Commit graph

9002 commits

Author SHA1 Message Date
Rémi Verschelde
f5aff3f9d1
Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UI 2021-12-12 21:09:49 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults 2021-12-12 20:56:57 +01:00
Rémi Verschelde
ece3b0dd61
Merge pull request #55836 from jabcross/asset-selectable 2021-12-12 18:34:41 +01:00
Rémi Verschelde
ad6652c08e
Merge pull request #55860 from rcorre/mesh_typo 2021-12-12 15:26:46 +01:00
Ryan Roden-Corrent
353617b202
Fix typo in create_outline error message. 2021-12-12 07:29:46 -05:00
jabcross
814a4ee434 Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
2021-12-11 16:43:05 -03:00
Zae
1ee516995f Fix PluginConfigDialog UI broken 2021-12-11 23:23:40 +08:00
Pedro J. Estébanez
18663aa305 Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
Rémi Verschelde
b46ab89675
Merge pull request #55519 from Calinou/editor-spin-slider-float-draw-filled-slider 2021-12-10 18:59:37 +01:00
Rémi Verschelde
04cc06b28e
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:53:24 +01:00
Rémi Verschelde
e156c4809a
i18n: Sync editor translations with Weblate
(cherry picked from commit fd86272ca0)
2021-12-10 11:53:14 +01:00
Rémi Verschelde
21b81998bb
Merge pull request #54002 from Calinou/editor-anchor-icon-improve-accent-visibility 2021-12-10 11:06:32 +01:00
Rémi Verschelde
db70957a5f
Merge pull request #53323 from xMakerx/patch-1 2021-12-10 10:42:20 +01:00
kobewi
acf563e59f Add drag and drop for NodePaths 2021-12-09 18:50:57 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
31ded7e126
Fixup last commit, change misleading CodeEditor for consistency 2021-12-09 11:40:46 +01:00
Rémi Verschelde
3752e8f52e
Fix mid-air conflict between #55299 and #55692 2021-12-09 11:17:16 +01:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames 2021-12-09 10:22:24 +01:00
Rémi Verschelde
eac3885283
Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode 2021-12-09 09:41:49 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
kobewi
3f4728fe54 Fix some containers disabling wrong scrollbars 2021-12-09 00:25:17 +01:00
Rémi Verschelde
f1e3c87244
Merge pull request #55709 from raulsntos/expose_script_edit 2021-12-08 17:15:18 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
Yuri Roubinsky
04fac59f3f
Merge pull request #51381 from Chaosus/shader_compile_enchancement 2021-12-08 15:15:07 +03:00
Yuri Roubinsky
76f6c0849c Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Yuri Roubinsky
a651610c43 Add CanvasItem mode support to the MaterialEditor 2021-12-07 17:16:41 +03:00
Yuri Roubinsky
c34e806426 Fix error emitting when called new shader dialog from resource dialog 2021-12-07 14:18:54 +03:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
Rémi Verschelde
586c199789
Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋 2021-12-06 18:26:45 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms 2021-12-06 18:14:17 +01:00
kobewi
b7d83689e4 Fix error when adding RESET key for new track 2021-12-06 17:36:25 +01:00
kobewi
30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00
Rémi Verschelde
e8082003f1
Merge pull request #52280 from jmb462/fix-bad-popup-offset-with-single-window-off 2021-12-06 16:05:10 +01:00
Rémi Verschelde
a68401df6e
Merge pull request #55653 from KoBeWi/↩ 2021-12-06 14:57:32 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
kobewi
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
kobewi
f77a494d22 Allow to add RESET values from existing keys 2021-12-06 13:35:54 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode 2021-12-06 13:27:27 +01:00
kobewi
9cb66cac2d Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints 2021-12-06 10:30:37 +01:00
Rémi Verschelde
9b41b13370
Merge pull request #55649 from Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips 2021-12-06 10:30:07 +01:00
Haoyu Qiu
da94b61d09 Fix EditorPlugin.remove_inspector_plugin() instance cleanup 2021-12-06 10:25:01 +08:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long
when not clipped).

