Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length
2022-01-06 11:12:59 -08:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
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Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i
2022-01-06 10:06:56 -08:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
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Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Rémi Verschelde
bd1aa669cb
Merge pull request #56145 from V-Sekai/auto_rm_3
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Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Johannes Witt
0505b08a56
Add GraphEdit
drag notifications
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This commit adds two signals:
* connection_drag_begun, which is emitted when a connection is started
to be created by the user and
* `connection_drag_ended`, which is emitted when no longer a connection
is created.
Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
2022-01-06 17:08:36 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
Rémi Verschelde
84d82030c3
Merge pull request #56549 from bruvzg/utf8_fixes
2022-01-06 14:46:48 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
Haoyu Qiu
3d08becd06
Unify similar method descriptions
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Notably:
* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.
This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
Hugo Locurcio
221efffdf7
Expose RenderingServer SSIL quality setter methods
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This allows changing SSIL quality at run-time in a project.
2022-01-06 02:35:49 +01:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options
2022-01-05 20:44:42 +01:00
rafallus
b4abb73ea5
Inspector property array for TabBar
2022-01-05 12:23:11 -06:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory
2022-01-05 14:38:17 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
K. S. Ernest (iFire) Lee
07a39684a0
options dict is now passed to _import_scene.
2022-01-05 01:07:54 -08:00
Rémi Verschelde
d0cd211865
Merge pull request #56293 from skyace65/CullModeMaterial
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Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
Rémi Verschelde
a33e903bf7
Merge pull request #56495 from Calinou/doc-input-ghosting
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Document keyboard ghosting caveats in Input and InputEvent
2022-01-05 08:47:50 +01:00
Hugo Locurcio
d01e22f187
Document keyboard ghosting caveats in Input and InputEvent
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This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05 02:55:25 +01:00
Hugo Locurcio
7ce58d9c6e
Fix missing period in CanvasItem.draw_primitive()
description
2022-01-05 02:05:56 +01:00
skyace65
0a56a9d731
Fix and improve cull mode description in material
2022-01-04 18:21:40 -05:00
Hugo Locurcio
64d1560945
Improve the CanvasItem class documentation
2022-01-04 19:55:22 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi
2022-01-04 16:45:33 +01:00
Rémi Verschelde
095c72b03e
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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Add `RenderingServer.get_video_adapter_type()` method
2022-01-04 16:43:23 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
Rémi Verschelde
ff211c8e5a
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
2022-01-04 15:25:11 +01:00
Aaron Franke
de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages
2022-01-04 05:30:43 -08:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
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Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Max Hilbrunner
9623fdf141
Merge pull request #56228 from KoBeWi/returns_what
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Fix get_v_scroll() desctiption in ItemList
2022-01-04 13:50:37 +01:00
Max Hilbrunner
ca8f0a910b
Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-format
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Document the expected format of anisotropy flowmaps in BaseMaterial3D
2022-01-04 13:48:09 +01:00
Max Hilbrunner
b51448fba0
Merge pull request #56462 from Calinou/doc-lerp
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Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
2022-01-04 13:45:30 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Hugo Locurcio
8053cabb39
Improve lerp()
, lerp_angle()
and inverse_lerp()
documentation
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This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:19 +01:00
Rémi Verschelde
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
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Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
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Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
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Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
skyace65
37dfe5c706
Improve mouse input event class reference
2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
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Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
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State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Hugo Locurcio
55d60bbf47
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2021-12-31 17:26:24 +01:00
skyace65
6b18614de7
Add warning to only use convex hull points when setting the point property for convex polygon shape
2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
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Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
David Cambré
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Pierre-Thomas Meisels
5e0e4f209a
OSX: Add signing of directory structure in Library when exporting for OSX.
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OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
skyace65
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
skyace65
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
kobewi
f97ab4a0e4
Fix get_v_scroll() desctiption in ItemList
2021-12-24 21:10:34 +01:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
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All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Haoyu Qiu
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
skyace65
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Hugo Locurcio
bf339842a5
Expose RenderingServer GI half resolution setter method
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This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
Haoyu Qiu
a07e2b71fc
Fix make_rst.py
missing escape in front of some links
2021-12-23 00:50:40 +08:00
Rémi Verschelde
d3d6208ec8
Merge pull request #56127 from akien-mga/doc-makerst-lang-headings
2021-12-21 14:39:02 +01:00
Rémi Verschelde
b98785309f
i18n: Add --lang
option to make_rst.py
to write translated headings
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Add a few missing headings to the translation templates.
2021-12-21 13:47:11 +01:00
Rémi Verschelde
d7f6993357
i18n: Sync classref translations with 3.x branch (3.5-beta)
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This is the new base branch for the classref translations to prepare them
for the 3.5 release.
This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
(cherry picked from commit aac4e36149
)
2021-12-21 12:50:20 +01:00
Rémi Verschelde
20fd60e37d
i18n: Sync classref translations with Weblate
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(cherry picked from commit eb4816ee13
)
2021-12-21 12:50:14 +01:00
Rémi Verschelde
7695ad5858
i18n: Remove line numbers from classref PO files
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It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.
We still have the file names so it's relatively easy to search in file to find
the location of the source string.
(cherry picked from commit dbfe36728e
)
2021-12-21 12:50:07 +01:00
Rémi Verschelde
d321858732
Merge pull request #56119 from timothyqiu/make-rst
2021-12-21 10:48:42 +01:00
Haoyu Qiu
9844e36354
Update make_rst.py
for non-latin texts
2021-12-21 16:35:47 +08:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
Rémi Verschelde
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor
2021-12-17 20:10:29 +01:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Rémi Verschelde
bc2ac26964
i18n: Sync classref translations with current 3.4
docs
...
(cherry picked from commit f8b4412b51
)
2021-12-16 17:06:18 +01:00
Rémi Verschelde
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent
2021-12-16 15:39:48 +01:00
Rémi Verschelde
61c8ea7b14
i18n: Sync classref translations with Weblate
...
(cherry picked from commit 9f838dbece
)
2021-12-16 15:16:04 +01:00
kobewi
e7722a9a7b
Mention what happens if find_node() fails
2021-12-16 13:37:54 +01:00
Rémi Verschelde
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n
2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8
Make --doctool
locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
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Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65
9f983eea8c
Clarify that the script class should not be used directly
2021-12-15 22:17:34 -05:00
Nathan Franke
f8f2656eab
Fix OS.get_name and OS.get_user_data_dir documentation
2021-12-15 13:56:52 -08:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
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Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio
a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus
2021-12-15 18:22:39 +01:00
Rémi Verschelde
9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents
2021-12-15 17:12:56 +01:00
Haoyu Qiu
4e393ab4a0
Fix indentations in class reference XMLs
2021-12-15 22:26:54 +08:00
Haoyu Qiu
67f04b381b
Add / to the unix shortcut drive list
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Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner
1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
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Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner
e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
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Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner
9d81bfea74
Merge pull request #55777 from cdemirer/doc-replace_by
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Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner
494bbcff0b
Merge pull request #55831 from Calinou/doc-reflectionprobe
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Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi
7d5ee8f694
Document get_minimum_size not called in some nodes
2021-12-14 17:48:07 +01:00
Rémi Verschelde
26510f4c90
Merge pull request #55609 from rcorre/doc-scroll
2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent
9d04086451
Document how to autoscroll ScrollContainer.
...
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629 .
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00