Rémi Verschelde
1a89b60549
Merge pull request #90651 from Muller-Castro/folder-color
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Fix folder colors not present in editor dir dialog
2024-04-18 12:24:30 +02:00
Rémi Verschelde
d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
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Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Rémi Verschelde
35369b8d28
Merge pull request #90507 from Calinou/tests-disabled-error-on-test-cli-argument
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Exit with an error if using `--test` on binary without unit tests compiled
2024-04-18 12:24:24 +02:00
Rémi Verschelde
0dfb48e58d
Merge pull request #89693 from Calinou/dialogs-add-button-minimum-size
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Add minimum width/height to dialog buttons
2024-04-18 12:24:20 +02:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
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Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
Rémi Verschelde
3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
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Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Haoyu Qiu
00f0043227
Revert "Correctly display tooltips for buttons in Tree when they overlap cell content"
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This reverts commit 8278a5f274
.
2024-04-18 17:35:26 +08:00
Lyuma
cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 -07:00
bruvzg
45bde2b5b0
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text.
2024-04-18 11:48:46 +03:00
Radiant
e263b11cdd
Implement remove_user_signal()
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Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
Paul Joannon
1627287586
Change order of operation for C# types reloading
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We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
2024-04-18 09:38:58 +02:00
bruvzg
68e4ead9ad
Fix input map shortcuts incorrectly edited on cancel.
2024-04-18 08:22:39 +03:00
Lyuma
d3706488d9
Fix FBX and glTF when root nodes are skeleton bones
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Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
2024-04-17 22:10:05 -07:00
Zi Ye
fbfda46ffa
Added tokenized search support to Quick Open dialog and FileSystem filter.
2024-04-17 21:12:55 -05:00
clayjohn
eb62c5b27f
Revert change to default depth clear value in draw_list_begin
2024-04-17 19:08:22 -07:00
Haoyu Qiu
4efaeefaec
Fix folder color not cleared for removed subfolders
2024-04-18 10:08:20 +08:00
Hendrik Brucker
735c45dc8e
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 02:39:29 +02:00
clayjohn
adfc9ccc44
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
Hugo Locurcio
1e8526659c
Add minimum width/height to dialog buttons
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This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.
This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
kobewi
6b69ae8dd0
Reuse single erase pattern in tile editor
2024-04-17 20:43:00 +02:00
Rémi Verschelde
3b1806182a
Merge pull request #90814 from Repiteo/scons/env_base-to-env
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SCons: Convert `env_base` to `env`
2024-04-17 20:26:53 +02:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
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Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Rémi Verschelde
26d8ae0849
Merge pull request #90809 from RandomShaper/fixup_wtp_yield
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WorkerThreadPool: Polish yielding (fix corner case, remove misleading warning)
2024-04-17 20:26:46 +02:00
Rémi Verschelde
75e772c528
Merge pull request #90807 from KoBeWi/creating_this_thing_is_strictly_prohibited_in_13_states
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Disable Create button for abstract classes
2024-04-17 20:26:43 +02:00
Rémi Verschelde
8834f84383
Merge pull request #90804 from akien-mga/disable-NavigationServer3D-async-bake-test
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Tests: Disable NavigationServer3D async bake test with race condition
2024-04-17 20:26:40 +02:00
Rémi Verschelde
61c967b3ab
Merge pull request #90800 from ydeltastar/fix-raycast3d-debug-draw
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Fix `RayCast3D`'s debug draw transform not updating
2024-04-17 20:26:37 +02:00
Rémi Verschelde
acd3d2497f
Merge pull request #90791 from timothyqiu/see-you-again
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Fix potential infinite loop when using global menu
2024-04-17 20:26:34 +02:00
Rémi Verschelde
8293aac75c
Merge pull request #90787 from Chaosus/vs_fix_port_bug
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Fix incorrect behavior at expanding an output port in visual shader node
2024-04-17 20:26:31 +02:00
Rémi Verschelde
5a502a6001
Merge pull request #90784 from KoBeWi/progressive_progress
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Don't show scene group progress for 1 scene
2024-04-17 20:26:27 +02:00
Rémi Verschelde
ab24edca4f
Merge pull request #90680 from jsjtxietian/skip-.godot
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Fix editor's file explorer will show directories that should be skipped
2024-04-17 20:26:24 +02:00
Rémi Verschelde
c50e80b481
Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
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Fix going forward backward in editor selection history.