This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked 2021-12-05 18:37:19 +01:00
Nathan Franke
de7873c2d8
Auto-Increment Debugger Port
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
Rémi Verschelde
d394cbce99
Merge pull request #55613 from YeldhamDev/base_type_none
Disable base type changing when no type is selected in the theme editor
2021-12-04 08:33:23 +01:00
Michael Alexsander
3ff78c34e7 Disable base type changing when no type is selected in the theme editor 2021-12-03 15:03:39 -03:00
Yuri Roubinsky
ea66ea9060
Merge pull request #55590 from Chaosus/shader_dock 2021-12-03 20:48:15 +03:00
Yuri Roubinsky
771491d358 Add New Shader option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00
Yuri Sizov
b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561 2021-12-03 12:12:45 +01:00
Yuri Roubinsky
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
Rémi Verschelde
ce63df2610
Merge pull request #54687 from KoBeWi/where_mouse 2021-12-03 10:11:56 +01:00
Marcel Admiraal
6e6d689ed6 Allow any kind of Mesh to be added to an EditorNode3DGizmo 2021-12-03 08:52:07 +00:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
d3c992429c
Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node
Automatically add root node when drag-and-dropping in 3D editor
2021-12-02 22:18:10 +01:00
Rémi Verschelde
8bb0f2aff1
Merge pull request #52916 from aaronfranke/no-default-env
Remove `default_env.tres` from generating in new projects
2021-12-02 21:12:12 +01:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Rémi Verschelde
11d5b91462
Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 2021-12-02 17:30:11 +01:00
Yuri Sizov
c33f407d27 Allow scrolling theme preview when the control picker is active 2021-12-02 17:57:53 +03:00
Rémi Verschelde
8e090e2b9c
Merge pull request #55530 from raulsntos/fix-duplicate-script-property
Skip `script` property in remote object property list
2021-12-02 08:47:52 +01:00
Rémi Verschelde
16778151c0
Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-02 08:47:08 +01:00
Rémi Verschelde
702ffc6243
Merge pull request #55525 from and-rad/expand-tree-crash-fix 2021-12-02 00:20:24 +01:00
Raul Santos
b642c32dfb
Skip script property in remote object property list 2021-12-01 21:21:58 +01:00
Andreas Raddau
2b7eab7c87 Fix editor crash when expanding/collapsing empty scene tree 2021-12-01 20:18:20 +01:00
Hugo Locurcio
73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
Hugo Locurcio
675f5d01bf
Draw the filled part of the slider on float EditorSpinSliders
This makes it more obvious that the slider has a "filled" part
on the left, which improves visibility especially in wider inspectors
(such as the Project Settings and Editor Settings).
2021-12-01 19:09:51 +01:00
Yuri Sizov
397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke
129911f61a
Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
Rémi Verschelde
ffc6395aca
Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol 2021-11-30 20:18:41 +01:00
Rémi Verschelde
a5b1244ebe
Merge pull request #55469 from KoBeWi/ln 2021-11-30 19:12:31 +01:00
Michael Alexsander
ec4f4c6cda Rename all methods that return ScrollBar nodes to get_*_scroll_bar() 2021-11-30 13:46:36 -03:00
kobewi
dc472622cc Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Yuri Sizov
98ad5cd3db Fix a crash in editor's script parent class check 2021-11-30 17:44:22 +03:00
kobewi
30df260810 Improve language lists in localization editor 2021-11-30 15:29:41 +01:00
Rémi Verschelde
03cfdf8cc7
Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change
Fix scene tree dock icon not switching colors on theme change
2021-11-29 23:48:20 +01:00
Fazil Babu
61c2d397d6 Right-clicking with copied tiles cancels it 2021-11-30 00:23:44 +05:30
Hugo Locurcio
9c6032b46a
Fix scene tree dock icon not switching colors on theme change
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Rémi Verschelde
2771bced6b
Merge pull request #55341 from ator-dev/fix-line-deletion 2021-11-29 14:48:56 +01:00
Rémi Verschelde
d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect 2021-11-29 14:30:58 +01:00
Raffaele Picca
37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
Wilson E. Alvarez
697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:34 -05:00
Silc 'Tokage' Renew
d54919945f Fixed odd behavior when Skeleton3DEditor is re-generated 2021-11-28 04:03:15 +09:00
Pablo Dobarro
cfacd9c057 Fix offset in Viewport drag movement
The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.

Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00
Aaron Franke
7a096b216e
Remove default_env.tres from generating in new projects 2021-11-26 14:37:27 -06:00
ator-dev
3237950216 Make delete_lines work correctly regardless of the selection 2021-11-26 08:28:58 +00:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Aaron Franke
e81c689592
Project feature warning system 2021-11-24 10:32:07 -06:00
kobewi
512e260af4 Show scene when showing built-in script file 2021-11-24 13:05:18 +01:00
Rémi Verschelde
efd0db85f6
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:01:47 +01:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00