function needed by the comparison.
2016-06-19 11:39:01 -03:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
df202127e3
Merge pull request #5281 from J08nY/useless-preprocessor
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Fix #5263 : Useless preprocessor condition
2016-06-19 13:09:25 +02:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
J08nY
449571b6cd
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00
J08nY
a95a1f47a4
Remove CHARTYPE_16BITS unused checks
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fix #5263
2016-06-19 00:12:31 +02:00
Juan Linietsky
1c541a2bee
corrently parse utf8 from zip_io open, closes #1708
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this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18 17:29:41 -03:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
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Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
80727b6896
Drop empty .cpp files for header-only classes
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Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
d8be671313
-Changed how Dir works so it's more user friendly, closes #4705
2016-06-18 12:11:48 -03:00
Juan Linietsky
e3905a084e
-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617
2016-06-18 11:32:45 -03:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
ebbd705b63
Merge pull request #5250 from bojidar-bg/add-sha256
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Add sha256 to String and File/FileAccess.
2016-06-17 10:57:15 -03:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
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Probably does #4166
2016-06-17 10:55:16 +03:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
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-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
J08nY
6bbc53ee18
Fixed PacketPeer.get_var() return type in docs
2016-06-16 14:15:44 +02:00
J08nY
cffdc52482
Classref: Added docs for StreamPeer* ( #5216 )
2016-06-15 13:32:12 +02:00
Rémi Verschelde
78b745bb0a
Merge pull request #5192 from J08nY/issue-5190
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Dictionary: rename param in .has() .has_all() .erase()
2016-06-15 11:13:59 +02:00
Rémi Verschelde
ee105744e0
Merge pull request #5210 from J08nY/issue-5189
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String documentation: .ord_at() returns int not String
2016-06-15 11:08:10 +02:00
Wilhem Barbier
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
J08nY
58a891265a
String documentation: .ord_at() returns int not String
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fixes #5189
2016-06-14 14:52:32 +02:00
Juan Linietsky
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
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Enhanced Android export
2016-06-13 15:06:37 -03:00
J08nY
7a19e3c6ae
Dictionary: rename param in .has() .has_all() .erase()
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fixes #5190 , param should be named key, not value
2016-06-13 19:08:04 +02:00
Juan Linietsky
20b4567829
Merge pull request #5177 from vnen/string-subsequence
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Add subsequence search to tools
2016-06-13 13:25:56 -03:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Juan Linietsky
910151a361
-Avoid negative zero from being saved to config files o resource files, fixes #4758
2016-06-13 10:16:43 -03:00
Juan Linietsky
7f02627290
-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760
2016-06-13 10:10:50 -03:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
George Marques
a6c37d2b5d
Add 'is_subsequence_of' function to String
2016-06-12 14:52:54 -03:00
Juan Linietsky
4bb93c976c
Made error when signal calls a method with the wrong number of parameters more detailed, closes #4893
2016-06-12 12:32:45 -03:00
Juan Linietsky
9ddc13a5cc
-All variables from script are visible through get_property_list(), not just those with export()
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-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
George Marques
46b6bb9dc4
Add 'rfind' function to Array
2016-06-10 17:46:57 -03:00
George Marques
269d570420
Add 'from' argument to Array.find()
2016-06-10 15:43:07 -03:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Juan Linietsky
4b893ffeeb
Merge pull request #4861 from brakhane/negative-indexing
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Add support for Python-like negative indexing
2016-06-07 10:17:00 -03:00
J08nY
8a4eca8aa8
Exposed Image.INTERPOLATE_*
2016-06-07 11:46:07 +02:00
Rémi Verschelde
0729c852b4
Fix indentation issues in last commits
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Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky
c86f1f1737
Merge pull request #4693 from kjohnson0451/dvector_invert
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Adds invert() method DVector
2016-06-06 20:54:39 -03:00
Juan Linietsky
82b759d938
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
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fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Juan Linietsky
736b65e566
Merge pull request #4977 from SaracenOne/scripting_expose
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Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
7499fa4507
Merge pull request #5048 from J08nY/dictionary
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Added Dictionary.values()
2016-06-06 20:09:04 -03:00
Juan Linietsky
c42651c39e
Merge branch 'master' of https://github.com/godotengine/godot
2016-06-06 19:56:34 -03:00
Juan Linietsky
85f4f39279
Added function get_signals_connected_to_this_this()
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should help properly implement #5058
2016-06-06 19:55:50 -03:00
Roberto
04fc62c4e3
Add missing license information (MiniZip)
2016-06-06 12:32:02 +02:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Dennis Brakhane
1e068d34f4
Add support for Python-like negative indexing
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Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.