2024-04-17 20:26:20 +02:00
Rémi Verschelde
578fc2e81c
Merge pull request #88384 from oxi-dev0/fix-unshaded-debug
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Fix unshaded debug draw mode for LightmapGI
2024-04-17 20:26:16 +02:00
kobewi
e36301e418
Avoid double editing when clicking AnimatedSprite
2024-04-17 19:51:42 +02:00
Thaddeus Crews
41fee42c40
SCons: Convert env_base
to env
2024-04-17 12:26:20 -05:00
kobewi
c9407931b8
Disable Create button for abstract classes
2024-04-17 18:48:36 +02:00
Kasper Frandsen
f8d08a8376
fix: avoid shader crash on null vector and negative x vector
2024-04-17 17:33:30 +01:00
Pedro J. Estébanez
9653bcaa43
WorkerThreadPool: Polish yielding (fix corner case, remove misleading warning)
2024-04-17 18:32:14 +02:00
Fredia Huya-Kouadio
1cc935fa6c
Fix issue causing the copyAndRename*
task to fail on occasions on Windows machines
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Gradle automatically handles up-to-date checks for output files and directories. This behavior sometimes causes the `copyAndRename*` task to fail on Windows machines when gradle tries to check on existing files in the output directories it doesn't have access to.
To fix the issue, we disable this gradle behavior following the instructions in https://docs.gradle.org/8.2/userguide/incremental_build.html#sec:disable-state-tracking
2024-04-17 08:38:32 -07:00
Rémi Verschelde
9b28cbebfa
Tests: Disable NavigationServer3D async bake test with race condition
2024-04-17 17:30:54 +02:00
Koyper
0881c81c13
Fix non-embedded Windows resizing to match Viewport content scale factor
2024-04-17 09:30:16 -05:00
yds
4077129f9d
Fix RayCast3D's debug draw transform not updating
2024-04-17 11:21:53 -03:00
Haoyu Qiu
43ed8d4768
Fix potential infinite loop when using global menu
2024-04-17 20:11:57 +08:00
Yuri Rubinsky
ac77219d2b
Fix incorrect behavior at expanding an output port in visual shader node
2024-04-17 13:36:40 +03:00
Marcel Offermans
e64b4243c3
Added a specific check for the corner case that went wrong.
2024-04-17 12:01:01 +02:00
Oxi
1815871b90
Fixed unshaded mode lightmaps
2024-04-17 10:38:54 +01:00
kobewi
5883300b92
Don't show scene group progress for 1 scene
2024-04-17 11:23:54 +02:00
Rémi Verschelde
4b7776e31b
Merge pull request #90783 from bruvzg/mac_fd_no_filter
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[macOS] Fix native file dialog with empty filter list.
2024-04-17 10:59:22 +02:00
Rémi Verschelde
2d262029bf
Merge pull request #90781 from programneer/engine-update-editor
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Only define `ENGINE_UPDATE_CHECK_ENABLED` in editor builds
2024-04-17 10:59:20 +02:00
Rémi Verschelde
ec2e394d04
Merge pull request #90766 from AThousandShips/file_doc
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[Doc] Clarify behavior of `FileAccess.get_line`
2024-04-17 10:59:17 +02:00
Rémi Verschelde
093d06480a
Merge pull request #90763 from Calinou/worldboundaryshape-increase-size
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Increase size of WorldBoundaryShape to be much larger
2024-04-17 10:59:13 +02:00