Commit graph

588 commits

Author SHA1 Message Date
Juan Linietsky
871ceeb0fe TGA support based on SaracenOne's work. 2017-06-07 19:46:36 -03:00
Rémi Verschelde
f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Rémi Verschelde
075c7d8133 Merge pull request #8990 from zer0problem/master
Fixed .hdr support to compile on windows
2017-06-05 15:45:53 +02:00
Rémi Verschelde
d3afecf681 Merge pull request #8974 from Paulb23/script_overview
Added script overview
2017-06-05 15:42:12 +02:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
8a1097a224 many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
Juan Linietsky
a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 2017-05-31 20:29:56 -03:00
sheepandshepherd
4844013827 Fix GDNative PoolVector typos 2017-05-31 23:44:20 +02:00
zer0problem
cc05a90bf7 Fixed compiling on windows after .hdr support
Changed type to avoid casting.
2017-05-31 13:11:11 +02:00
sheepandshepherd
9f34bb4ebe Wrap copy constructor for some GDNative types 2017-05-31 00:03:50 +02:00
Juan Linietsky
5567e898d1 Several fixes related to PBR and Environment 2017-05-30 08:56:19 -03:00
Paulb23
a4e222ae71 Added members overview 2017-05-29 12:56:33 +01:00
Juan Linietsky
bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Andreas Haas
015d36d18b
GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.

Example:

```gdscript
extends Node2D

func _input(ev):
	if ev is InputEventKey:
		print("yay, key event")
```
2017-05-27 10:59:59 +02:00
Juan Linietsky
f89641907f -Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Juan Linietsky
7c89e00d46 Merge pull request #8590 from tagcup/s3tc_stuff
Use libsquish to decompress DXT textures.
2017-05-25 16:29:04 -03:00
Karroffel
f23b56e3ec [GDNative] fixed some functions that returned references
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-23 22:57:02 +02:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings 2017-05-19 23:28:15 +02:00
Ferenc Arn
3c175115eb Use libsquish to decompress DXT textures. 2017-05-18 16:57:53 -05:00
Rémi Verschelde
dcc44f05b7 Merge pull request #8798 from RandomShaper/gdfs-ext-check
Add extended check option to GDFunctionState::is_valid()
2017-05-18 12:51:29 +02:00
Rémi Verschelde
c3baf5eb3c Fix two typos from previous commit
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Pedro J. Estébanez
b69d4ebff4 Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:55:59 +02:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Karroffel
11e496d99a [GDNative] fixed a reload bug
When there was no terminate function defined in the library the exported variables would not update.
This fixes that.
2017-05-13 14:37:57 +02:00
Rémi Verschelde
88d5c943e7 Merge pull request #8696 from bojidar-bg/fix-path-autocomplete
Fix gdscript autocomplete showing only paths
2017-05-12 18:17:20 +02:00
Thomas Herzog
0f8a17b0cb Merge pull request #8720 from karroffel/gdnative-methodbind-varcall
[GDNative] added varcall and print
2017-05-11 23:53:46 +02:00
Karroffel
d137e83c60 [GDNative] added varcall and print 2017-05-11 23:06:11 +02:00
Karroffel
15bce7f75f removed multiscript
removes MultiScript which was re-added in #8502 (aka 4c14700).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
2017-05-11 21:23:19 +02:00
sheepandshepherd
99e07448d1 Add error printing functions to GDNative 2017-05-10 00:19:38 +02:00
Rémi Verschelde
32afcbc482 Put brave old bb10 platform to a well-deserved rest
Add some 🔥 to appease @reduz. Fixes #8692.
2017-05-08 22:22:20 +02:00
Bojidar Marinov
837a667225
Fix #8674, and rename a few things for clarity 2017-05-08 22:39:27 +03:00
toger5
304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
volzhs
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Rémi Verschelde
9a40b92b8a Merge pull request #8571 from tagcup/squish_sse
Detect SSE/SSE2 for libsquish.
2017-05-02 11:29:16 +02:00
Rémi Verschelde
d4029aa51a Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Ferenc Arn
b6259661ce Detect SSE/SSE2 for libsquish. 2017-04-28 12:47:35 -05:00
Daniel J. Ramirez
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Paulb23
c4ffe89204 Changed indent type settings 2017-04-26 12:14:03 +01:00
Rémi Verschelde
cdf0fbd8e8 Merge pull request #8522 from NNesh/mus
Fix AudioPlayer bugs with OGG
2017-04-26 08:13:30 +02:00
NNesh
6cf0c62221 Fix AudioPlayer.get_pos() always returns 0 2017-04-25 17:02:45 +05:00
Ramesh Ravone
924bccdbd1
Honoring the Indent setting for gdscript 2017-04-25 06:57:49 +05:30
NNesh
0edc3d7208 Fix AudioPlayer.play() bug when music always starts from 0 pos 2017-04-25 01:57:05 +05:00
Karroffel
67886bab1e fixed a bug where saving a GDScript file crashed the editor
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24 19:26:32 +02:00
Rémi Verschelde
9acfb0782c Merge pull request #8444 from magyar123/pr-complete-paths
Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214 Merge pull request #8420 from magyar123/pr-script-files-as-base
Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
d7578792ca Merge pull request #8496 from akien-mga/stdout-cleanup
Fix property warnings and hide some debug prints
2017-04-24 11:04:16 +02:00
Karroffel
885239fb09 re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.

I used the code from 0b806ee as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00