A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.
While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
2016-06-05 20:00:54 +02:00
Dennis Brakhane
842057e56f
Move repetitive code to macros
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In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.
no functional changes were made, the resulting machine code is unchanged.
2016-06-05 20:00:54 +02:00
Andreas Haas
a9779efe82
fix ui_* input events in Editor
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`input/` is the category for these in globals ^^
fixes #5050
2016-06-05 19:06:57 +02:00
J08nY
dcce477f5e
Added Dictionary.values()
2016-06-05 14:50:06 +02:00
Juan Linietsky
64fd75d91a
Make Input Actions config not affect the editor
2016-06-05 01:19:42 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
279b7921e8
Merge pull request #5036 from J08nY/inputmap-actions
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Added InputMap.get_actions()
2016-06-04 21:37:57 +02:00
Rémi Verschelde
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
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change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
J08nY
1a80b2a04a
Added InputMap.get_actions()
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get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
J08nY
5f5ca8cd9b
Added Array.find_last() and Array.count()
2016-06-03 23:36:02 +02:00
J08nY
b4fb4a131d
Fix typo in http_client.h
2016-06-03 21:48:20 +02:00
Geequlim
2bbedd35dd
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03 18:45:44 +08:00
volzhs
9073dc9963
change invalid characters when get user data dir on Windows & Unix
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
Ignacio Etcheverry
cceb842a48
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01 18:47:04 +02:00
Saracen
4bcc60008d
Expose Vector2 abs method to scripts
2016-06-01 15:47:53 +01:00
Saracen
445909c1e1
Exposed remaining PROPERTY_USAGE constants to script
2016-06-01 15:47:49 +01:00
Saracen
7ebc422945
Expose string 'erase' method to script
2016-06-01 15:47:46 +01:00
Andreas Haas
da3247a500
Make Color.{rgba}8 return int instead float
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According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31 20:50:19 +02:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
TheoXD
47bd1e8688
fixed interactive_loader() not returning a cached scene
2016-05-30 02:47:33 +02:00
Juan Linietsky
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
96bdab6edf
Merge pull request #4845 from vnen/pr-magnetometer
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Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
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included is a French translation!
2016-05-27 19:58:28 -03:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Geequlim
728ce570a5
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 16:48:27 +08:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
punto-
433de90564
Removing round from int interpolation
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This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
kjohnson0451
eb10c21a00
Adds the invert() method to DVector.
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This effectively allows invert() to be used on the following types:
ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray
2016-05-16 13:06:41 -04:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Mattias Cibien
49c473bb36
Added possibility to strip left and right to strip_edges ( #4594 )
2016-05-11 09:22:59 +02:00
Rémi Verschelde
21a71e8b7c
Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8
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fix percent decode utf8 error
2016-05-07 20:19:32 +02:00
Rémi Verschelde
c556a97b27
Variant: readd String.ends_with and Dict.has_all
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Erroneously removed in cfd3efd097
.
2016-05-06 10:45:09 +02:00
Ariel Manzur
cfd3efd097
export fix_alpha_edges
2016-05-05 18:41:06 -03:00
Alexander Holland
f86cffd8e6
fix percent decode utf8 error
2016-05-05 13:34:15 +02:00
Rémi Verschelde
c71afda499
Merge pull request #4549 from AlexHolly/httpclient-rawbody-support
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HTTPClient request with raw_array body
2016-05-05 09:30:33 +02:00
Rémi Verschelde
99e31e1005
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
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Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Alexander Holland
ab1da5dc1b
httpclient request withh raw_array body
2016-05-04 19:49:01 +02:00
Juan Linietsky
89d87294db
ability to shrink all images x2 on load
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Ignacio Etcheverry
2060e6616c
Add missing Vector2Array case to Variant::operator String()
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- Correcly display Vector2Array default arguments in the documentation
2016-05-04 15:16:24 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
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Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde
6883325f92
math: Fix rounding error for 0 in Math::round ( #4495 )
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Thus revert the previous workaround in commit b123bc4a2a
.
Fixes #3221 .
2016-05-01 11:37:46 +02:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
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Rebase of #453
2016-05-01 10:33:32 +02:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00