Commit graph

10135 commits

Author SHA1 Message Date
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee
fd285e19ed Fix the bug that the sampling position is reversed, make eyedrop reusable. 2022-06-15 12:44:36 +08:00
smix8
245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992 SurfaceTool.set_custom_format Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
FireForge
92817aa72f Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector 2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases 2022-06-14 16:11:30 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas 2022-06-14 17:22:55 +05:30
Rémi Verschelde
706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
Gilles Roudière
923b1a56b4 Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde
ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw 2022-06-13 10:51:46 +02:00
bruvzg
ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property. 2022-06-13 10:53:55 +03:00
bruvzg
f7269fe878
Single-window mode popups and edited scene windows fixes.
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
Rémi Verschelde
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Jonathan Nicholl
3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky
f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde
5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Rémi Verschelde
8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Rémi Verschelde
e29a395571
Merge pull request #61862 from KoBeWi/fake_class
Remove TooltipPanel and TooltipLabel
2022-06-10 07:53:13 +02:00
Rémi Verschelde
68ecffb054
Merge pull request #61868 from iwek7/line_edit_caret
Fix setting line edit caret after double and triple click
2022-06-10 07:48:32 +02:00
iwek
082cf5440e Fix setting line edit caret after dobule and triple click 2022-06-10 00:18:25 +02:00
Hugo Locurcio
dbe513931f
Add a property hint to Environment's sky_rotation property
This property hint is identical to Node3D's `sky_rotation` property
and provides degree-based editing.
2022-06-09 22:54:15 +02:00
kobewi
9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Rémi Verschelde
c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
smix8
2c059dcfcb Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde
b13c41c33f
Merge pull request #61830 from XutaxKamay/fix-image-texture
Fix for regression of an ImageTexture being imported
2022-06-09 08:47:36 +02:00
Kamay Xutax
d8f1ee66d7 Fix for ImageTexture imported
Someone apparently forgot to return true ...
on ImageTexture::_set/_get
2022-06-09 00:08:07 +02:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde
07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
kobewi
80025171cd Re-add internal image field to ImageTexture 2022-06-08 00:57:03 +02:00
Rémi Verschelde
60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00