Commit graph

5594 commits

Author SHA1 Message Date
Pedro J. Estébanez
11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
Rémi Verschelde
dabcabe981 Merge pull request #6658 from Faless/fix_bo_network
Fix possible buffer overflow in NetworkedMultiplayerENet
2016-09-30 07:26:33 +02:00
Fabio Alessandrelli
c1dc71baee Fix possible buffer overflow in NetworkedMultiplayerENet
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30 03:51:46 +02:00
volzhs
c333659ebc Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
volzhs
0866f49f4e Fix error when using 2 or more slashes on resource path 2016-09-30 03:11:45 +09:00
Rémi Verschelde
cb7661df94 Merge pull request #6646 from pkowal1982/area
Fix #6480, area duplicated param

[ci skip]
2016-09-29 18:38:04 +02:00
Pawel Kowal
f9a21baa26 Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
Rémi Verschelde
b491944130 Merge pull request #6636 from pkowal1982/lineedit
LineEdit long indicator, fix #6624
2016-09-29 09:34:29 +02:00
Rémi Verschelde
b8c60636db Merge pull request #6637 from Zylann/windows_print_overflow
Windows: prevent huge prints from crashing the engine
2016-09-29 09:31:52 +02:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Marc Gilleron
0c09de3ef1 Windows: prevent huge prints from crashing the engine 2016-09-29 03:15:12 +02:00
Pawel Kowal
3edc0a4832 LineEdit long indicator, fix #6624 2016-09-28 22:05:34 +02:00
Rémi Verschelde
68325d7254 Merge pull request #6615 from syskrank/master
minor cleanup for code in the "platform" section
2016-09-28 16:51:41 +02:00
Błażej Szczygieł
5585bc1c38 Don't crash when video is stopped and played again 2016-09-28 13:39:06 +02:00
Rémi Verschelde
33af4a9746 Merge pull request #6623 from Hinsbart/action_just_completion
Code completion for is_action_just_{pressed, released}
2016-09-27 09:23:02 +02:00
Andreas Haas
5e7db2a5b4
Code completion for is_action_just_{pressed, released}
fixes #6621
2016-09-26 22:16:27 +02:00
Rémi Verschelde
73a7b91459 Merge pull request #6568 from Hinsbart/joy_names
Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
syskrank
af4b0db1e4 removed confusing "if(true)" statement with empty "else" block 2016-09-26 12:30:59 +03:00
Rémi Verschelde
db1a9863d2 Merge pull request #6607 from zaps166/fix-crash-in-process_hdr
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
2016-09-26 09:49:49 +02:00
Rémi Verschelde
a3c7988e8e Merge pull request #6604 from touilleMan/patch-1
Add CC parameter to allow use of custom C compiler
2016-09-26 09:44:42 +02:00
Andreas Haas
276087e92d
Throw error when trying to emit a non-existing signal.
closes #6017
2016-09-25 19:26:01 +02:00
Błażej Szczygieł
7b8fe97888 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
2016-09-25 13:09:23 +02:00
Błażej Szczygieł
ca3b8deb78 Don't crach when OpenGL version is unsupported 2016-09-25 13:06:14 +02:00
Błażej Szczygieł
a27fafb273 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan
2016-09-25 12:58:22 +02:00
Emmanuel Leblond
cfd17de230 Add CC parameter to allow use of custom C compiler 2016-09-25 11:58:54 +02:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
closes #6585
2016-09-23 14:57:54 +02:00
Rémi Verschelde
20c7b65b7e Merge pull request #6588 from SuperUserNameMan/expose_geometryinstance_get_aabb_etc
expose GeometryInstance.get_aabb() etc fixes #6587
2016-09-23 07:42:39 +02:00
romeojulietthotel
94d6757a0d Use pkgconfig to locate ALSA libs (#6119)
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.

* The extra LIBS flag for alsa is not needed so removing.
2016-09-23 07:38:57 +02:00
Rémi Verschelde
2af6b3dd1b Merge pull request #6574 from RandomShaper/fix-android-export
Fix manifest generation bug in Android export
2016-09-23 07:28:04 +02:00
yg2f
c1e2358914 expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Rémi Verschelde
53c1c7ff8f Merge pull request #6584 from Hinsbart/mod_release
x11: Fix event.is_action() for release of modifier keys
2016-09-22 15:33:15 +02:00
Andreas Haas
6fcf2b2bd8
x11: Fix event.is_action() for release of modifier keys
The bug was that the release events for these also had the modifier state set, so the event comparison
failed.

Fixes #5901
2016-09-22 12:24:44 +02:00
Rémi Verschelde
a63167459c Merge pull request #6581 from vnen/fix-mainscreen-crash
Fix crash when disabling main screen plugin
2016-09-22 12:10:23 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin 2016-09-21 19:17:55 -03:00
Pedro J. Estébanez
2c9d98bb48 Fix manifest generation bug in Android export 2016-09-21 12:46:40 +02:00
Rémi Verschelde
2f776af2e6 Merge pull request #6573 from syskrank/master
removed redundant assign operation in mesh_add_surface
2016-09-21 07:45:00 +02:00
Rémi Verschelde
ae825c5c18 Merge pull request #6569 from vnen/winrt-build
Change winrt build to be less dependent on ANGLE
2016-09-21 07:40:18 +02:00
knd
708a028ce8 removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used. 2016-09-21 05:23:42 +03:00
George Marques
5c21d49caf
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2016-09-20 20:02:58 -03:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
Closes #6476
2016-09-20 23:36:09 +02:00
Geequlim
fd236a4b6c More custom theme support for editor 2016-09-20 20:41:57 +08:00
Ignacio Etcheverry
1c50dfdf6c Merge pull request #6557 from anneomcl/master
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Rémi Verschelde
82f5130cad Merge pull request #6552 from Hinsbart/vec2_clamped
Expose Vector2::clamped() to scripts
2016-09-20 06:33:55 +02:00
Rémi Verschelde
52431741d4 Merge pull request #6551 from vnen/doc-xml-tree
Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-20 06:21:28 +02:00
Pawel Kowal
623c483eba Show True/False tooltip in property editor for bool values 2016-09-19 23:41:48 +02:00
George Marques
7cd64c3c8d
Add docs for XMLparser, VideoPlayer and most of Tree 2016-09-19 18:39:36 -03:00
Andreas Haas
c21412fa7e
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Rémi Verschelde
d47e1f11fe Merge pull request #6549 from Hinsbart/default_layout
Make the choosable default editor layout the same as the actual default

[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
Fixes #6266
2016-09-19 18:52:08 +02:00