Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
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Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
c381990fca
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 15:21:55 +03:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve shader_language.h
compilation speed
2022-01-12 14:19:12 +03:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
2022-01-10 13:32:54 +01:00
Rémi Verschelde
b2f5c5632c
Merge pull request #56665 from bruvzg/macos_export_options
2022-01-10 13:11:27 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things
2022-01-10 12:36:21 +01:00
bruvzg
4e2c6c1444
[macOS export] Improve code signing/notarization options validation.
2022-01-10 13:18:59 +02:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
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Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
Hugo Locurcio
f0f1079ea4
Display automatically chosen value for the internal toast editor setting
2022-01-08 02:32:53 +01:00
kobewi
562fc4cc0d
Rename TextureRect.expand to ignore_texture_size
2022-01-07 20:21:17 +01:00
Rémi Verschelde
6e4da909aa
Merge pull request #56594 from Faless/editor/4.x_keying_signal_fix
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[Editor] Fix inspector keying signals argument count.
2022-01-07 17:34:37 +01:00
Rémi Verschelde
bd91ca027a
Merge pull request #50864 from reduz/gen-doc-on-thread
2022-01-07 16:28:14 +01:00
Rémi Verschelde
6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
2022-01-07 16:14:28 +01:00
Fabio Alessandrelli
98b147b319
[Editor] Fix inspector keying signals argument count.
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The second parameter of the signals `EditorInspector.property_keyed` and
`EditorProperty.property_keyed_with_value` can be NIL, causing the event
to fire with less arguments when using `emit_signal` that accepts
Variant arguments, so we use the pointer version instead.
2022-01-07 15:48:37 +01:00
Rémi Verschelde
129418962f
Merge pull request #55352 from YeldhamDev/text_widget_undo
2022-01-07 15:38:22 +01:00
reduz
df7636b19a
Generate editor docs on a thread
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* The main generation could not be moved to a thread, as it instantiates
classes to get default values, interacts with ProjectSettings, etc.
* Only uncompressing documentation and merging it is threaded.
* Seems to improve editor load times by 0.5 seconds.
2022-01-07 15:17:30 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.5 release.
(cherry picked from commit 02d9ac1071
)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
3ccedb4cdf
i18n: Sync editor translations with Weblate (last 3.4 sync)
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Next sync will be with the `3.x` branch to prepare the 3.5 translations.
(cherry picked from commit dd002197db
)
2022-01-07 13:34:52 +01:00
Yuri Roubinsky
ea8d00282d
A small visual shader editor refactoring
2022-01-07 11:27:06 +03:00
Rémi Verschelde
897afb69a7
Merge pull request #56578 from KoBeWi/sibling_from_hell
2022-01-07 01:16:17 +01:00
Rémi Verschelde
e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention
2022-01-07 00:58:36 +01:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Rémi Verschelde
0450f269f8
Merge pull request #56566 from mortarroad/master-fix-import-dock-multiple
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Fix the importer dock being blank when selecting multiple files.
2022-01-06 20:16:09 +01:00
Rémi Verschelde
bd1aa669cb
Merge pull request #56145 from V-Sekai/auto_rm_3
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Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Morris Tabor
542b893436
Fix the importer dock being blank when selecting multiple files.
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Broken in cff0a1a896
2022-01-06 18:32:24 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
941ea38b9a
Prevent saving branches in foreign scenes
2022-01-06 15:04:12 +00:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Rémi Verschelde
ad07a339ee
Merge pull request #56504 from Chaosus/fix_code_editor_goto_error
2022-01-06 09:39:10 +01:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options
2022-01-05 20:44:42 +01:00
Rémi Verschelde
8f6cba3a44
Merge pull request #56398 from KoBeWi/cooler_picker
2022-01-05 17:42:48 +01:00
Rémi Verschelde
3fcae531e2
Merge pull request #55293 from LlamaLad7/master
2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Rémi Verschelde
75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8
2022-01-05 15:08:27 +01:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory
2022-01-05 14:38:17 +01:00
bruvzg
d2573c1636
Fix decoding UTF-8 filenames on unzipping.
2022-01-05 14:31:20 +02:00
kobewi
77eb25421e
Fix names of scenes dropped onto viewport
2022-01-05 13:11:18 +01:00
Rémi Verschelde
e9c50c9c50
Merge pull request #56240 from KoBeWi/frankenstein's_PR
2022-01-05 11:00:18 +01:00
Rémi Verschelde
ab68384b85
Merge pull request #52997 from dalexeev/callback-name-setting
2022-01-05 10:29:56 +01:00
K. S. Ernest (iFire) Lee
07a39684a0
options dict is now passed to _import_scene.
2022-01-05 01:07:54 -08:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Yuri Roubinsky
eb95cdd690
Prevent error emitting when clicking on error in code text editor
2022-01-05 08:55:33 +03:00
Danil Alexeev
d0185402b5
Add Default Callback Name editor setting
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Adds the "interface/editors/default_signal_callback_name" editor setting,
which allows you to specify the format of the default callback name
in the Signal Connection Dialog.
2022-01-04 20:46:10 +03:00