Commit graph

59045 commits

Author SHA1 Message Date
bruvzg
a92511fec3
[iOS] Fix dotnet export. 2023-11-16 15:05:44 +02:00
Rémi Verschelde
56a2b143a2
Merge pull request #84942 from TokageItLab/leak-res-track-cache
Fix ValueTrack with Resource is leaking
2023-11-15 18:47:10 +01:00
Silc Lizard (Tokage) Renew
f853d675e8 Fix ValueTrack with Resource is leaking 2023-11-16 02:12:39 +09:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
e0707a068c
Merge pull request #84924 from mihe/fix-84919
Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 14:32:18 +01:00
Rémi Verschelde
00177d7735
Merge pull request #84883 from BastiaanOlij/fix_variant_load
Ensure optional CopyEffects variants are loaded last.
2023-11-15 14:32:14 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
Rémi Verschelde
c851a46065
Merge pull request #84929 from bruvzg/gl_prop
[macOS] Cleanup default GL driver setting.
2023-11-15 13:16:01 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
bruvzg
cf56b881eb
[macOS] Cleanup default GL driver setting. 2023-11-15 10:07:16 +02:00
Bastiaan Olij
b1c4d4e55b Ensure optional variants are loaded last. 2023-11-15 14:31:25 +11:00
jsjtxietian
3c10493d0b Fix Editor crash when re-importing GLTF while animation is playing 2023-11-15 11:13:42 +08:00
Mikael Hermansson
a3278c772e Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
Rémi Verschelde
d5217b68db
Merge pull request #84914 from mihe/revert-84856
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 23:31:44 +01:00
Rémi Verschelde
03204551f8
Merge pull request #84911 from Sauermann/fix-experimental-input-event
Mark `SubViewportContainer::_propagate_input_event` experimental
2023-11-14 23:31:21 +01:00
Rémi Verschelde
6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Mikael Hermansson
a98b94758b Revert "Fix transform notification not getting sent out for RigidBody2D" 2023-11-14 22:17:26 +01:00
Markus Sauermann
8ac2e2ac20 Mark SubViewportContainer::_propagate_input_event experimental
The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Rémi Verschelde
c455cb6555
Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid
C#: Fail `callp` silently if script is not valid
2023-11-14 19:31:55 +01:00
Rémi Verschelde
dcee5cf9fa
Merge pull request #84884 from akien-mga/donors-sync-new-tiers
Donors: Change tiers to match Dev Fund, sync latest data
2023-11-14 19:31:50 +01:00
Rémi Verschelde
c26b36e0e5
Merge pull request #84870 from jsjtxietian/add-set-selected-protection
Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
Rémi Verschelde
9c67a02259
Merge pull request #84856 from mihe/fix-block-transform-notify
Fix transform notification not getting sent out for RigidBody2D
2023-11-14 19:31:43 +01:00
Rémi Verschelde
a28476d1cd
Merge pull request #84847 from RandomShaper/lang_init_term
Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Raul Santos
3936871077
C#: Fail callp silently if script is not valid 2023-11-14 16:56:16 +01:00
Rémi Verschelde
ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Rémi Verschelde
baf6b4634d
Merge pull request #84537 from shana/fix-r128-intrinsics
r128: Update to include latest fix for intrinsics being incorrect included
2023-11-14 14:13:10 +01:00
Rémi Verschelde
40cdd22d57
Merge pull request #84873 from bruvzg/locale_rempas
Fix remapped font reloading on locale change.
2023-11-14 12:17:39 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
Rémi Verschelde
75e0b90f1d
Merge pull request #84874 from bruvzg/rtl_excessive_draw
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 11:27:55 +01:00
Rémi Verschelde
6a94fe7d4a
Merge pull request #84683 from bruvzg/macos_trans_fs
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 11:27:51 +01:00
Rémi Verschelde
7c7d9e2169
Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
2023-11-14 11:27:44 +01:00
Martin Felis
f04ec34b78 Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.

The issue was introduced in the refactoring done in 1b95827d3e.
2023-11-14 08:30:40 +01:00
bruvzg
6b25204575
[macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
bruvzg
4a82d3b16d
[RTL] Fix excessive underline and table border draw calls. 2023-11-14 08:31:44 +02:00
Alistair Leslie-Hughes
b0e0615075 Fix Resource Importer use after free 2023-11-14 16:39:41 +11:00
jsjtxietian
b79cac6d2d Make Tree's set_selected check if treeitem belongs to the tree 2023-11-14 11:34:00 +08:00
Rémi Verschelde
fee6df76a2
Merge pull request #84857 from smix8/fix_obstacle_height
Fix NavigationObstacle height
2023-11-14 00:04:09 +01:00
Rémi Verschelde
8b705af9e5
Merge pull request #84832 from alesliehughes/fix_use_after_free
Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde
8d731b17f1
Merge pull request #84829 from bitsawer/fix_particle_material_names
Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Rémi Verschelde
85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
Rémi Verschelde
80a9f21b76
Merge pull request #84630 from KoBeWi/what_belongs_to_scene_saves_the_scene
Save scene when saving built-in resource
2023-11-14 00:02:29 +01:00
Alistair Leslie-Hughes
a30dc67007 Fix VisualShader connection use after free. 2023-11-14 07:34:41 +11:00
smix8
3f26191d16 Fix NavigationObstacle height
Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
bruvzg
8b2260544a
Fix remapped font reloading on locale change. 2023-11-13 21:25:41 +02:00
kobewi
da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
Pedro J. Estébanez
f05f8c399e Let languages init & finish run without locks held 2023-11-13 16:06:48 +01:00
Mikael Hermansson
9fb0b52608 Fix transform notification not getting sent out for RigidBody2D 2023-11-13 15:44:32 +01:00
kobewi
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00