Rémi Verschelde
a5dcabbbfb
Merge pull request #34272 from MissKraya/34258-fix
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Fix for #34258 and added get_zoom_hbox() documentation.
2019-12-14 17:14:41 +01:00
Rémi Verschelde
abab4c0e25
Merge pull request #34300 from Acvarium/ragdoll-impuls
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Added apply_impulse methods to PhysicalBone for ragdolls
2019-12-14 17:13:09 +01:00
Hannah Crawford
59937e1c54
Updated get_zoom_hbox() documentation.
2019-12-14 14:02:15 +00:00
Rémi Verschelde
e0ca3a9ffa
Merge pull request #34350 from volzhs/remove-convex-decomp
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Remove convex_decomp in drivers/SCsub
2019-12-14 14:52:45 +01:00
volzhs
904b7700fa
Remove convex_decomp in drivers/SCsub
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follow-up f111d1aaed
2019-12-14 21:41:21 +09:00
Rémi Verschelde
3a9284b562
Merge pull request #34338 from Catchawink/master
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Fixed an issue with capturing audio from microphones in macOS.
2019-12-14 09:54:12 +01:00
Catchawink
5152afa70c
Added microphone and camera usage descriptions to macOS builds.
2019-12-13 19:15:50 -05:00
Rémi Verschelde
3740ec25f7
Merge pull request #34339 from NoFr1ends/fix-bundle-verify-ios
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Change bundle name rules on iOS to match Apple's requirements
2019-12-14 00:17:13 +01:00
Rémi Verschelde
d23b8719f4
Merge pull request #34340 from akien-mga/drop-box2d-convexdecomp
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Drop b2d_convexdecomp, no longer necessary.
2019-12-14 00:16:37 +01:00
Jonas Bernemann
41c3c77e80
Change bundle name rules on iOS to match Apple's requirements
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Changed the bundle identifier verification to match the official
verficiation.
https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier
This help developers to migrate existing games to godot without
constantly having to change the bundle identifier in the generated
XCode project.
2019-12-14 00:03:30 +01:00
Rémi Verschelde
f111d1aaed
Drop b2d_convexdecomp. no longer necessary.
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We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.
Follow-up to #34293 .
2019-12-13 23:29:52 +01:00
Rémi Verschelde
f18cb89681
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
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Fix for collision polygon not working at all on exported builds.
2019-12-13 23:28:22 +01:00
Rémi Verschelde
12ee35737f
Merge pull request #34334 from neikeq/issue-33503
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Mono/C#: Fix class parser bug with 'where T : struct'
2019-12-13 20:13:28 +01:00
Rémi Verschelde
e65db6a16b
Merge pull request #34333 from vnen/gdscript-assign-op
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Fix some cases where typed assignment gets invalid
2019-12-13 20:13:12 +01:00
Rémi Verschelde
d14f1947a4
Merge pull request #34327 from timothyqiu/types-doc
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Makes int and bool types clickable in documentation
2019-12-13 20:13:01 +01:00
Ignacio Etcheverry
f2a2293709
Mono/C#: Fix class parser incorrectly handling nested namespaces
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It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs.
2019-12-13 19:55:32 +01:00
Ignacio Etcheverry
c1ab956dd0
Mono/C#: Fix class parser bug with 'where T : struct'
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The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code.
2019-12-13 19:50:42 +01:00
Rémi Verschelde
81f513ddc6
Merge pull request #34331 from akien-mga/vhacd-fix-uwp-arm-build
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vhacd: Patch to fix UWP ARM build
2019-12-13 18:23:15 +01:00
Rémi Verschelde
19252d48ed
vhacd: Patch to fix UWP ARM build
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This is a very outdated copy of Bullet's btScalar.h,
we're probably only discovering the tip of the bad
cross-platform compatibility of the unmaintained vhacd.
2019-12-13 17:46:51 +01:00
George Marques
cb887324e6
GDScript: Convert values when setting member variables
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This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques
475d7f0e52
GDScript: Fix type conversion in assignment with operation
2019-12-13 12:51:08 -03:00
Rémi Verschelde
37f664b1a5
Merge pull request #34328 from Dancovich/patch-1
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Clarifying how float(String from) parses partially invalid strings
2019-12-13 15:47:18 +01:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
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Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Haoyu Qiu
249c2c4615
Makes int and bool clickable in documentation
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Also adjusted the way to check empty strings.
2019-12-13 21:53:52 +08:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
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Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Rémi Verschelde
9432520449
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@allkhor, @Eoin-ONeill-Yokai, @timothyqiu, @madmiraal, @zaksnet
Update sponsors on splash screen.
Thanks to all contributors and donors for making Godot possible!
2019-12-13 13:50:33 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
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On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
787113d96e
i18n: Sync translation template with current source
2019-12-13 10:41:06 +01:00
Rémi Verschelde
115a45c2c5
i18n: Sync translations with Weblate
2019-12-13 10:41:06 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
d31ff039ed
Merge pull request #34310 from qarmin/shift_operators
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Don't allow to use too big or too small shift count
2019-12-13 09:47:43 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
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Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
ae2c6b638a
Merge pull request #34323 from timothyqiu/i18n
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Make more editor strings translatable
2019-12-13 09:40:39 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
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Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Haoyu Qiu
d151e1eaf9
Make more editor strings translatable
2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
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Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Rémi Verschelde
01f3425594
Merge pull request #34304 from Calinou/improve-editor-shortcuts-search
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Don't search in unassigned shortcut labels in the editor shortcuts
2019-12-13 08:48:37 +01:00
Rémi Verschelde
d39284a65f
Merge pull request #34295 from aaronfranke/potato-knishes
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[Mono] Fix string Find methods having reversed case sensitivity
2019-12-13 08:47:26 +01:00
Rémi Verschelde
0da0eec6cc
Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow
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Fix OptionButton's arrow margin in editor theme
2019-12-13 00:36:29 +01:00
Rémi Verschelde
ec97535ea3
Merge pull request #34314 from YeldhamDev/button_internal_margin_clip
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Make Button and co. take internal margins into account when clipping text
2019-12-13 00:30:27 +01:00
Michael Alexsander
5004b8b81e
Fix OptionButton's arrow margin in editor theme
2019-12-12 20:16:48 -03:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
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Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Michael Alexsander
bd7cf87b8e
Make Button and co. take internal margins into account when clipping text
2019-12-12 18:46:04 -03:00
Rémi Verschelde
217714760b
Merge pull request #34306 from Catchawink/master
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Fixed an issue with recording audio.
2019-12-12 21:57:10 +01:00
Rafał Mikrut
162a64efcd
Don't allow to use too big or too small shift operators
2019-12-12 20:00:26 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Catchawink
86096313be
Fixed an issue with recording audio.
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Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
2019-12-12 10:28:46 -05:00
Hugo Locurcio
75e82417a6
Don't search in unassigned shortcut labels in the editor shortcuts
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This also fades out shortcut labels for unassigned shortcuts,
which makes for easier visual grepping.
This closes #33299 .
2019-12-12 14:53:46 +01:00
Rémi Verschelde
f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
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Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00