Juan Linietsky
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a76709d240
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-vec3 uniforms should now work, fixes #1773
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2015-05-04 10:17:24 -03:00 |
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Juan Linietsky
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9b01f5954a
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solve invalid pointer, fixes #1793
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2015-05-04 00:55:21 -03:00 |
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Juan Linietsky
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4b6225586c
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 00:53:52 -03:00 |
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Juan Linietsky
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442febd2ae
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added return keyword, fixes #1797
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2015-05-04 00:53:33 -03:00 |
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Juan Linietsky
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30f652998d
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Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
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2015-05-03 23:00:26 -03:00 |
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Juan Linietsky
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d6d29f6d79
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Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
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2015-05-03 22:55:58 -03:00 |
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Juan Linietsky
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f64fcc42ef
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Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
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2015-05-03 22:54:16 -03:00 |
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Juan Linietsky
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f850f0d9ec
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Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
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2015-05-03 22:54:02 -03:00 |
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Juan Linietsky
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c631d597ad
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Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
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2015-05-03 22:53:30 -03:00 |
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Juan Linietsky
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913cb443fc
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Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
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2015-05-03 22:52:42 -03:00 |
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Juan Linietsky
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795ccf0e14
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Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
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2015-05-03 22:52:20 -03:00 |
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Juan Linietsky
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e7aa37fe75
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improved kinematic motion, improved demos for kinematic motion
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2015-05-03 22:37:10 -03:00 |
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Juan Linietsky
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04fb3402c5
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-Make sure properties are exported the way they should in xml, fixes #1799
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2015-05-03 20:31:50 -03:00 |
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Antony Jones
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2a4da03f10
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Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
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2015-05-03 15:18:56 -06:00 |
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Juan Linietsky
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767f71a35e
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-Made one way collision work with 2D physics (rigidbody)
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2015-05-03 18:18:21 -03:00 |
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Ricardo Pérez
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256a9fd1df
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Missing return statement
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2015-05-03 22:09:42 +02:00 |
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Juan Linietsky
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af06843982
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
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Simon Wenner
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3f1826866b
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fixed uninitialized name pointers (cppcheck)
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2015-05-03 02:16:26 +02:00 |
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Simon Wenner
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332d9af81b
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fixed memory leak: triangulated (cppcheck)
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2015-05-03 02:11:43 +02:00 |
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Simon Wenner
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bd08cd7fd2
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fixed broken comment block
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2015-05-03 02:04:30 +02:00 |
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Simon Wenner
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a0e985c6c1
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removed unnecessary semicolons
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2015-05-03 01:48:20 +02:00 |
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Simon Wenner
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2830f85b05
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fixed uninitialized variable (cppcheck)
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2015-05-03 01:45:55 +02:00 |
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Juan Linietsky
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5f2aac4bbe
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same fixes to 3D navmesh..
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2015-05-02 17:39:29 -03:00 |
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Juan Linietsky
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2296b0508e
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2D pathfinder fixes, should now always find the best path.
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2015-05-02 16:35:43 -03:00 |
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Nathan Warden
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6212946927
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Fixed some items caught in cppcheck
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2015-05-02 12:17:59 -05:00 |
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Juan Linietsky
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524d9fad59
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-fixed godot icon for android
-added a genname option to generate the name of android app
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2015-05-01 23:21:27 -03:00 |
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Juan Linietsky
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61e90385f6
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-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
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2015-05-01 22:45:32 -03:00 |
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Juan Linietsky
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1e422941c8
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-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
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2015-05-01 21:13:20 -03:00 |
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Biliogadafr
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8e7973d660
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Triple click doesn't select line if click was done on different lines. Fix #1727
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2015-05-02 00:03:49 +03:00 |
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Juan Linietsky
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88d078df1e
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bumped version to rc1
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2015-05-01 12:30:13 -03:00 |
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Juan Linietsky
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c1eee112f4
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fixed bullet in 3d platformer demo
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2015-05-01 12:24:20 -03:00 |
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Juan Linietsky
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ee8f8add4e
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-removed get_mouse_pos from Input, as it only caused problems
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2015-05-01 12:19:24 -03:00 |
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Juan Linietsky
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c45ffc2ca9
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-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
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2015-05-01 12:16:51 -03:00 |
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Juan Linietsky
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bf53b7789a
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-fix timer behavior described, closes #1455
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2015-05-01 11:44:02 -03:00 |
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Juan Linietsky
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c08597aa64
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-fix a bug in extra cull margin, closes #1760
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2015-05-01 11:26:23 -03:00 |
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Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
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Juan Linietsky
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af42e244e0
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Merge pull request #1769 from est31/xml-order
Sort xml files, so order is constant
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2015-05-01 10:02:58 -03:00 |
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Gen
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0bc5b7a146
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Optimize the code.
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2015-05-01 18:47:34 +08:00 |
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est31
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b2b5143678
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Sort xml files, so order is constant
Makes xml format work better with version control systems.
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2015-05-01 03:41:45 +02:00 |
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Juan Linietsky
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5c6b31c024
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
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Juan Linietsky
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21939ce08b
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-some cleanups
-added tesselation function to curve and curve2d
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2015-04-30 10:06:18 -03:00 |
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Gen
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c322eddffb
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fixed a autowrap bug when word is too length.
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2015-04-30 12:47:05 +08:00 |
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Gen
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57d571a1c4
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Update label.cpp
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2015-04-30 00:03:19 +08:00 |
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Gen
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02d672753f
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space is only skipped when autowrap.
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2015-04-29 23:43:39 +08:00 |
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Gen
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6fa342a1b0
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record the number of space before a word.
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2015-04-29 16:34:56 +08:00 |
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Gen
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ad358562e5
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record the number of space before a words.
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2015-04-29 16:34:25 +08:00 |
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Juan Linietsky
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7773d70f44
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bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
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2015-04-28 23:10:06 -03:00 |
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Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
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Juan Linietsky
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16a73bccd2
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-28 22:06:06 -03:00 |
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Juan Linietsky
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98c086edaf
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-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
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2015-04-28 22:05:01 -03:00 |
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