bruvzg
68bf243461
Duplicate error messages to macOS logging system
2017-08-06 21:55:30 +03:00
Juan Linietsky
85945e4367
Added a .gdignore check to ignore specific folders. Closes #8461
2017-08-06 11:43:48 -03:00
Juan Linietsky
8e51c70374
Added missing binding to ImageTexture, closes #8371
2017-08-06 11:38:27 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Thomas Herzog
a18c8606bb
Merge pull request #10121 from endragor/fix-cleanup-typo
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Fix is_class check typo in ObjectDB::cleanup
2017-08-06 14:32:14 +02:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
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ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Karroffel
76ce18c290
[GDNative] fixed double variant call
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This bug got discovered thanks to clang!
2017-08-06 02:04:06 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
435bedd9ef
Merge pull request #10116 from neikeq/prop_method_ambiguities
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Renames properties and methods to avoid ambiguities
2017-08-05 17:55:43 -03:00
Ignacio Etcheverry
e82270e8d0
Renames properties and methods to avoid ambiguities
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- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05 22:52:58 +02:00
Juan Linietsky
52649f1038
emit signal properly when frame has changed in autoplay, fixes #7730
2017-08-05 16:32:34 -03:00
Juan Linietsky
e47ecc63ef
Properly update frame range after modifying the vframe/hframes, closes #7624
2017-08-05 16:19:36 -03:00
Juan Linietsky
de9fb90dbf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
2017-08-05 16:06:15 -03:00
Jakub Grzesik
63ddad98f5
'tab_changed' signal after using 'set_current_tab'
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closes #10051
2017-08-05 17:56:00 +02:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
L. Krause
4d26b14576
Initialize Particles2D draw order property
2017-08-05 12:46:49 +02:00
BastiaanOlij
18dc9d1d5a
Copy point into mouse event as is
2017-08-05 17:31:29 +10:00
L. Krause
bd48f210a1
Improve HTML5 canvas management
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- set_window_maximized hides page content
- Fix sporadic full-screen render-size bug in Chromium
- Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
toger5
f035e4a24a
fixed loading old theme styleboxes
2017-08-05 01:33:46 +02:00
bruvzg
0ed3da8e2a
Fix warp_mouse_pos on macOS
2017-08-04 23:43:32 +03:00
Cradmon
b8a31d6563
Fix resource docker thumbnail bug
2017-08-04 20:11:17 +01:00
Thomas Herzog
f79a5c464b
Merge pull request #10085 from endragor/no-uninitialized-cb
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Dont call nativescript callbacks if lib is not initialized
2017-08-04 16:59:06 +02:00
volzhs
9f6f7e0fcf
Fix label align of button in editor
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Fix #9927
2017-08-04 23:52:36 +09:00
Ruslan Mustakov
d71171026f
Dont call nativescript callbacks if lib is not initialized
2017-08-04 21:17:33 +07:00
Poommetee Ketson
1cc655a40d
SpatialEditor: fix "Top", overflow preview button
2017-08-04 20:46:22 +07:00
toger5
3b2a4cc52a
editor: update helps and script panel on theme could change.
2017-08-04 14:57:15 +02:00
toger5
2ab512a07b
Builtin script template loading improvements
2017-08-04 14:53:07 +02:00
Poommetee Ketson
b8feae4db6
SpatialEditor: uniform min/max of fov,znear,zfar
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Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
2017-08-04 18:23:10 +07:00
Rémi Verschelde
7ac50b523b
Merge pull request #9976 from ISylvox/update-gradle-android-master
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[3.0] Update Gradle-Android buildtool
2017-08-04 09:45:19 +02:00
Thomas Herzog
211dfa6602
Merge pull request #10072 from karroffel/gdnative-header-include-paths
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[GDNative] fixed a bug with ambiguous include paths
2017-08-04 04:06:54 +02:00
Karroffel
ab3b1e67c7
[GDNative] fixed a bug with ambiguous include paths
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fixes #10071 . The problem is that the json.h file includes the
local variant.h instead of the "absolute" core/variant.h
2017-08-04 03:26:32 +02:00
Juan Linietsky
26ff90eaed
Full GLTF 2.0 Specification support! cheers!
2017-08-03 19:42:32 -03:00
Andreas Haas
95da12212b
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
2017-08-03 20:46:13 +02:00
Rémi Verschelde
3ccf0968ff
Merge pull request #10066 from marcelofg55/scons_fix3
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Fix scons failing when not building sources
2017-08-03 17:12:11 +02:00
Marcelo Fernandez
6adeeeb848
Fix scons failing when not building sources
2017-08-03 11:53:16 -03:00
Thomas Herzog
056b5f9e56
Merge pull request #10060 from endragor/nativescript-frame
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Forward frame call to GDNative libraries
2017-08-03 13:52:44 +02:00
Rémi Verschelde
c936e9946e
Merge pull request #10046 from Hinsbart/script_open_resource
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ScriptEditor: ctrl+click can open scenes & resources.
2017-08-03 13:37:25 +02:00
Rémi Verschelde
c51354f504
Merge pull request #10062 from BastiaanOlij/arvr_add_anchor
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Added ARVRAnchor support and a few small enhancements
2017-08-03 13:34:14 +02:00
toger5
2bff914512
border settings doesn't remove necessary borders anymore
2017-08-03 12:10:19 +02:00
BastiaanOlij
e7aed24add
Added ARVRAnchor support and a few small enhancements
2017-08-03 18:58:05 +10:00
Rémi Verschelde
0257ced05b
Merge pull request #10040 from Hassan-A/getCells3.0
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Added get_used_cells_by_id method 3.0
2017-08-03 10:33:49 +02:00
Ruslan Mustakov
aaf84129db
Forward frame call to GDNative libraries
2017-08-03 14:04:04 +07:00
Henrik Andersson
ca497df2d3
Fix rendering of ImmediateGeometry with UVs
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When using set_uv or any attrib except vertex, the geometry broke.
2017-08-03 05:06:06 +02:00
Henrik Andersson
fdc421836f
Make it possible to render ImmediateGeometry
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Geometry for ImmediateGeometry was never added inside _fill_render_list.
2017-08-03 04:04:11 +02:00
Hassan A
74587a4927
Added get_used_cells_by_id method 3.0
2017-08-02 18:02:00 -04:00
Andreas Haas
aef974e7a8
ItemList: Remove redundant Vector2 initializations.
2017-08-02 21:49:06 +02:00