Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
kobewi
0d90b46b97
Fix plugins over not working
2023-01-23 14:19:42 +01:00
PrecisionRender
38fb8259d0
Use selected node type for choosing editor tab
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Use selected node type for choosing editor tab
Update editor/editor_node.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
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Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
Eric M
6fa4f43dee
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 20:31:31 +10:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
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Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
kobewi
4ae168eb04
Rework EditorPlugin editing logic
2023-01-22 00:20:45 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
bruvzg
4b2323e030
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-20 12:47:05 +02:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
kobewi
67baca5514
Increase default size of docks
2023-01-18 16:49:08 +01:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
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Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu.
2023-01-14 22:25:35 +02:00
bruvzg
026002859b
Fix editor progress dialog theme update.
2023-01-14 01:07:24 +02:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Pedro J. Estébanez
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
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Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Eric M
8d0178a589
Remove unnecessary changing of shortcut name.
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The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 20:35:30 +10:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
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Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
kobewi
f2367e0782
Retry loading addons after filesystem scan
2022-12-28 15:40:45 +01:00
Hakim
6a60300193
Bring back the renderer options button on the main editor
2022-12-24 00:43:18 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Marius Hanl
c6da15fed7
Do not add child twice and set initial focus
2022-12-21 22:26:11 +01:00
reduz
e93d991329
Add a dialog for customizing FBX import
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* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
kobewi
ff994585b3
Add scope prefix to undo actions
2022-12-14 22:51:10 +01:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
kobewi
5d2a9a3570
Make remote inspector groups not foldable
2022-11-30 15:31:24 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
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Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
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Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
HolonProduction
1da0a12705
Solve a bug with main window plugins.
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When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Markus Sauermann
302ddbcfd9
Fix that the History Dock appears before other Docks in old projects
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Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Rémi Verschelde
a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
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Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
trollodel
75177455d9
Move editor class and plugin registrations to a dedicated file
2022-11-18 08:02:08 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
cespeute
4b00c2ec57
Add EditorInterface.get_selected_paths()
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Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424
Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Fabio Alessandrelli
d568b25e36
[Editor] Better expose EditorDebuggerPlugin.
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Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).
This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.
We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Michael Alexsander
441af72c6e
Fix some stuff with the editor features
2022-11-12 21:09:19 -03:00
trollodel
ba9e619b51
Use forward-declarations in EditorPlugin where possible
2022-11-11 20:25:51 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
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Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
kobewi
c89100e571
Allow to disable History Dock via feature profile
2022-11-07 13:06:59 +01:00
RedMser
f1743263d3
Fix disambiguate_filenames absolute paths on Unix
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Also clean up relative path handling to use get_basename()
2022-11-06 16:34:59 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
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Add history dock
2022-11-02 18:52:42 +01:00
Alfred Reinold Baudisch
07e367cb0b
Cast dragged file extension name to lowercase, closes #68104
2022-11-01 09:48:09 +01:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
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Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
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Added custom node export
2022-10-31 11:11:07 +01:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
kobewi
a3661ad079
Remove editor dependencies from ColorPicker
2022-10-11 16:09:27 +02:00
Rémi Verschelde
3a2e749a10
Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
HolonProduction
301a8fd559
Fix a bug with moving dock left and right.
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Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
9bb05de89f
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
2022-10-05 17:51:04 +02:00
Rémi Verschelde
b4157cd6ac
Merge pull request #65857 from MinusKube/inherited-open-crash
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Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05 13:38:12 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde
73f5683c34
Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab
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Prevent docks to be reset to first tab when switching dock visibility
2022-09-28 00:16:08 +02:00
Hugo Locurcio
a98e2eb36f
Fix project run/stop buttons disappearing in the editor
2022-09-26 14:53:26 +02:00
Hugo Locurcio
74b324c434
Rename editor run/pause/stop shortcuts and tooltips for consistency
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The new naming better suits non-game applications and is more explicit.
2022-09-25 20:17:58 +02:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
e82a237f99
Merge pull request #65934 from YuriSizov/editor-theme-big-thumb
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Improve icon generation in the editor theme
2022-09-21 18:55:33 +02:00
Hugo Locurcio
375ea5558a
Fix error string referring to invalid metadata name in Movie Maker dialog
2022-09-20 14:53:19 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
c6e5c76536
Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
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Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
ryburnj
9d6af9323a
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
kobewi
6cec00b099
Remove unused _clear_undo_history method
2022-09-17 21:03:04 +02:00
Yuri Sizov
02572f2c62
Improve icon generation in the editor theme
2022-09-16 23:34:01 +03:00
MinusKube
5f8293db54
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-09-16 02:09:54 +02:00
Rémi Verschelde
85cd6960c6
Merge pull request #65494 from V-Sekai/fix_inspect_command_context
2022-09-14 14:44:03 +02:00