Peter Oberrauner
657f83148c
Allow Creation of Multiple Collision Shapes for Tiles #24003
2019-02-26 23:45:01 +01:00
Juan Linietsky
dce1e6b5fe
Clarify that ETC is required for GLES2.
2019-02-26 19:31:10 -03:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Rémi Verschelde
3b0f301660
Merge pull request #26312 from ericrybick/master
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Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
2019-02-26 21:10:29 +01:00
Rémi Verschelde
aea5980f01
Merge pull request #26314 from jahd2602/export-icon-dpi-fix
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Resize native run button according to editor scale.
2019-02-26 21:09:49 +01:00
marxin
7f289304af
Fix #26100 by casting to integer.
2019-02-26 19:29:08 +01:00
Rémi Verschelde
ce114e35dd
Merge pull request #26313 from ivanarh/master
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iOS: Fixed possible crash in applicationDidReceiveMemoryWarning
2019-02-26 17:10:16 +01:00
Eric Rybicki
c9de8a6e68
Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
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fixes #26275
2019-02-26 17:07:53 +01:00
Jairo Honorio
5ec64d30b1
Resize native run button according to editor scale.
2019-02-26 12:57:43 -03:00
Ivan Ponomarev
1d576f17a7
Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: event loop may be null when it's called.
2019-02-26 18:36:20 +03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Bojidar Marinov
db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
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Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066 .
2019-02-26 14:58:39 +02:00
Juan Linietsky
3299045988
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
2019-02-26 09:16:23 -03:00
Rémi Verschelde
22ee7ba4f0
Merge pull request #26294 from WindyDarian/fix_saturate_in_visual_shader
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Fix saturate ScalarFunc in Visual Shader
2019-02-26 09:26:43 +01:00
Rémi Verschelde
68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
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Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Rémi Verschelde
e47b4bdc3d
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
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Fix orthographic shadow color when using GLES2
2019-02-26 08:50:42 +01:00
Windy Darian
52538b200f
Fix saturate ScalarFunc in Visual Shader
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Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Gilles Roudiere
de95493de2
Move the FileSystem dock layout properties to the per-project layout file
2019-02-25 23:39:49 +01:00
JFonS
1c3a1165e5
Use item_shadow_mask for LightOccluder2D culling
2019-02-25 22:58:14 +01:00
KaadmY
e1a34d0728
Fix orthographic shadow color when using GLES2
2019-02-25 13:57:23 -08:00
Rémi Verschelde
51c1d55cf9
Merge pull request #26283 from neikeq/issue-25330
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Make export templates extraction handle subdirectories
2019-02-25 20:46:58 +01:00
Rémi Verschelde
8930347c48
Merge pull request #26279 from ericrybick/master
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Fix Editor crash after disabling plugin that used "forward_spatial_gui_input" #26124
2019-02-25 20:07:39 +01:00
Ignacio Etcheverry
50a137e393
Make export templates extraction handle subdirectories
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Fixes #25330
2019-02-25 19:56:58 +01:00
Rémi Verschelde
baefda6686
Merge pull request #26278 from akien-mga/stretch-shrink-step
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Fix property hint for stretch strink setting
2019-02-25 18:23:24 +01:00
Juan Linietsky
d360931e1f
Merge pull request #26280 from YeldhamDev/revert_merge_all_fix
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Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions"
2019-02-25 14:20:38 -03:00
Michael Alexsander Silva Dias
dcf6c4a368
Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions"
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This reverts commit 79f1d8b4fb
.
2019-02-25 14:09:33 -03:00
Rémi Verschelde
4a9c0ed8d9
Merge pull request #26277 from bojidar-bg/25904-update-stylebox-change
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Update controls when a stylebox or icon override changes
2019-02-25 17:23:15 +01:00
Eric Rybicki
747b9ac870
Fix editor crash after disabling plugin that used forward_spatial_gui_input
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Fixes #26124 .
2019-02-25 17:11:04 +01:00
Rémi Verschelde
f74d8b23b0
Merge pull request #26271 from Chaosus/wrapi64
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Fix wrapi to use int64_t instead int
2019-02-25 16:54:13 +01:00
Rémi Verschelde
8862d37e69
Fix property hint for stretch strink setting
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Fixes #25184 .
2019-02-25 16:53:33 +01:00
Bojidar Marinov
8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
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Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.
Fixes #25904 .
2019-02-25 17:42:38 +02:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Rémi Verschelde
51bd516a07
doc: Fix wrong tag
2019-02-25 11:17:56 +01:00
Rémi Verschelde
f3127d327c
Merge pull request #26218 from cbscribe/kcc_array_doc
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[DOCS] Minor classref updates.
2019-02-25 10:03:53 +01:00
Rémi Verschelde
b520846c68
Merge pull request #26250 from Faless/net/gdnative
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Fixing C compatiblity for GDNative NET module
2019-02-25 09:26:52 +01:00
Chaosus
bc4d781277
Fix wrapi to use int64_t instead int
2019-02-25 10:51:04 +03:00
Chris Bradfield
08c3a2241d
[DOCS] Minor classref updates.
2019-02-24 20:30:26 -08:00
Juan Linietsky
31656301b2
Removed debug function.
2019-02-24 23:12:27 -03:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
KaadmY
bffe97c110
Use sun energy for ProceduralSky generation
2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam
5f34664f61
Merge pull request #26255 from hpvb/fix-26239
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Explicitly use floating point numbers in the our shaders
2019-02-25 00:55:25 +01:00
Hein-Pieter van Braam
fc5792f2ea
Merge pull request #26160 from marxin/come-up-with-use_gcc
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Come up with use_gcc.
2019-02-25 00:50:53 +01:00
Hein-Pieter van Braam
3d5fc1bb38
Merge pull request #26161 from marxin/add-Wwrite-strings
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Add -Wwrite-strings into all and extra warnings.
2019-02-25 00:50:39 +01:00
Hein-Pieter van Braam
0fdcebfbb7
Merge pull request #26242 from serados/init_mouse_pos_win
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Update Windows global mouse position at startup
2019-02-25 00:48:52 +01:00
Hein-Pieter van Braam
a83e77fded
Explicitly use floating point numbers in the our shaders
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Hein-Pieter van Braam
21c0750106
Merge pull request #26253 from hpvb/vpx-use-x86inc
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Disable all use of avx instructions
2019-02-24 23:32:23 +01:00
Hein-Pieter van Braam
ab276f67b8
Disable all use of avx instructions
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For some reason CPU feature detection isn't working on our vendored
libvpx. This breaks Godot on older CPUs (pre-2011).
2019-02-24 23:03:48 +01:00
Fabio Alessandrelli
f112f5785b
Fixing C compatiblity for GDNative NET module
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Also add net interfaces to gdnative_api.json
2019-02-24 21:23:23 +01:00
Rémi Verschelde
69c0d32b93
Merge pull request #26240 from eska014/html5-preload-noown
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Properly preload files, always use stdout/-err in HTML5 platform
2019-02-24 19:44:54 +01:00